Quentin Bazin
07e51465fd
[GameState] Now using gk::Camera view matrix directly.
2018-12-30 04:43:57 +01:00
Quentin Bazin
3dd8f83918
[HUD] Now holds its own projection matrix.
2018-12-30 04:40:05 +01:00
Quentin Bazin
de62bcb413
[Player] No longer holds gk::Camera, ownership moved to GameState.
2018-12-30 04:32:29 +01:00
Quentin Bazin
42df982956
Now using GameKit.
2018-12-29 02:23:23 +01:00
Quentin Bazin
e1331b4815
[ #14 ] Reverted back to SDL2. Fixed #17 .
2018-12-28 06:21:29 +01:00
Quentin Bazin
07b534b15b
[Camera] Merged into Player.
2018-12-26 21:02:03 +01:00
exilief
dc8d781393
Switching from SDL to SFML ( #14 )
...
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML.
+ Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW)
* Add SFML support besides SDL (Part 3). Cleaned up some macros.
* Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs
* Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes.
* Port to SFML. Removed all SDL code.
* Small changes
* Conversion functions to/from SFML types for Vector2/3 and Color.
* Removed unused SDL files
* Changes for SFML port
* Changes for SFML port
* Fixed line endings (probably?)
2018-12-26 18:36:46 +01:00
Quentin Bazin
4f02b3623c
[DebugOverlay|HUD] Added.
2018-07-06 14:24:49 +02:00
Quentin Bazin
e8173578b1
[Player] Added, it's only a container for player's inventory. [BlockWorkbench] Added. Can display WorkbenchWidget on right click.
2018-06-27 05:09:30 +02:00
Quentin Bazin
22a09ed831
[GameState] Useless code removed.
2018-06-25 14:04:25 +02:00
Quentin Bazin
2eecb88ced
[Hotbar|WorkbenchWidget] Inventories linked.
2018-06-23 03:26:34 +02:00
Quentin Bazin
d9038e6cb5
[Image] Added. [Hotbar] WIP.
2018-06-20 05:43:52 +02:00
Quentin Bazin
905a23c792
[BlockCursor] Now using face == -1 when no block is selected instead of a fixed far position.
2018-06-15 01:13:59 +02:00
Quentin Bazin
613aca0890
[BlockCursor] Added. All block selection code moved from GameState.
2018-06-15 00:05:17 +02:00
Quentin Bazin
7191b61bdf
[ApplicationState] Using new rendering system.
2018-06-14 23:36:01 +02:00
Quentin Bazin
6d965a4312
[GameState] Cursor box and World updated to new render system. Working on Chunk.
2018-06-14 22:11:25 +02:00
Quentin Bazin
7201b31b55
[IDrawable|RenderStates|RenderTarget] Added. Trying a new rendering system based on the SFML one.
2018-06-14 21:16:56 +02:00
Quentin Bazin
b9087294c2
[Crosshair] Added. Code moved from GameState.
2018-06-14 18:24:07 +02:00
Quentin Bazin
b0050a1f34
[CoreApplication] Replacing most old Application code. [ApplicationState|ApplicationStateStack] Updated.
2018-06-14 02:38:25 +02:00
Quentin Bazin
b2950e4afe
[GameState|World|Chunk] Mouse picking: OK.
2018-06-14 01:55:10 +02:00
Quentin Bazin
3cd2335d40
[GameState] Can now display a cross and the selected block.
2018-06-13 21:48:35 +02:00
Quentin Bazin
70efbfce5b
[.gitignore|CMakeLists.txt] Cleaned/improved. [sources] Cleaned some headers.
2018-06-12 09:24:43 +02:00
Quentin Bazin
4bdea4b341
Lots of small fixes.
2018-06-05 16:17:40 +02:00
Quentin Bazin
810a3b5ed3
Extra whitespaces stripped.
2018-06-05 01:24:54 +02:00
Quentin Bazin
31d1f29cdf
[Skybox] Working on it.
2014-12-26 00:39:10 +01:00
Quentin Bazin
0b806a93c6
[Chunk] Working on it.
2014-12-18 07:02:48 +01:00
Quentin Bazin
fad91e840f
[Shader] added. [GameState] OK.
2014-12-15 16:47:30 +01:00