move playback on resize (snapWidgets), coding style ./etc/quality.sh

master
poikilos 2019-04-11 04:31:04 -04:00
parent d2aaced734
commit a3118c12e5
18 changed files with 653 additions and 526 deletions

118
.clang-format Normal file
View File

@ -0,0 +1,118 @@
---
Language: Cpp
# BasedOnStyle: WebKit
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignEscapedNewlines: Right
AlignOperands: false
AlignTrailingComments: false
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: MultiLine
BinPackArguments: true
BinPackParameters: true
BraceWrapping:
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: true
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBinaryOperators: All
BreakBeforeBraces: WebKit
BreakBeforeInheritanceComma: false
BreakInheritanceList: BeforeColon
BreakBeforeTernaryOperators: true
BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: BeforeComma
BreakAfterJavaFieldAnnotations: false
BreakStringLiterals: true
ColumnLimit: 0
CommentPragmas: '^ IWYU pragma:'
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: false
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: false
DerivePointerAlignment: false
DisableFormat: false
ExperimentalAutoDetectBinPacking: false
FixNamespaceComments: false
ForEachMacros:
- foreach
- Q_FOREACH
- BOOST_FOREACH
IncludeBlocks: Preserve
IncludeCategories:
- Regex: '^"(llvm|llvm-c|clang|clang-c)/'
Priority: 2
- Regex: '^(<|"(gtest|gmock|isl|json)/)'
Priority: 3
- Regex: '.*'
Priority: 1
IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: false
IndentPPDirectives: None
IndentWidth: 4
IndentWrappedFunctionNames: false
JavaScriptQuotes: Leave
JavaScriptWrapImports: true
KeepEmptyLinesAtTheStartOfBlocks: true
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1
NamespaceIndentation: Inner
ObjCBinPackProtocolList: Auto
ObjCBlockIndentWidth: 4
ObjCSpaceAfterProperty: true
ObjCSpaceBeforeProtocolList: true
PenaltyBreakAssignment: 2
PenaltyBreakBeforeFirstCallParameter: 19
PenaltyBreakComment: 300
PenaltyBreakFirstLessLess: 120
PenaltyBreakString: 1000
PenaltyBreakTemplateDeclaration: 10
PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 60
PointerAlignment: Left
ReflowComments: true
SortIncludes: true
SortUsingDeclarations: true
SpaceAfterCStyleCast: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: true
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInContainerLiterals: true
SpacesInCStyleCastParentheses: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: Cpp11
TabWidth: 8
UseTab: Never
...

3
.gitignore vendored
View File

@ -35,4 +35,7 @@ Makefile*
# QtCtreator CMake
CMakeLists.txt.user
# dev generated files
nohup.out
*.tmp

View File

@ -3,11 +3,11 @@
using std::cout;
using std::endl;
using std::ostream;
using std::wcout;
using std::wcerr;
using std::wcout;
ostream & debug()
ostream& debug()
{
std::flush( cout );
std::flush(cout);
return cout;
}

View File

@ -3,6 +3,6 @@
#include <iostream>
std::ostream & debug();
std::ostream& debug();
#endif // DEBUG_H

