OpenMiner/include/states/GameState.hpp

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/*
* =====================================================================================
*
* Filename: GameState.hpp
*
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* Description:
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*
* Created: 15/12/2014 03:51:32
*
* Author: Quentin Bazin, <quent42340@gmail.com>
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*
* =====================================================================================
*/
#ifndef GAMESTATE_HPP_
#define GAMESTATE_HPP_
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#include <glm/glm.hpp>
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#include <gk/core/ApplicationState.hpp>
#include <gk/gl/RenderTarget.hpp>
#include "Config.hpp"
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#include "HUD.hpp"
#include "Player.hpp"
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#include "Skybox.hpp"
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#include "World.hpp"
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class GameState : public gk::ApplicationState {
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public:
GameState();
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void onEvent(const SDL_Event &event) override;
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void update() override;
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private:
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void initShaders();
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void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
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gk::Shader m_shader;
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Skybox m_skybox;
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World m_world;
gk::Camera m_camera{FOV, DIST_NEAR, DIST_FAR};
Player m_player{m_camera};
HUD m_hud{m_player, m_world};
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};
#endif // GAMESTATE_HPP_