OpenMiner/include/states/GameState.hpp

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/*
* =====================================================================================
*
* Filename: GameState.hpp
*
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* Description:
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*
* Created: 15/12/2014 03:51:32
*
* Author: Quentin Bazin, <quent42340@gmail.com>
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*
* =====================================================================================
*/
#ifndef GAMESTATE_HPP_
#define GAMESTATE_HPP_
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#include <glm/glm.hpp>
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#include "ApplicationState.hpp"
#include "BlockCursor.hpp"
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#include "Camera.hpp"
#include "Crosshair.hpp"
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#include "Hotbar.hpp"
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#include "Skybox.hpp"
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#include "World.hpp"
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#include "RenderTarget.hpp"
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class GameState : public ApplicationState {
public:
GameState();
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void initShaders();
void onEvent(const SDL_Event &event) override;
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void update() override;
float fract(float value) const;
glm::vec4 findSelectedBlock(bool useDepthBuffer) const;
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private:
void draw(RenderTarget &target, RenderStates states) const override;
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glm::mat4 m_projectionMatrix;
glm::mat4 m_viewMatrix;
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Camera &m_camera{Camera::getInstance()};
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Shader m_shader;
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Skybox m_skybox;
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World m_world;
glm::vec4 m_selectedBlock{0, 0, 0, -1};
BlockCursor m_blockCursor{m_camera, m_world, m_viewMatrix, m_projectionMatrix};
Crosshair m_crosshair;
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Texture m_widgetTexture;
Inventory m_playerInventory{9, 3};
Inventory m_hotbarInventory{9, 1};
Hotbar m_hotbar{m_hotbarInventory};
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};
#endif // GAMESTATE_HPP_