View File

@ -3,12 +3,12 @@
#include "Engine.h"
#include "UserInterface.h"
#include "View.h"
#include "Utility.h"
#include "View.h"
using std::cout;
using std::wcerr;
using std::endl;
using std::wcerr;
using std::wstring;
using std::wstringstream;
@ -26,61 +26,61 @@ void Engine::setupScene()
{
// Setup Light
m_SceneLight = m_Scene->addLightSceneNode();
m_SceneLight->setID( SIID_LIGHT );
m_SceneLight->setLightType( ELT_DIRECTIONAL );
m_SceneLight->getLightData().AmbientColor = SColorf( 0.2f, 0.2f, 0.2f );
m_SceneLight->getLightData().DiffuseColor = SColorf( 0.8f, 0.8f, 0.8f );
m_Scene->setAmbientLight( SColorf( 0.2f, 0.2f, 0.2f ));
m_SceneLight->setID(SIID_LIGHT);
m_SceneLight->setLightType(ELT_DIRECTIONAL);
m_SceneLight->getLightData().AmbientColor = SColorf(0.2f, 0.2f, 0.2f);
m_SceneLight->getLightData().DiffuseColor = SColorf(0.8f, 0.8f, 0.8f);
m_Scene->setAmbientLight(SColorf(0.2f, 0.2f, 0.2f));
// Setup Camera
// (so z-forward characters face camera partially (formerly vector3df( 0, 0, -10 ), vector3df())
m_CamPos = vector3df( 4.5, 3, 9 );
// (so z-forward characters face camera partially (formerly vector3df(0, 0, -10), vector3df())
m_CamPos = vector3df(4.5, 3, 9);
m_CamTarget = vector3df(0, 3, 0);
ICameraSceneNode *camera = m_Scene->addCameraSceneNode(nullptr, m_CamPos, m_CamTarget); // this will be overridden by View m_Yaw and m_Pitch--see "calculate m_Yaw" further down
ICameraSceneNode* camera = m_Scene->addCameraSceneNode(nullptr, m_CamPos, m_CamTarget); // this will be overridden by View m_Yaw and m_Pitch--see "calculate m_Yaw" further down
camera->setAspectRatio(static_cast<f32>(m_Driver->getScreenSize().Width) / static_cast<f32>(m_Driver->getScreenSize().Height));
}
IGUIEnvironment * Engine::getGUIEnvironment() const
IGUIEnvironment* Engine::getGUIEnvironment() const
{
return m_Device->getGUIEnvironment();
}
void Engine::drawAxisLines()
{
SMaterial *lineX = new SMaterial();
SMaterial* lineX = new SMaterial();
lineX->Lighting = false;
lineX->EmissiveColor = SColor( 255, 255, 0, 0 );
lineX->EmissiveColor = SColor(255, 255, 0, 0);
lineX->Thickness = 1.0f;
SMaterial *lineY = new SMaterial( *lineX );
lineY->EmissiveColor = SColor( 255, 0, 255, 0 );
SMaterial* lineY = new SMaterial(*lineX);
lineY->EmissiveColor = SColor(255, 0, 255, 0);
SMaterial *lineZ = new SMaterial( *lineX );
lineZ->EmissiveColor = SColor( 255, 0, 0, 255 );
SMaterial* lineZ = new SMaterial(*lineX);
lineZ->EmissiveColor = SColor(255, 0, 0, 255);
m_Driver->setTransform( ETS_WORLD, matrix4() );
m_Driver->setTransform(ETS_WORLD, matrix4());
m_Driver->setMaterial( *lineX );
m_Driver->draw3DLine( vector3df(), vector3df( 5, 0, 0 ), SColor( 255, 255, 0, 0 ));
position2d<s32> textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition( vector3df( 5.2f, 0, 0 ));
m_Driver->setMaterial(*lineX);
m_Driver->draw3DLine(vector3df(), vector3df(5, 0, 0), SColor(255, 255, 0, 0));
position2d<s32> textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition(vector3df(5.2f, 0, 0));
dimension2d<u32> textSize;
if (m_AxisFont != nullptr) {
textSize = m_AxisFont->getDimension( L"X+" );
m_AxisFont->draw( L"X+", rect<s32>( textPos, textSize ), SColor( 255, 255, 0, 0 ), true, true );
textSize = m_AxisFont->getDimension(L"X+");
m_AxisFont->draw(L"X+", rect<s32>(textPos, textSize), SColor(255, 255, 0, 0), true, true);
}
m_Driver->setMaterial( *lineY );
m_Driver->draw3DLine( vector3df(), vector3df( 0, 5, 0 ), SColor( 255, 0, 255, 0 ));
textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition( vector3df( 0, 5.2f, 0 ));
m_Driver->setMaterial(*lineY);
m_Driver->draw3DLine(vector3df(), vector3df(0, 5, 0), SColor(255, 0, 255, 0));
textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition(vector3df(0, 5.2f, 0));
if (m_AxisFont != nullptr) {
textSize = m_AxisFont->getDimension( L"Y+" );
m_AxisFont->draw( L"Y+", rect<s32>( textPos, textSize ), SColor( 255, 0, 255, 0 ), true, true );
textSize = m_AxisFont->getDimension(L"Y+");
m_AxisFont->draw(L"Y+", rect<s32>(textPos, textSize), SColor(255, 0, 255, 0), true, true);
}
m_Driver->setMaterial( *lineZ );
m_Driver->draw3DLine( vector3df(), vector3df( 0, 0, 5 ), SColor( 255, 0, 0, 255 ));
textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition( vector3df( 0, 0, 5.2f ));
m_Driver->setMaterial(*lineZ);
m_Driver->draw3DLine(vector3df(), vector3df(0, 0, 5), SColor(255, 0, 0, 255));
textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition(vector3df(0, 0, 5.2f));
if (m_AxisFont != nullptr) {
textSize = m_AxisFont->getDimension( L"Z+" );
m_AxisFont->draw( L"Z+", rect<s32>( textPos, textSize ), SColor( 255, 0, 0, 255 ), true, true );
textSize = m_AxisFont->getDimension(L"Z+");
m_AxisFont->draw(L"Z+", rect<s32>(textPos, textSize), SColor(255, 0, 0, 255), true, true);
}
delete lineX;
delete lineY;
@ -90,38 +90,37 @@ void Engine::drawAxisLines()
void Engine::drawBackground()
{
dimension2d<u32> screenSize = m_Driver->getScreenSize();
m_Driver->draw2DRectangle( rect<s32>( 0, 0, static_cast<s32>(screenSize.Width), static_cast<s32>(screenSize.Height) ),
SColor( 255, 128, 128, 255 ),
SColor( 255, 128, 128, 255 ),
SColor( 255, 224, 224, 255 ),
SColor( 255, 224, 224, 255 ));
m_Driver->draw2DRectangle(rect<s32>(0, 0, static_cast<s32>(screenSize.Width), static_cast<s32>(screenSize.Height)),
SColor(255, 128, 128, 255),
SColor(255, 128, 128, 255),
SColor(255, 224, 224, 255),
SColor(255, 224, 224, 255));
}
void Engine::checkResize()
{
if(( m_WindowSize->Width != m_Driver->getScreenSize().Width ) || ( m_WindowSize->Height != m_Driver->getScreenSize().Height ))
{
m_WindowSize->Width = m_Driver->getScreenSize().Width;
m_WindowSize->Height = m_Driver->getScreenSize().Height;
if ((m_WindowSize.Width != m_Driver->getScreenSize().Width) || (m_WindowSize.Height != m_Driver->getScreenSize().Height)) {
m_WindowSize.Width = m_Driver->getScreenSize().Width;
m_WindowSize.Height = m_Driver->getScreenSize().Height;
// Send custom event
IEventReceiver *eventReceiver = m_Device->getEventReceiver();
IEventReceiver* eventReceiver = m_Device->getEventReceiver();
SEvent event;
event.EventType = EET_USER_EVENT;
event.UserEvent.UserData1 = UEI_WINDOWSIZECHANGED;
eventReceiver->OnEvent( event );
eventReceiver->OnEvent(event);
//m_UserInterface->
}
}
s32 Engine::getNumberOfVertices()
{
IMesh *mesh = m_LoadedMesh->getMesh()->getMesh( 0, 255, -1, -1 );
IMesh* mesh = m_LoadedMesh->getMesh()->getMesh(0, 255, -1, -1);
int vertices = 0;
for( irr::u32 bufferIndex = 0; bufferIndex < mesh->getMeshBufferCount(); bufferIndex ++ )
vertices += mesh->getMeshBuffer( bufferIndex )->getVertexCount();
for (irr::u32 bufferIndex = 0; bufferIndex < mesh->getMeshBufferCount(); bufferIndex++)
vertices += mesh->getMeshBuffer(bufferIndex)->getVertexCount();
cout << vertices << endl;
@ -136,9 +135,9 @@ Engine::Engine()
{
// For monitoring single press: see
// <http://irrlicht.sourceforge.net/forum/viewtopic.php?p=210744>
for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
for (u32 i = 0; i < KEY_KEY_CODES_COUNT; ++i)
KeyIsDown[i] = false;
for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
for (u32 i = 0; i < KEY_KEY_CODES_COUNT; ++i)
keyState[i] = 0;
LMouseState = 0;
RMouseState = 0;
@ -149,41 +148,40 @@ Engine::Engine()
this->textureExtensions.push_back(L"jpg");
this->textureExtensions.push_back(L"bmp");
#if WIN32
m_Device = createDevice( EDT_DIRECT3D9, dimension2d<u32>( 1024, 768 ), 32, false, false, false, nullptr );
m_Device = createDevice(EDT_DIRECT3D9, dimension2d<u32>(1024, 768), 32, false, false, false, nullptr);
#else
m_Device = createDevice( EDT_OPENGL, dimension2d<u32>( 1024, 768 ), 32, false, false, false, nullptr );
m_Device = createDevice(EDT_OPENGL, dimension2d<u32>(1024, 768), 32, false, false, false, nullptr);
#endif
m_Device->setResizable( true );
m_Device->setResizable(true);
m_EventHandler = new EventHandler( m_Device );
m_Device->setEventReceiver( m_EventHandler );
m_EventHandler = new EventHandler(m_Device);
m_Device->setEventReceiver(m_EventHandler);
m_Driver = m_Device->getVideoDriver();
m_Scene = m_Device->getSceneManager();
wstringstream windowTitle;
windowTitle << L"b3view (Blitz3D/Irrlicht Viewer) [" << m_Driver->getName() << L"]";
m_Device->setWindowCaption( windowTitle.str().c_str() );
m_Device->setWindowCaption(windowTitle.str().c_str());
setupScene();
// Setup User Interface
m_UserInterface = new UserInterface( this );
m_EventHandler->addEventReceiver( ERT_USERINTERFACE, m_UserInterface );
m_UserInterface = new UserInterface(this);
m_EventHandler->addEventReceiver(ERT_USERINTERFACE, m_UserInterface);
// Setup 3D View
m_View = new View( this );
m_EventHandler->addEventReceiver( ERT_3DVIEW, m_View );
m_View = new View(this);
m_EventHandler->addEventReceiver(ERT_3DVIEW, m_View);
// Load font for displaying Axis names
m_AxisFontFace = new CGUITTFace();
// NOTE: m_FontPath is modified y UserInterface constructor above if font was missing
if (m_AxisFontFace->load(m_FontPath.c_str())) {
m_AxisFont = new CGUITTFont( m_UserInterface->getGUIEnvironment() );
m_AxisFont->attach( m_AxisFontFace, 14 );
m_AxisFont = new CGUITTFont(m_UserInterface->getGUIEnvironment());
m_AxisFont->attach(m_AxisFontFace, 14);
m_AxisFont->AntiAlias = false;
}
else {
} else {
delete m_AxisFontFace;
m_AxisFontFace = nullptr;
}
@ -192,9 +190,8 @@ Engine::Engine()
m_LoadedMesh = nullptr;
// Store actual window size
m_WindowSize = new dimension2d<u32>();
m_WindowSize->Width = m_Driver->getScreenSize().Width;
m_WindowSize->Height = m_Driver->getScreenSize().Height;
m_WindowSize.Width = m_Driver->getScreenSize().Width;
m_WindowSize.Height = m_Driver->getScreenSize().Height;
// (do not calculate m_Yaw and m_Pitch here--see View constructor)
@ -204,37 +201,35 @@ Engine::Engine()
Engine::~Engine()
{
m_Device->drop();
delete m_WindowSize;
delete m_AxisFont;
delete m_AxisFontFace;
}
void Engine::loadMesh( const wstring &fileName )
void Engine::loadMesh(const wstring& fileName)
{
this->m_PreviousPath = fileName; // even if bad, set this
// to allow F5 to reload
this->m_PreviousPath = fileName; // even if bad, set this
// to allow F5 to reload
if( m_LoadedMesh != nullptr )
if (m_LoadedMesh != nullptr)
m_LoadedMesh->remove();
irr::scene::IAnimatedMesh* mesh = m_Scene->getMesh( fileName.c_str());
irr::scene::IAnimatedMesh* mesh = m_Scene->getMesh(fileName.c_str());
if (mesh != nullptr) {
m_LoadedMesh = m_Scene->addAnimatedMeshSceneNode( mesh );
Utility::dumpMeshInfoToConsole( m_LoadedMesh );
m_LoadedMesh = m_Scene->addAnimatedMeshSceneNode(mesh);
Utility::dumpMeshInfoToConsole(m_LoadedMesh);
if (Utility::toLower(Utility::extensionOf(fileName)) == L"3ds") {
m_View->setZUp(true);
}
else {
} else {
m_View->setZUp(false);
}
if (m_LoadedMesh != nullptr) {
ICameraSceneNode *camera = this->m_Scene->getActiveCamera();
ICameraSceneNode* camera = this->m_Scene->getActiveCamera();
aabbox3d<f32> box = m_LoadedMesh->getTransformedBoundingBox();
//vector3d<float> extents = box.getExtent();
if (m_View->zUp()) {
float oldDist = m_CamPos.getDistanceFrom(m_CamTarget);
float newDist = oldDist;
if (oldDist != 0) {
if (Utility::equalsApprox(oldDist, 0.0f)) {
vector3d<float> center = box.getCenter();
vector3df edges[8];
box.getEdges(edges);
@ -249,13 +244,14 @@ void Engine::loadMesh( const wstring &fileName )
0---------4/
*/
newDist = 0;
for (int i=0; i<8; i++) {
for (int i = 0; i < 8; i++) {
float tryDist = center.getDistanceFrom(edges[i]);
if (tryDist>newDist) newDist = tryDist;
if (tryDist > newDist)
newDist = tryDist;
}
newDist *= 2; // so camera doesn't touch model
newDist *= 2; // so camera doesn't touch model
if (!Utility::equalsApprox<float>(newDist, oldDist)) {
float scale = newDist / oldDist; // already checked 0
float scale = newDist / oldDist; // already checked 0
vector3df oldCamPos = camera->getPosition();
m_CamPos = oldCamPos;
m_CamPos.X = m_CamPos.X * scale;
@ -290,7 +286,7 @@ void Engine::reloadTexture()
}
}
bool Engine::loadTexture(const wstring &fileName)
bool Engine::loadTexture(const wstring& fileName)
{
ITexture* texture = this->m_Driver->getTexture(fileName.c_str());
bool ret = false;
@ -303,32 +299,27 @@ bool Engine::loadTexture(const wstring &fileName)
return ret;
}
void Engine::setMeshDisplayMode( bool wireframe, bool lighting, bool textureInterpolation)
void Engine::setMeshDisplayMode(bool wireframe, bool lighting, bool textureInterpolation)
{
if (m_LoadedMesh != nullptr) {
for( u32 materialIndex = 0; materialIndex < m_LoadedMesh->getMaterialCount(); materialIndex ++ )
{
for (u32 materialIndex = 0; materialIndex < m_LoadedMesh->getMaterialCount(); materialIndex++) {
// Set Wireframe display
m_LoadedMesh->getMaterial(materialIndex).Wireframe = wireframe;
// Set Lighting
if( ! lighting )
{
if (!lighting) {
m_LoadedMesh->getMaterial(materialIndex).Lighting = false;
m_LoadedMesh->getMaterial(materialIndex).EmissiveColor = SColor( 255, 255, 255, 255 );
}
else
{
m_LoadedMesh->getMaterial(materialIndex).EmissiveColor = SColor(255, 255, 255, 255);
} else {
m_LoadedMesh->getMaterial(materialIndex).Lighting = true;
m_LoadedMesh->getMaterial(materialIndex).EmissiveColor = SColor( 255, 0, 0, 0 );
m_LoadedMesh->getMaterial(materialIndex).EmissiveColor = SColor(255, 0, 0, 0);
}
// m_LoadedMesh->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL); //already done on load
// m_LoadedMesh->setMaterialFlag(video::E_ALPHA_SOURCE, true); // requires EMT_ONETEXTURE
if (textureInterpolation) {
m_LoadedMesh->setMaterialFlag(video::EMF_BILINEAR_FILTER, true);
m_LoadedMesh->setMaterialFlag(video::EMF_TRILINEAR_FILTER, true);
}
else {
} else {
m_LoadedMesh->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
m_LoadedMesh->setMaterialFlag(video::EMF_TRILINEAR_FILTER, false);
//m_LoadedMesh->setMaterialFlag(video::E_ALPHA_SOURCE, true);
@ -341,11 +332,11 @@ void Engine::setMeshDisplayMode( bool wireframe, bool lighting, bool textureInte
// below would require patching Irrlicht:
// GLint filteringMipMaps = GL_NEAREST_MIPMAP_NEAREST
// // above is used by glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);
// // above is used by glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);
}
}
}
else debug() << "WARNING in setMeshDisplayMode: No mesh is loaded " << endl;
} else
debug() << "WARNING in setMeshDisplayMode: No mesh is loaded " << endl;
}
bool Engine::isAnimating()
@ -360,7 +351,8 @@ void Engine::playAnimation()
}
if (!this->isAnimating()) {
if (this->m_LoadedMesh != nullptr) {
if (this->prevFPS < 1) this->prevFPS = 5;
if (this->prevFPS < 1)
this->prevFPS = 5;
this->m_LoadedMesh->setAnimationSpeed(this->prevFPS);
}
}
@ -384,12 +376,10 @@ void Engine::toggleAnimation()
if (this->isAnimating()) {
this->pauseAnimation();
debug() << "paused " << this->animationFPS() << "fps" << endl;
}
else {
} else {
this->playAnimation();
debug() << "unpaused " << this->animationFPS() << "fps" << endl;
}
}
void Engine::setAnimationFPS(u32 animationFPS)
@ -419,13 +409,12 @@ void Engine::run()
{
u32 timePerFrame = 1000.0f;
if (this->worldFPS > 0) {
timePerFrame = static_cast<u32>( 1000.0f / this->worldFPS );
timePerFrame = static_cast<u32>(1000.0f / this->worldFPS);
}
ITimer *timer = m_Device->getTimer();
ITimer* timer = m_Device->getTimer();
// Run the Device with fps frames/sec
while( m_Device->run() && m_RunEngine )
{
while (m_Device->run() && m_RunEngine) {
u32 startTime = timer->getRealTime();
checkResize();
@ -433,23 +422,22 @@ void Engine::run()
if (isPlaying) {
this->m_LoadedMesh->setLoopMode(true);
this->m_UserInterface->playbackSetFrameEditBox->setText(Utility::toWstring(this->m_LoadedMesh->getFrameNr()).c_str());
}
else {
} else {
this->m_LoadedMesh->setLoopMode(false);
}
}
m_Driver->beginScene();
drawBackground(); // Draw Background
drawAxisLines(); // Draw XYZ Axis
m_Scene->drawAll(); // Draw Scenegraph
drawBackground(); // Draw Background
drawAxisLines(); // Draw XYZ Axis
m_Scene->drawAll(); // Draw Scenegraph
m_UserInterface->getGUIEnvironment()->drawAll();
m_UserInterface->drawStatusLine();
m_Driver->endScene();
u32 sleepTime = timePerFrame - ( timer->getRealTime() - startTime );
if( sleepTime > 0 && sleepTime < timePerFrame )
m_Device->sleep( sleepTime, false );
u32 sleepTime = timePerFrame - (timer->getRealTime() - startTime);
if (sleepTime > 0 && sleepTime < timePerFrame)
m_Device->sleep(sleepTime, false);
}
}

View File

@ -5,81 +5,78 @@
class UserInterface;
class View;
#include <string>
#include <sstream>
#include <iostream>
#include <sstream>
#include <string>
#include <vector>
#include <irrlicht/irrlicht.h>
#include "EventHandler.h"
#include "extlib/CGUITTFont.h"
#include <irrlicht/irrlicht.h>
enum SceneItemID
{
SIID_LIGHT = 1,
SIID_CAMERA = 2,
SIID_MODEL = 3
enum SceneItemID {
SIID_LIGHT = 1,
SIID_CAMERA = 2,
SIID_MODEL = 3
};
class Engine
{
class Engine {
friend class UserInterface;
friend class View;
private:
std::wstring m_NextPath;
irr::IrrlichtDevice *m_Device;
irr::video::IVideoDriver *m_Driver;
irr::scene::ISceneManager *m_Scene;
irr::scene::IAnimatedMeshSceneNode *m_LoadedMesh;
irr::scene::ILightSceneNode *m_SceneLight;
irr::gui::CGUITTFont *m_AxisFont;
irr::gui::CGUITTFace *m_AxisFontFace;
irr::IrrlichtDevice* m_Device;
irr::video::IVideoDriver* m_Driver;
irr::scene::ISceneManager* m_Scene;
irr::scene::IAnimatedMeshSceneNode* m_LoadedMesh;
irr::scene::ILightSceneNode* m_SceneLight;
irr::gui::CGUITTFont* m_AxisFont;
irr::gui::CGUITTFace* m_AxisFontFace;
irr::core::dimension2d<irr::u32> *m_WindowSize;
irr::core::dimension2d<irr::u32> m_WindowSize;
bool m_RunEngine;
EventHandler *m_EventHandler;
UserInterface *m_UserInterface;
View *m_View;
EventHandler* m_EventHandler;
UserInterface* m_UserInterface;
View* m_View;
void setupScene();
void drawAxisLines();
void drawBackground();
void checkResize();
irr::gui::IGUIEnvironment *getGUIEnvironment() const;
irr::gui::IGUIEnvironment* getGUIEnvironment() const;
irr::s32 getNumberOfVertices();
bool isPlaying;
irr::u32 worldFPS;
irr::u32 prevFPS;
std::vector<std::wstring> textureExtensions;
// Making materials in contructor or setupScene causes segfault at
// `m_Driver->setMaterial( *lineX );` in
// `m_Driver->setMaterial(*lineX);` in
// `Engine::drawAxisLines` for unknown reason:
// irr::video::SMaterial *lineX;
// irr::video::SMaterial *lineY;
// irr::video::SMaterial *lineZ;
// irr::video::SMaterial *lineX;
// irr::video::SMaterial *lineY;
// irr::video::SMaterial *lineZ;
irr::core::vector3df m_CamPos;
irr::core::vector3df m_CamTarget;
std::wstring m_FontPath = L"ClearSansRegular.ttf"; // core::stringc has implicit conversion to io::path
std::wstring m_FontPath = L"ClearSansRegular.ttf"; // core::stringc has implicit conversion to io::path
bool KeyIsDown[irr::KEY_KEY_CODES_COUNT];
irr::s32 keyState[irr::KEY_KEY_CODES_COUNT];
irr::s32 LMouseState,RMouseState;
irr::s32 LMouseState, RMouseState;
public:
std::wstring m_PreviousPath;
std::wstring m_PrevTexturePath;
Engine();
~Engine();
~Engine();
void run();
void loadMesh( const std::wstring &fileName );
void loadMesh(const std::wstring& fileName);
void reloadMesh();
void reloadTexture();
bool loadTexture( const std::wstring &fileName );
bool loadTexture(const std::wstring& fileName);
void setMeshDisplayMode(bool wireframe = false, bool lighting = true, bool textureInterpolation = true);
bool isAnimating();
void playAnimation();

View File

@ -1,18 +1,18 @@
#include "EventHandler.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <string.h>
#include <Utility.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/types.h>
using namespace irr;
using namespace irr::video;
using namespace irr::gui;
// Public
EventHandler::EventHandler( IrrlichtDevice *device )
EventHandler::EventHandler(IrrlichtDevice* device)
{
m_Device = device;
m_EventReceivers = new map<EventReceiverType, IEventReceiver *>();
m_EventReceivers = new map<EventReceiverType, IEventReceiver*>();
}
EventHandler::~EventHandler()
@ -20,37 +20,31 @@ EventHandler::~EventHandler()
delete m_EventReceivers;
}
bool EventHandler::addEventReceiver( EventReceiverType type, IEventReceiver *receiver )
bool EventHandler::addEventReceiver(EventReceiverType type, IEventReceiver* receiver)
{
m_EventReceivers->insert( make_pair( type, receiver ));
m_EventReceivers->insert(make_pair(type, receiver));
return true;
}
// IEventReceiver
bool EventHandler::OnEvent( const SEvent &event )
bool EventHandler::OnEvent(const SEvent& event)
{
if (event.EventType == EET_GUI_EVENT)
{
if (event.EventType == EET_GUI_EVENT) {
// Pass to User Interface Handler
map<EventReceiverType,IEventReceiver *>::iterator iter = m_EventReceivers->find( ERT_USERINTERFACE );
iter->second->OnEvent( event );
}
else if (event.EventType == EET_MOUSE_INPUT_EVENT)
{
map<EventReceiverType,IEventReceiver *>::iterator iter = m_EventReceivers->find( ERT_3DVIEW );
iter->second->OnEvent( event );
}
else if (event.EventType == EET_KEY_INPUT_EVENT) {
map<EventReceiverType,IEventReceiver *>::iterator iter = m_EventReceivers->find( ERT_USERINTERFACE );
iter->second->OnEvent( event );
}
else if (event.EventType == EET_USER_EVENT)
{
map<EventReceiverType, IEventReceiver*>::iterator iter = m_EventReceivers->find(ERT_USERINTERFACE);
iter->second->OnEvent(event);
} else if (event.EventType == EET_MOUSE_INPUT_EVENT) {
map<EventReceiverType, IEventReceiver*>::iterator iter = m_EventReceivers->find(ERT_3DVIEW);
iter->second->OnEvent(event);
} else if (event.EventType == EET_KEY_INPUT_EVENT) {
map<EventReceiverType, IEventReceiver*>::iterator iter = m_EventReceivers->find(ERT_USERINTERFACE);
iter->second->OnEvent(event);
} else if (event.EventType == EET_USER_EVENT) {
if (event.UserEvent.UserData1 == UEI_WINDOWSIZECHANGED) {
// Window resize handling - send to all subscribers
map<EventReceiverType,IEventReceiver *>::iterator iter;
for( iter = m_EventReceivers->begin(); iter != m_EventReceivers->end(); iter ++ )
iter->second->OnEvent( event );
map<EventReceiverType, IEventReceiver*>::iterator iter;
for (iter = m_EventReceivers->begin(); iter != m_EventReceivers->end(); iter++)
iter->second->OnEvent(event);
}
}

View File

@ -5,38 +5,36 @@
#include <map>
#include <utility>
#include <irrlicht/irrlicht.h>
#include "Debug.h"
#include <irrlicht/irrlicht.h>
using std::cout;
using std::endl;
using std::map;
using std::make_pair;
using std::map;
enum EventReceiverType
{
enum EventReceiverType {
ERT_USERINTERFACE = 1,
ERT_3DVIEW = 2
};
enum UserEventIdentifier
{
enum UserEventIdentifier {
UEI_WINDOWSIZECHANGED = 1
};
class EventHandler : public irr::IEventReceiver
{
class EventHandler : public irr::IEventReceiver {
private:
irr::IrrlichtDevice *m_Device;
map<EventReceiverType, IEventReceiver*> *m_EventReceivers;
irr::IrrlichtDevice* m_Device;
map<EventReceiverType, IEventReceiver*>* m_EventReceivers;
public:
EventHandler( irr::IrrlichtDevice *device );
EventHandler(irr::IrrlichtDevice* device);
~EventHandler();
bool addEventReceiver(EventReceiverType type, irr::IEventReceiver *receiver );
bool addEventReceiver(EventReceiverType type, irr::IEventReceiver* receiver);
// IEventReceiver
virtual bool OnEvent( const irr::SEvent &event );
virtual bool OnEvent(const irr::SEvent& event);
};
#endif // EVENTHANDLER_H

View File

@ -1,12 +1,12 @@
#include "UserInterface.h"
#include <string>
#include <iostream>
#include <algorithm>
#include <iostream>
#include <string>
// NOTE: to use filesystem, you must also include the fs library such
// as via the `-lstdc++fs` linker option -- see b3view.pro
// #include <filesystem> // requires C++17
#include <experimental/filesystem> // requires C++14 such as gcc 8.2.1
#include <experimental/filesystem> // requires C++14 such as gcc 8.2.1
#include "Debug.h"
#include "Engine.h"
@ -30,87 +30,81 @@ void UserInterface::setupUserInterface()
{
// Menu
menu = m_Gui->addMenu();
menu->addItem( L"File", UIE_FILEMENU, true, true );
menu->addItem( L"View", UIE_VIEWMENU, true, true );
menu->addItem(L"File", UIE_FILEMENU, true, true);
menu->addItem(L"View", UIE_VIEWMENU, true, true);
// File Menu
fileMenu = menu->getSubMenu( 0 );
fileMenu->addItem( L"Load", UIC_FILE_LOAD );
fileMenu->addItem( L"LoadTexture", UIC_FILE_LOAD_TEXTURE );
fileMenu->addItem( L"Quit", UIC_FILE_QUIT );
fileMenu = menu->getSubMenu(0);
fileMenu->addItem(L"Load", UIC_FILE_LOAD);
fileMenu->addItem(L"LoadTexture", UIC_FILE_LOAD_TEXTURE);
fileMenu->addItem(L"Quit", UIC_FILE_QUIT);
// View Menu
viewMenu = menu->getSubMenu( 1 );
viewMenu = menu->getSubMenu(1);
INDEX_VIEW_WIREFRAME_MESH = viewMenu->addItem(L"Wireframe Mesh", UIC_VIEW_WIREFRAME, true, false, this->m_WireframeDisplay, true);
INDEX_VIEW_LIGHTING = viewMenu->addItem(L"Lighting", UIC_VIEW_LIGHTING, true, false, this->m_Lighting, true );
INDEX_VIEW_LIGHTING = viewMenu->addItem(L"Lighting", UIC_VIEW_LIGHTING, true, false, this->m_Lighting, true);
INDEX_VIEW_TEXTURE_INTERPOLATION = viewMenu->addItem(L"Texture Interpolation", UIC_VIEW_TEXTURE_INTERPOLATION, true, false, this->m_TextureInterpolation, true);
// Playback Control Window
dimension2d<u32> windowSize = m_Engine->m_Driver->getScreenSize();
playbackWindow = m_Gui->addWindow(
rect<s32>( vector2d<s32>( windowSize.Width - 4 - 160, 28 ), dimension2d<s32>( 160, 300 )), false, L"Playback", nullptr, UIE_PLAYBACKWINDOW );
playbackWindow->getCloseButton()->setVisible( false );
rect<s32>(vector2d<s32>(windowSize.Width - 4 - 160, 28), dimension2d<s32>(160, 300)), false, L"Playback", nullptr, UIE_PLAYBACKWINDOW);
playbackWindow->getCloseButton()->setVisible(false);
s32 spacing_x = 4;
s32 spacing_y = 4;
spacing_y = 4;
s32 size_x = playbackWindow->getClientRect().getWidth() - 8;
s32 size_y = 24;
s32 y = 24;
playbackStartStopButton = m_Gui->addButton(
rect<s32>( vector2d<s32>( spacing_x, y ), dimension2d<s32>( size_x, size_y )),
playbackWindow,
UIE_PLAYBACKSTARTSTOPBUTTON,
L"Start/Stop",
nullptr
);
rect<s32>(vector2d<s32>(spacing_x, y), dimension2d<s32>(size_x, size_y)),
playbackWindow,
UIE_PLAYBACKSTARTSTOPBUTTON,
L"Start/Stop",
nullptr);
y += size_y + spacing_y;
playbackIncreaseButton = m_Gui->addButton(
rect<s32>( vector2d<s32>( spacing_x, y ), dimension2d<s32>( size_x, size_y )),
playbackWindow,
UIE_PLAYBACKINCREASEBUTTON,
L"Faster",
nullptr
);
rect<s32>(vector2d<s32>(spacing_x, y), dimension2d<s32>(size_x, size_y)),
playbackWindow,
UIE_PLAYBACKINCREASEBUTTON,
L"Faster",
nullptr);
y += size_y + spacing_y;
playbackDecreaseButton = m_Gui->addButton(
rect<s32>( vector2d<s32>( spacing_x, y ), dimension2d<s32>( size_x, size_y )),
playbackWindow,
UIE_PLAYBACKDECREASEBUTTON,
L"Slower",
nullptr
);
rect<s32>(vector2d<s32>(spacing_x, y), dimension2d<s32>(size_x, size_y)),
playbackWindow,
UIE_PLAYBACKDECREASEBUTTON,
L"Slower",
nullptr);
y += size_y + spacing_y;
playbackSetFrameEditBox = m_Gui->addEditBox(
L"",
rect<s32>( vector2d<s32>( spacing_x, y ), dimension2d<s32>( size_x, size_y )),
rect<s32>(vector2d<s32>(spacing_x, y), dimension2d<s32>(size_x, size_y)),
true,
playbackWindow,
UIE_PLAYBACKSETFRAMEEDITBOX
);
UIE_PLAYBACKSETFRAMEEDITBOX);
y += size_y + spacing_y;
texturePathStaticText = m_Gui->addStaticText(
L"Texture Path:",
rect<s32>( vector2d<s32>( spacing_x, y ), dimension2d<s32>( size_x, size_y )),
rect<s32>(vector2d<s32>(spacing_x, y), dimension2d<s32>(size_x, size_y)),
true,
true,
playbackWindow,
UIE_TEXTUREPATHSTATICTEXT,
false
);
false);
y += size_y + spacing_y;
texturePathEditBox = m_Gui->addEditBox(
L"",
rect<s32>( vector2d<s32>( spacing_x, y ), dimension2d<s32>( size_x, size_y )),
rect<s32>(vector2d<s32>(spacing_x, y), dimension2d<s32>(size_x, size_y)),
true,
playbackWindow,
UIE_TEXTUREPATHEDITBOX
);
UIE_TEXTUREPATHEDITBOX);
// Set Font for UI Elements
m_GuiFontFace = new CGUITTFace();
// irrString defines stringc as string<c8>
// if (QFile(fontPath).exists()) {}
// if (QFile(fontPath).exists()) {
if (!Utility::isFile(m_Engine->m_FontPath)) {
m_Engine->m_FontPath = L"C:\\Windows\\Fonts\\calibrib.ttf";
}
@ -130,12 +124,11 @@ void UserInterface::setupUserInterface()
m_Engine->m_FontPath = L"/usr/share/fonts/google-droid/DroidSans-Bold.ttf";
}
if (m_GuiFontFace->load(m_Engine->m_FontPath.c_str())) { // actually takes `const io::path &`
m_GuiFont = new CGUITTFont( m_Gui );
m_GuiFont->attach( m_GuiFontFace, 14 );
m_Gui->getSkin()->setFont( m_GuiFont );
}
else {
if (m_GuiFontFace->load(m_Engine->m_FontPath.c_str())) { // actually takes `const io::path &`
m_GuiFont = new CGUITTFont(m_Gui);
m_GuiFont->attach(m_GuiFontFace, 14);
m_Gui->getSkin()->setFont(m_GuiFont);
} else {
std::wcerr << L"WARNING: Missing '" << m_Engine->m_FontPath << L"'" << endl;
delete m_GuiFontFace;
m_GuiFontFace = nullptr;
@ -148,22 +141,21 @@ void UserInterface::setupUserInterface()
void UserInterface::displayLoadFileDialog()
{
m_Gui->addFileOpenDialog( L"Select file to load", true, nullptr, UIE_LOADFILEDIALOG );
m_Gui->addFileOpenDialog(L"Select file to load", true, nullptr, UIE_LOADFILEDIALOG);
}
void UserInterface::displayLoadTextureDialog()
{
m_Gui->addFileOpenDialog( L"Select file to load", true, nullptr, UIE_LOADTEXTUREDIALOG );
m_Gui->addFileOpenDialog(L"Select file to load", true, nullptr, UIE_LOADTEXTUREDIALOG);
}
void UserInterface::handleMenuItemPressed( IGUIContextMenu *menu )
void UserInterface::handleMenuItemPressed(IGUIContextMenu* menu)
{
s32 selected = menu->getSelectedItem();
if (selected > -1) {
s32 id = menu->getItemCommandId(static_cast<u32>(selected));
switch( id )
{
switch (id) {
case UIC_FILE_LOAD:
displayLoadFileDialog();
break;
@ -190,14 +182,33 @@ void UserInterface::handleMenuItemPressed( IGUIContextMenu *menu )
m_TextureInterpolation = viewMenu->isItemChecked(INDEX_VIEW_TEXTURE_INTERPOLATION);
m_Engine->setMeshDisplayMode(m_WireframeDisplay, m_Lighting, m_TextureInterpolation);
break;
}
}
}
void UserInterface::snapWidgets()
{
dimension2d<u32> screenSize = m_Engine->m_Driver->getScreenSize();
rect<s32> newRect;
//newRect.LowerRightCorner.X = static_cast<s32>(size.Width);
//newRect.LowerRightCorner.Y = static_cast<s32>(size.Height);
rect<s32> prevRect = playbackWindow->getRelativePosition();
newRect.UpperLeftCorner.X = static_cast<s32>(screenSize.Width) - prevRect.getWidth() - spacing_y;
//debug() << "screen size: " << screenSize.Width << "x" << screenSize.Height;
//debug() << " prevRect: "
// << prevRect.UpperLeftCorner.X << "," << prevRect.UpperLeftCorner.Y << ","
// << prevRect.LowerRightCorner.X << "," << prevRect.LowerRightCorner.Y
// << " size=(" << prevRect.getWidth() << "," <<prevRect.getHeight() << ")" << endl;
newRect.UpperLeftCorner.Y = prevRect.UpperLeftCorner.Y;
newRect.LowerRightCorner.X = newRect.UpperLeftCorner.X + prevRect.getWidth();
newRect.LowerRightCorner.Y = newRect.UpperLeftCorner.Y + prevRect.getHeight();
playbackWindow->setRelativePosition(newRect);
m_WindowSize.Width = m_Engine->m_Driver->getScreenSize().Width;
m_WindowSize.Height = m_Engine->m_Driver->getScreenSize().Height;
}
// PUBLIC
UserInterface::UserInterface( Engine *engine )
UserInterface::UserInterface(Engine* engine)
{
INDEX_VIEW_TEXTURE_INTERPOLATION = 0;
INDEX_VIEW_WIREFRAME_MESH = 0;
@ -221,7 +232,7 @@ UserInterface::~UserInterface()
delete m_GuiFontFace;
}
IGUIEnvironment * UserInterface::getGUIEnvironment() const
IGUIEnvironment* UserInterface::getGUIEnvironment() const
{
return m_Gui;
}
@ -242,21 +253,19 @@ bool UserInterface::loadNextTexture(int direction)
std::wstring dirSeparator = Utility::delimiter(this->m_Engine->m_PreviousPath);
std::wstring texturesPath = parentPath + dirSeparator + L"textures";
std::wstring tryTexPath = texturesPath + dirSeparator + Utility::withoutExtension(lastName) + L".png";
if (direction==0 && Utility::isFile(tryTexPath)) {
if (direction == 0 && Utility::isFile(tryTexPath)) {
this->m_Engine->m_NextPath = tryTexPath;
this->m_Engine->loadTexture(this->m_Engine->m_NextPath);
}
else {
} else {
tryTexPath = lastDirPath + dirSeparator + Utility::withoutExtension(lastName) + L".png";
if (direction==0 && Utility::isFile(tryTexPath)) {
if (direction == 0 && Utility::isFile(tryTexPath)) {
this->m_Engine->m_NextPath = tryTexPath;
ret = this->m_Engine->loadTexture(this->m_Engine->m_NextPath);
}
else {
} else {
std::wstring path = texturesPath;
if (!fs::is_directory(fs::status(path)))
path = lastDirPath; // cycle textures in model's directory instead
path = lastDirPath; // cycle textures in model's directory instead
fs::directory_iterator end_itr; // default construction yields past-the-end
@ -269,7 +278,7 @@ bool UserInterface::loadNextTexture(int direction)
wstring tryPath;
if (fs::is_directory(fs::status(path))) {
if (this->m_Engine->m_PrevTexturePath.length() == 0) {
if (this->m_Engine->m_PreviousPath.length() > 0 ) {
if (this->m_Engine->m_PreviousPath.length() > 0) {
//debug() << "tryPath..." << endl;
tryPath = texturesPath + dirSeparator + Utility::withoutExtension(Utility::basename(this->m_Engine->m_PreviousPath)) + L".png";
// debug() << "tryPath 1a " << Utility::toString(tryPath) << "..." << endl;
@ -289,8 +298,7 @@ bool UserInterface::loadNextTexture(int direction)
found = true;
force = true;
}
}
else {
} else {
nextPath = tryPath;
found = true;
force = true;
@ -299,24 +307,28 @@ bool UserInterface::loadNextTexture(int direction)
}
//debug() << "tryPath: " << Utility::toString(tryPath) << endl;
//debug() << "nextPath: " << Utility::toString(nextPath) << endl;
for (const auto & itr : fs::directory_iterator(path)) {
std::wstring ext = Utility::extensionOf(itr.path().wstring()); // no dot!
for (const auto& itr : fs::directory_iterator(path)) {
std::wstring ext = Utility::extensionOf(itr.path().wstring()); // no dot!
if (!is_directory(itr.status())
&& std::find(m_Engine->textureExtensions.begin(), m_Engine->textureExtensions.end(), ext) != m_Engine->textureExtensions.end()) {
&& std::find(m_Engine->textureExtensions.begin(), m_Engine->textureExtensions.end(), ext) != m_Engine->textureExtensions.end()) {
// cycle through files (go to next after m_PrevTexturePath
// if any previously loaded, otherwise first)
if (nextPath.length() == 0) nextPath = itr.path().wstring();
if (nextPath.length() == 0)
nextPath = itr.path().wstring();
lastPath = itr.path().wstring();
if (found && direction > 0) {
if (!force) nextPath = itr.path().wstring();
if (!force)
nextPath = itr.path().wstring();
break;
}
if (itr.path().wstring() == this->m_Engine->m_PrevTexturePath) found = true;
if (!found) retroPath = itr.path().wstring();
if (itr.path().wstring() == this->m_Engine->m_PrevTexturePath)
found = true;
if (!found)
retroPath = itr.path().wstring();
}
}
if (retroPath.length() == 0)
retroPath = lastPath; // previous is last if at beginning
retroPath = lastPath; // previous is last if at beginning
if (direction < 0)
nextPath = retroPath;
if (nextPath.length() > 0) {
@ -325,65 +337,63 @@ bool UserInterface::loadNextTexture(int direction)
}
}
}
}
else debug() << "Can't cycle texture since no file was opened" << endl;
} else
debug() << "Can't cycle texture since no file was opened" << endl;
return ret;
}
// IEventReceiver
bool UserInterface::OnEvent( const SEvent &event )
bool UserInterface::OnEvent(const SEvent& event)
{
// Events arriving here should be destined for us
if (event.EventType == EET_KEY_INPUT_EVENT) {
if (event.EventType == EET_USER_EVENT) {
if (event.UserEvent.UserData1 == UEI_WINDOWSIZECHANGED) {
if ((m_WindowSize.Width != m_Engine->m_Driver->getScreenSize().Width) || (m_WindowSize.Height != m_Engine->m_Driver->getScreenSize().Height)) {
snapWidgets();
}
}
return true;
} else if (event.EventType == EET_KEY_INPUT_EVENT) {
if (event.KeyInput.PressedDown && !m_Engine->KeyIsDown[event.KeyInput.Key]) {
if (event.KeyInput.Key == irr::KEY_F5) {
m_Engine->reloadMesh();
}
else if (event.KeyInput.Key == irr::KEY_KEY_T) {
} else if (event.KeyInput.Key == irr::KEY_KEY_T) {
loadNextTexture(1);
}
else if (event.KeyInput.Key == irr::KEY_KEY_E) {
} else if (event.KeyInput.Key == irr::KEY_KEY_E) {
loadNextTexture(-1);
}
else if (event.KeyInput.Key == irr::KEY_KEY_R) {
} else if (event.KeyInput.Key == irr::KEY_KEY_R) {
m_Engine->reloadTexture();
}
else if (event.KeyInput.Key == irr::KEY_KEY_Z) {
} else if (event.KeyInput.Key == irr::KEY_KEY_Z) {
m_Engine->setZUp(true);
}
else if (event.KeyInput.Key == irr::KEY_KEY_Y) {
} else if (event.KeyInput.Key == irr::KEY_KEY_Y) {
m_Engine->setZUp(false);
}
else if (event.KeyInput.Key == irr::KEY_KEY_X) {
} else if (event.KeyInput.Key == irr::KEY_KEY_X) {
// IGUIContextMenu* textureInterpolationElement = dynamic_cast<IGUIContextMenu*>(viewMenu->getElementFromId(UIC_VIEW_TEXTURE_INTERPOLATION));
//m_TextureInterpolation = textureInterpolationElement->isItemChecked(UIC_VIEW_TEXTURE_INTERPOLATION);
m_TextureInterpolation = m_TextureInterpolation ? false : true;
//doesn't work: m_TextureInterpolation = viewMenu->isItemChecked(UIC_VIEW_TEXTURE_INTERPOLATION);
m_Engine->setMeshDisplayMode(m_WireframeDisplay, m_Lighting, m_TextureInterpolation);
viewMenu->setItemChecked(INDEX_VIEW_TEXTURE_INTERPOLATION, m_TextureInterpolation);
}
else if (event.KeyInput.Char == L'+' || event.KeyInput.Char == L'=') {
} else if (event.KeyInput.Char == L'+' || event.KeyInput.Char == L'=') {
m_Engine->setAnimationFPS(m_Engine->animationFPS() + 5);
}
else if (event.KeyInput.Char == L'-') {
} else if (event.KeyInput.Char == L'-') {
if (m_Engine->animationFPS() > 0) {
m_Engine->setAnimationFPS(m_Engine->animationFPS() - 5);
}
}
else if (event.KeyInput.Char == L' ') {
} else if (event.KeyInput.Char == L' ') {
m_Engine->toggleAnimation();
}
else if (event.KeyInput.Key == irr::KEY_LEFT) {
} else if (event.KeyInput.Key == irr::KEY_LEFT) {
if (this->m_Engine->m_LoadedMesh != nullptr) {
if (m_Engine->isPlaying) m_Engine->toggleAnimation();
this->m_Engine->m_LoadedMesh->setCurrentFrame(round(this->m_Engine->m_LoadedMesh->getFrameNr())-1);
if (m_Engine->isPlaying)
m_Engine->toggleAnimation();
this->m_Engine->m_LoadedMesh->setCurrentFrame(round(this->m_Engine->m_LoadedMesh->getFrameNr()) - 1);
this->playbackSetFrameEditBox->setText(Utility::toWstring(this->m_Engine->m_LoadedMesh->getFrameNr()).c_str());
}
}
else if (event.KeyInput.Key == irr::KEY_RIGHT) {
} else if (event.KeyInput.Key == irr::KEY_RIGHT) {
if (this->m_Engine->m_LoadedMesh != nullptr) {
if (m_Engine->isPlaying) m_Engine->toggleAnimation();
this->m_Engine->m_LoadedMesh->setCurrentFrame(round(this->m_Engine->m_LoadedMesh->getFrameNr())+1);
if (m_Engine->isPlaying)
m_Engine->toggleAnimation();
this->m_Engine->m_LoadedMesh->setCurrentFrame(round(this->m_Engine->m_LoadedMesh->getFrameNr()) + 1);
this->playbackSetFrameEditBox->setText(Utility::toWstring(this->m_Engine->m_LoadedMesh->getFrameNr()).c_str());
}
}
@ -392,87 +402,80 @@ bool UserInterface::OnEvent( const SEvent &event )
m_Engine->KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
return true;
}
else if (event.EventType == EET_MOUSE_INPUT_EVENT)
{
} else if (event.EventType == EET_MOUSE_INPUT_EVENT) {
// TODO: improve this copypasta
switch ( event.MouseInput.Event)
{
switch (event.MouseInput.Event) {
case EMIE_LMOUSE_LEFT_UP:
if ( m_Engine->LMouseState == 2) {
if (m_Engine->LMouseState == 2) {
m_Engine->LMouseState = 3;
}
break;
case EMIE_LMOUSE_PRESSED_DOWN:
if ( m_Engine->LMouseState == 0) {
if (m_Engine->LMouseState == 0) {
m_Engine->LMouseState = 1;
}
break;
case EMIE_RMOUSE_LEFT_UP:
if ( m_Engine->RMouseState == 2) {
if (m_Engine->RMouseState == 2) {
m_Engine->RMouseState = 3;
}
break;
case EMIE_RMOUSE_PRESSED_DOWN:
if ( m_Engine->RMouseState == 0) {
if (m_Engine->RMouseState == 0) {
m_Engine->RMouseState = 1;
}
break;
}
}
else if (!(event.EventType == EET_GUI_EVENT))
} else if (!(event.EventType == EET_GUI_EVENT))
return false;
const SEvent::SGUIEvent *ge = &( event.GUIEvent );
const SEvent::SGUIEvent* ge = &(event.GUIEvent);
switch( ge->Caller->getID() )
{
switch (ge->Caller->getID()) {
case UIE_FILEMENU:
case UIE_VIEWMENU:
// call handler for all menu related actions
handleMenuItemPressed( static_cast<IGUIContextMenu *>( ge->Caller ));
break;
handleMenuItemPressed(static_cast<IGUIContextMenu*>(ge->Caller));
break;
case UIE_LOADFILEDIALOG:
if( ge->EventType == EGET_FILE_SELECTED )
{
IGUIFileOpenDialog *fileOpenDialog = static_cast<IGUIFileOpenDialog *>( ge->Caller );
m_Engine->loadMesh( fileOpenDialog->getFileName() );
if (ge->EventType == EGET_FILE_SELECTED) {
IGUIFileOpenDialog* fileOpenDialog = static_cast<IGUIFileOpenDialog*>(ge->Caller);
m_Engine->loadMesh(fileOpenDialog->getFileName());
}
break;
case UIE_LOADTEXTUREDIALOG:
if( ge->EventType == EGET_FILE_SELECTED )
{
IGUIFileOpenDialog *fileOpenDialog = static_cast<IGUIFileOpenDialog *>( ge->Caller );
m_Engine->loadTexture( fileOpenDialog->getFileName() );
if (ge->EventType == EGET_FILE_SELECTED) {
IGUIFileOpenDialog* fileOpenDialog = static_cast<IGUIFileOpenDialog*>(ge->Caller);
m_Engine->loadTexture(fileOpenDialog->getFileName());
}
break;
case UIE_PLAYBACKSTARTSTOPBUTTON:
if ( ge->EventType == EGET_BUTTON_CLICKED) {
if (ge->EventType == EGET_BUTTON_CLICKED) {
this->m_Engine->toggleAnimation();
}
break;
case UIE_PLAYBACKINCREASEBUTTON:
if ( ge->EventType == EGET_BUTTON_CLICKED) {
if (ge->EventType == EGET_BUTTON_CLICKED) {
this->m_Engine->setAnimationFPS(this->m_Engine->animationFPS() + 5);
}
break;
case UIE_PLAYBACKDECREASEBUTTON:
if ( ge->EventType == EGET_BUTTON_CLICKED) {
if (ge->EventType == EGET_BUTTON_CLICKED) {
if (this->m_Engine->animationFPS() >= 5) {
this->m_Engine->setAnimationFPS(this->m_Engine->animationFPS() - 5);
}
}
break;
case UIE_PLAYBACKSETFRAMEEDITBOX:
if ( ge->EventType == EGET_EDITBOX_ENTER) {
if (ge->EventType == EGET_EDITBOX_ENTER) {
if (this->m_Engine->m_LoadedMesh != nullptr) {
this->m_Engine->m_LoadedMesh->setCurrentFrame(Utility::toF32(this->playbackSetFrameEditBox->getText()));
}

View File

@ -1,14 +1,13 @@
#ifndef USERINTERFACE_H
#define USERINTERFACE_H
#include <irrlicht/irrlicht.h>
#include "extlib/CGUITTFont.h"
#include <irrlicht/irrlicht.h>
// Forward declaration of class Engine
class Engine;
enum UserInterfaceElements
{
enum UserInterfaceElements {
UIE_FILEMENU = 1003,
UIE_LOADFILEDIALOG = 1100,
// UIE_LOADBUTTON = 1101,
@ -25,8 +24,7 @@ enum UserInterfaceElements
UIE_TEXTUREPATHEDITBOX = 3006
};
enum UserInterfaceCommands
{
enum UserInterfaceCommands {
UIC_FILE_LOAD = 1000,
UIC_FILE_QUIT = 1001,
UIC_FILE_LOAD_TEXTURE = 1002,
@ -35,46 +33,48 @@ enum UserInterfaceCommands
UIC_VIEW_TEXTURE_INTERPOLATION = 2003
};
class UserInterface : public irr::IEventReceiver
{
class UserInterface : public irr::IEventReceiver {
private:
Engine *m_Engine;
irr::gui::IGUIEnvironment *m_Gui;
irr::gui::CGUITTFont *m_GuiFont;
irr::gui::CGUITTFace *m_GuiFontFace;
irr::s32 spacing_y;
Engine* m_Engine;
irr::gui::IGUIEnvironment* m_Gui;
irr::gui::CGUITTFont* m_GuiFont;
irr::gui::CGUITTFace* m_GuiFontFace;
void setupUserInterface();
void displayLoadFileDialog();
void displayLoadTextureDialog();
void handleMenuItemPressed(irr::gui::IGUIContextMenu *menu);
void handleMenuItemPressed(irr::gui::IGUIContextMenu* menu);
bool m_WireframeDisplay;
bool m_Lighting;
bool m_TextureInterpolation;
irr::gui::IGUIWindow *playbackWindow;
irr::gui::IGUIWindow* playbackWindow;
irr::core::dimension2d<irr::u32> m_WindowSize; // previous size
public:
irr::gui::IGUIContextMenu *menu;
irr::gui::IGUIContextMenu *fileMenu;
irr::gui::IGUIContextMenu *viewMenu;
irr::gui::IGUIButton *playbackStartStopButton;
irr::gui::IGUIButton *playbackIncreaseButton;
irr::gui::IGUIButton *playbackDecreaseButton;
irr::gui::IGUIEditBox *playbackSetFrameEditBox;
irr::gui::IGUIStaticText *texturePathStaticText;
irr::gui::IGUIEditBox *texturePathEditBox;
irr::gui::IGUIContextMenu* menu;
irr::gui::IGUIContextMenu* fileMenu;
irr::gui::IGUIContextMenu* viewMenu;
irr::gui::IGUIButton* playbackStartStopButton;
irr::gui::IGUIButton* playbackIncreaseButton;
irr::gui::IGUIButton* playbackDecreaseButton;
irr::gui::IGUIEditBox* playbackSetFrameEditBox;
irr::gui::IGUIStaticText* texturePathStaticText;
irr::gui::IGUIEditBox* texturePathEditBox;
irr::u32 INDEX_VIEW_TEXTURE_INTERPOLATION;
irr::u32 INDEX_VIEW_WIREFRAME_MESH;
irr::u32 INDEX_VIEW_LIGHTING;
void snapWidgets();
UserInterface( Engine *device );
UserInterface(Engine* device);
~UserInterface();
irr::gui::IGUIEnvironment *getGUIEnvironment() const;
irr::gui::IGUIEnvironment* getGUIEnvironment() const;
void drawStatusLine() const;
bool loadNextTexture(int direction);
// IEventReceiver
virtual bool OnEvent( const irr::SEvent &event );
virtual bool OnEvent(const irr::SEvent& event);
};
#endif // USERINTERFACE_H

View File

@ -1,13 +1,13 @@
#include "Utility.h"
#include <string>
#include <iostream>
#include <clocale>
#include <locale>
#include <vector>
#include <cmath>
#include <cwctype> // #include <cwtype>
#include <algorithm>
#include <clocale>
#include <cmath>
#include <cwctype> // #include <cwtype>
#include <iostream>
#include <locale>
#include <sstream>
#include <string>
#include <vector>
#include "Debug.h"
@ -16,13 +16,12 @@ using namespace irr::scene;
using namespace irr::video;
using namespace std;
void Utility::dumpVectorToConsole( const vector3df &vector )
void Utility::dumpVectorToConsole(const vector3df& vector)
{
debug() << "X: " << vector.X << " Y: " << vector.Y << " Z: " << vector.Z << endl;
debug() << "X: " << vector.X << " Y: " << vector.Y << " Z: " << vector.Z << endl;
}
void Utility::dumpMeshInfoToConsole( IAnimatedMeshSceneNode *node )
void Utility::dumpMeshInfoToConsole(IAnimatedMeshSceneNode* node)
{
if (node == nullptr) {
debug() << "[MESH]: # node: nullptr" << endl;
@ -33,33 +32,32 @@ void Utility::dumpMeshInfoToConsole( IAnimatedMeshSceneNode *node )
return;
}
// Dump some information about the mesh to the console
IAnimatedMesh *mesh = node->getMesh();
IAnimatedMesh* mesh = node->getMesh();
debug() << "[MESH]: # of frames : " << mesh->getFrameCount() << endl;
debug() << "[MESH]: # of materials : " << node->getMaterialCount() << endl;
for( irr::u32 matIndex = 0; matIndex < node->getMaterialCount(); matIndex ++ )
{
for (irr::u32 matIndex = 0; matIndex < node->getMaterialCount(); matIndex++) {
debug() << "[MESH]: Material # " << matIndex << endl;
const SMaterial &material = node->getMaterial( matIndex );
const SMaterial& material = node->getMaterial(matIndex);
debug() << "[MESH]: Diffuse Color : A" << material.DiffuseColor.getAlpha() << " R" << material.DiffuseColor.getRed() << " G" << material.DiffuseColor.getGreen() << " B" << material.DiffuseColor.getBlue() << endl;
debug() << "[MESH]: Specular Color : A" << material.SpecularColor.getAlpha() << " R" << material.SpecularColor.getRed() << " G" << material.SpecularColor.getGreen() << " B" << material.SpecularColor.getBlue() << endl;
debug() << "[MESH]: Specular Shininess : " << material.Shininess << endl;
// check for # textures
int textures = 0;
for( irr::u32 ti = 0; ti < MATERIAL_MAX_TEXTURES; ti ++ )
if( material.getTexture( ti ) != nullptr ) textures ++;
for (irr::u32 ti = 0; ti < MATERIAL_MAX_TEXTURES; ti++)
if (material.getTexture(ti) != nullptr)
textures++;
debug() << "[MESH]: # of textures : " << textures << endl;
}
}
std::wstring Utility::parentOfPath(const wstring &path)
std::wstring Utility::parentOfPath(const wstring& path)
{
std::wstring ret = L".";
if (path == L".") {
ret = L"..";
}
else {
} else {
std::wstring::size_type lastSlashPos = path.find_last_of(L"/");
if (lastSlashPos == std::wstring::npos) {
lastSlashPos = path.find_last_of(L"\\");
@ -71,7 +69,7 @@ std::wstring Utility::parentOfPath(const wstring &path)
return ret;
}
wstring Utility::basename(const wstring &path)
wstring Utility::basename(const wstring& path)
{
std::wstring ret = path;
std::wstring::size_type lastSlashPos = path.find_last_of(L"/");
@ -79,12 +77,12 @@ wstring Utility::basename(const wstring &path)
lastSlashPos = path.find_last_of(L"\\");
}
if (lastSlashPos != std::wstring::npos) {
ret = path.substr(lastSlashPos+1);
ret = path.substr(lastSlashPos + 1);
}
return ret;
}
wstring Utility::withoutExtension(const wstring &path)
wstring Utility::withoutExtension(const wstring& path)
{
std::wstring ret = path;
std::wstring::size_type lastDotPos = path.find_last_of(L".");
@ -94,14 +92,15 @@ wstring Utility::withoutExtension(const wstring &path)
lastSlashPos = path.find_last_of(L"\\");
}
if (lastSlashPos != std::wstring::npos) {
if (lastDotPos > lastSlashPos) ret = path.substr(0, lastDotPos);
}
else ret = path.substr(0, lastDotPos);
if (lastDotPos > lastSlashPos)
ret = path.substr(0, lastDotPos);
} else
ret = path.substr(0, lastDotPos);
}
return ret;
}
wstring Utility::extensionOf(const wstring &path)
wstring Utility::extensionOf(const wstring& path)
{
std::wstring ret = L"";
std::wstring::size_type lastDotPos = path.find_last_of(L".");
@ -111,21 +110,21 @@ wstring Utility::extensionOf(const wstring &path)
lastSlashPos = path.find_last_of(L"\\");
}
if (lastSlashPos != std::wstring::npos) {
if (lastDotPos > lastSlashPos) ret = path.substr(lastDotPos + 1);
}
else ret = path.substr(lastDotPos + 1);
if (lastDotPos > lastSlashPos)
ret = path.substr(lastDotPos + 1);
} else
ret = path.substr(lastDotPos + 1);
}
return ret;
}
wstring Utility::delimiter(const wstring &path)
wstring Utility::delimiter(const wstring& path)
{
std::wstring ret = L"/";
std::wstring::size_type lastSlashPos = path.find_last_of(L"/");
if (lastSlashPos == std::wstring::npos) {
// ret = L"/";
}
else {
} else {
std::wstring::size_type lastSlashPos = path.find_last_of(L"\\");
if (lastSlashPos != std::wstring::npos) {
ret = L"\\";
@ -134,8 +133,9 @@ wstring Utility::delimiter(const wstring &path)
return ret;
}
bool Utility::isFile(const std::string& name) {
if (FILE *file = fopen(name.c_str(), "r")) {
bool Utility::isFile(const std::string& name)
{
if (FILE* file = fopen(name.c_str(), "r")) {
fclose(file);
return true;
} else {
@ -143,7 +143,8 @@ bool Utility::isFile(const std::string& name) {
}
}
std::string Utility::toString(const std::wstring& ws) {
std::string Utility::toString(const std::wstring& ws)
{
std::string ret;
if (ws.length() > 0) {
// std::string str = "Hello";
@ -154,37 +155,36 @@ std::string Utility::toString(const std::wstring& ws) {
return ret;
//below sometimes results in "internal_utf8_loop_single: Assertion `inptr - bytebuf > (state->__count & 7)' failed." on the converter.out call:
// if (ws.length() > 0) {
// // convert to w_string using locale: see Phillipp on <https://stackoverflow.com/questions/4804298/how-to-convert-wstring-into-string>
// std::setlocale(LC_ALL, "");
// const std::locale locale("");
// typedef std::codecvt<wchar_t, char, std::mbstate_t> converter_type;
// const converter_type& converter = std::use_facet<converter_type>(locale);
// std::vector<char> to(ws.length() * converter.max_length());
// std::mbstate_t state;
// const wchar_t* from_next = nullptr;
// char* to_next = nullptr;
// const converter_type::result result = converter.out(state, ws.data(), ws.data() + ws.length(), from_next, &to[0], &to[0] + to.size(), to_next);
// if (result == converter_type::ok or result == converter_type::noconv) {
// const std::string s(&to[0], to_next);
// //std::cout <<"std::string = "<<s<<std::endl;
// ret = s;
// }
// }
// return ret;
//if (ws.length() > 0) {
// // convert to w_string using locale: see Phillipp on <https://stackoverflow.com/questions/4804298/how-to-convert-wstring-into-string>
// std::setlocale(LC_ALL, "");
// const std::locale locale("");
// typedef std::codecvt<wchar_t, char, std::mbstate_t> converter_type;
// const converter_type& converter = std::use_facet<converter_type>(locale);
// std::vector<char> to(ws.length() * converter.max_length());
// std::mbstate_t state;
// const wchar_t* from_next = nullptr;
// char* to_next = nullptr;
// const converter_type::result result = converter.out(state, ws.data(), ws.data() + ws.length(), from_next, &to[0], &to[0] + to.size(), to_next);
// if (result == converter_type::ok or result == converter_type::noconv) {
// const std::string s(&to[0], to_next);
// //std::cout <<"std::string = "<<s<<std::endl;
// ret = s;
// }
//return ret;
}
std::string Utility::toLower(const std::string &s)
std::string Utility::toLower(const std::string& s)
{
std::string ret = s;
std::transform( ret.begin(), ret.end(), ret.begin(), ::tolower);
std::transform(ret.begin(), ret.end(), ret.begin(), ::tolower);
return ret;
}
wstring Utility::toLower(const wstring &s)
wstring Utility::toLower(const wstring& s)
{
wstring ret = s;
std::transform( ret.begin(), ret.end(), ret.begin(), towlower);
std::transform(ret.begin(), ret.end(), ret.begin(), towlower);
return ret;
}
@ -198,7 +198,7 @@ wstring Utility::toWstring(int val)
return std::to_wstring(val);
}
wstring Utility::toWstring(const std::string &str)
wstring Utility::toWstring(const std::string& str)
{
std::wstring ret;
if (str.length() > 0) {
@ -218,9 +218,10 @@ irr::f32 Utility::toF32(wstring val)
return ret;
}
bool Utility::isFile(const std::wstring& name) {
bool Utility::isFile(const std::wstring& name)
{
std::string name_s = toString(name);
if (FILE *file = fopen(name_s.c_str(), "r")) {
if (FILE* file = fopen(name_s.c_str(), "r")) {
fclose(file);
return true;
} else {
@ -233,7 +234,6 @@ std::string Utility::toString(irr::f32 val)
return std::to_string(val);
}
//don't do late instantiation (see header file)
//template<typename T>
//bool Utility::equalsApprox(T f1, T f2)

View File

@ -5,31 +5,31 @@
#include <irrlicht/irrlicht.h>
class Utility
{
class Utility {
public:
static void dumpVectorToConsole( const irr::core::vector3df &vector );
static void dumpMeshInfoToConsole( irr::scene::IAnimatedMeshSceneNode *node );
static std::wstring parentOfPath(const std::wstring &path);
static std::wstring basename(const std::wstring &path);
static std::wstring withoutExtension(const std::wstring &path);
static std::wstring extensionOf(const std::wstring &path);
static std::wstring delimiter(const std::wstring &path);
static bool isFile(const std::string &name);
static bool isFile(const std::wstring &name);
static void dumpVectorToConsole(const irr::core::vector3df& vector);
static void dumpMeshInfoToConsole(irr::scene::IAnimatedMeshSceneNode* node);
static std::wstring parentOfPath(const std::wstring& path);
static std::wstring basename(const std::wstring& path);
static std::wstring withoutExtension(const std::wstring& path);
static std::wstring extensionOf(const std::wstring& path);
static std::wstring delimiter(const std::wstring& path);
static bool isFile(const std::string& name);
static bool isFile(const std::wstring& name);
static std::string toString(irr::f32 val);
static std::string toString(const std::wstring &name);
static std::string toLower(const std::string &s);
static std::wstring toLower(const std::wstring &s);
static std::string toString(const std::wstring& name);
static std::string toLower(const std::string& s);
static std::wstring toLower(const std::wstring& s);
static std::wstring toWstring(irr::f32 val);
static std::wstring toWstring(int val);
static std::wstring toWstring(const std::string &str);
static std::wstring toWstring(const std::string& str);
static irr::f32 toF32(std::wstring val);
// compiler doesn't like template function when class is not a template--instantiate immediately
// see http://processors.wiki.ti.com/index.php/C%2B%2B_Template_Instantiation_Issues
template <typename T>
static bool equalsApprox(T f1, T f2) {
return abs(f2-f1) < .00000001; // TODO: kEpsilon? (see also <https://en.wikipedia.org/wiki/Machine_epsilon#How_to_determine_machine_epsilon>)
static bool equalsApprox(T f1, T f2)
{
return abs(f2 - f1) < .00000001; // TODO: kEpsilon? (see also <https://en.wikipedia.org/wiki/Machine_epsilon#How_to_determine_machine_epsilon>)
}
};

109
View.cpp
View File

@ -1,6 +1,6 @@
#include "View.h"
#include <iostream>
#include "Engine.h"
#include <iostream>
using namespace irr;
using namespace irr::core;
@ -14,12 +14,11 @@ void View::setNewCameraPosition()
void View::setNewCameraPosition(bool zUp)
{
vector3d<f32> newCameraPosition;
ICameraSceneNode *camera = m_Engine->m_Scene->getActiveCamera();
ICameraSceneNode* camera = m_Engine->m_Scene->getActiveCamera();
if (zUp) {
camera->setUpVector(vector3df(0, 0, 1));
}
else {
} else {
camera->setUpVector(vector3df(0, 1, 0));
}
@ -47,11 +46,10 @@ void View::setNewCameraPosition(bool zUp)
newCameraPosition.Y = m_CameraDistance * cos(m_Pitch);
newCameraPosition.Z = m_CameraDistance * sin(m_Pitch);
yawMatrix.setRotationRadians(vector3df(0, 0, m_Yaw));
}
else {
} else {
newCameraPosition.X = 0;
newCameraPosition.Y = m_CameraDistance * sin( m_Pitch );
newCameraPosition.Z = m_CameraDistance * cos( m_Pitch );
newCameraPosition.Y = m_CameraDistance * sin(m_Pitch);
newCameraPosition.Z = m_CameraDistance * cos(m_Pitch);
yawMatrix.setRotationRadians(vector3df(0, m_Yaw, 0));
}
@ -60,33 +58,32 @@ void View::setNewCameraPosition(bool zUp)
if (zUp) {
//camera->setUpVector(vector3df(0, 0, 1));
//newCameraPosition.Z = oldCamPos.Z;
}
else {
} else {
//camera->setUpVector(vector3df(0, 1, 0));
//newCameraPosition.Y = oldCamPos.Y;
}
camera->setPosition( newCameraPosition );
camera->setPosition(newCameraPosition);
// vector3df newRotation();
// camera->setRotation();
camera->setTarget(m_Engine->m_CamTarget);
// Set Light direction
setNewLightDirection( newCameraPosition );
setNewLightDirection(newCameraPosition);
m_zUp = zUp;
// std::wcerr << L" setCameraPosition pitch: " << m_Pitch << endl;
}
void View::setNewLightDirection( const vector3df &cameraPosition )
void View::setNewLightDirection(const vector3df& cameraPosition)
{
ILightSceneNode *light = static_cast<ILightSceneNode *>( m_Engine->m_Scene->getSceneNodeFromId( SIID_LIGHT ));
ILightSceneNode* light = static_cast<ILightSceneNode*>(m_Engine->m_Scene->getSceneNodeFromId(SIID_LIGHT));
matrix4 m;
m.buildRotateFromTo( vector3df( 0, 0, 1 ), vector3df( cameraPosition ).invert().normalize() );
m.buildRotateFromTo(vector3df(0, 0, 1), vector3df(cameraPosition).invert().normalize());
light->setRotation( m.getRotationDegrees() );
light->setRotation(m.getRotationDegrees());
}
View::View( Engine *engine )
View::View(Engine* engine)
{
m_zUp = false;
m_Engine = engine;
@ -101,10 +98,9 @@ View::View( Engine *engine )
// Calculate offsetVec3 manually, since the object is needed later
// (Vectors for angle are opposite, since camera revolves around center):
vector3df offsetVec3(
engine->m_CamPos.X-engine->m_CamTarget.X,
engine->m_CamPos.Y-engine->m_CamTarget.Y,
engine->m_CamPos.Z-engine->m_CamTarget.Z
);
engine->m_CamPos.X - engine->m_CamTarget.X,
engine->m_CamPos.Y - engine->m_CamTarget.Y,
engine->m_CamPos.Z - engine->m_CamTarget.Z);
m_CameraDistance = offsetVec3.getLength();
// NOTE: rotationToDirection converts a rotation to a vec3 direction
@ -147,45 +143,36 @@ bool View::zUp()
}
// IEventReceiver
bool View::OnEvent( const SEvent &event )
bool View::OnEvent(const SEvent& event)
{
// If it's not a mouse event or window resize event, return
if( event.EventType != EET_MOUSE_INPUT_EVENT && !( event.EventType == EET_USER_EVENT && event.UserEvent.UserData1 == UEI_WINDOWSIZECHANGED ))
if (event.EventType != EET_MOUSE_INPUT_EVENT && !(event.EventType == EET_USER_EVENT && event.UserEvent.UserData1 == UEI_WINDOWSIZECHANGED))
return false;
// Handle window resize
if( event.EventType == EET_USER_EVENT && event.UserEvent.UserData1 == UEI_WINDOWSIZECHANGED )
{
if (event.EventType == EET_USER_EVENT && event.UserEvent.UserData1 == UEI_WINDOWSIZECHANGED) {
dimension2d<u32> windowSize = m_Engine->m_Driver->getScreenSize();
f32 aspectRatio = static_cast<f32>(windowSize.Width) / static_cast<f32>(windowSize.Height);
debug() << "Setting aspect to: " << aspectRatio << endl;
m_Engine->m_Scene->getActiveCamera()->setAspectRatio( aspectRatio );
m_Engine->m_Scene->getActiveCamera()->setAspectRatio(aspectRatio);
}
// Handle mouse event
const SEvent::SMouseInput *mouseEvent = &( event.MouseInput );
const SEvent::SMouseInput* mouseEvent = &(event.MouseInput);
if( mouseEvent->Event == EMIE_MMOUSE_PRESSED_DOWN )
{
if (mouseEvent->Event == EMIE_MMOUSE_PRESSED_DOWN) {
m_RotMouse = true;
m_LastMousePosition->X = mouseEvent->X;
m_LastMousePosition->Y = mouseEvent->Y;
}
else if( mouseEvent->Event == EMIE_MMOUSE_LEFT_UP )
{
} else if (mouseEvent->Event == EMIE_MMOUSE_LEFT_UP) {
m_RotMouse = false;
}
else if( mouseEvent->Event == EMIE_MOUSE_WHEEL )
{
} else if (mouseEvent->Event == EMIE_MOUSE_WHEEL) {
f32 distanceDelta = mouseEvent->Wheel / 2.5f;
if( m_CameraDistance - distanceDelta > 0.1f )
if (m_CameraDistance - distanceDelta > 0.1f)
m_CameraDistance -= distanceDelta;
setNewCameraPosition();
}
else if( m_RotMouse )
{
} else if (m_RotMouse) {
int dx = mouseEvent->X - m_LastMousePosition->X;
int dy = mouseEvent->Y - m_LastMousePosition->Y;
@ -194,7 +181,7 @@ bool View::OnEvent( const SEvent &event )
if (m_Engine->KeyIsDown[irr::KEY_RSHIFT] || m_Engine->KeyIsDown[irr::KEY_LSHIFT]) {
// Pan camera.
float yDelta = (dy / 400.0f) * m_CameraDistance;
ICameraSceneNode *camera = m_Engine->m_Scene->getActiveCamera();
ICameraSceneNode* camera = m_Engine->m_Scene->getActiveCamera();
vector3df rotationVec3;
rotationVec3 = camera->getRotation();
vector3df forwards(0, 0, 1);
@ -208,17 +195,16 @@ bool View::OnEvent( const SEvent &event )
forwards = vector3df(0, 1, 0);
dirVec3.rotateYZBy(camRot.X);
dirVec3.rotateXYBy(camRot.Z);
}
else {
} else {
camRot.Z = m_Pitch;
dirVec3.rotateYZBy(camRot.X);
dirVec3.rotateXYBy(camRot.Y);
}
// vector3df dirVec3 = rotationVec3.rotationToDirection(forwards);
// // move up and down, not in and out:
// float z = dirVec3.Z;
// dirVec3.Z = dirVec3.Y;
// dirVec3.Z = z;
// vector3df dirVec3 = rotationVec3.rotationToDirection(forwards);
// // move up and down, not in and out:
// float z = dirVec3.Z;
// dirVec3.Z = dirVec3.Y;
// dirVec3.Z = z;
dirVec3.X *= yDelta;
dirVec3.Y *= yDelta;
dirVec3.Z *= yDelta;
@ -231,36 +217,35 @@ bool View::OnEvent( const SEvent &event )
if (m_zUp) {
//m_Engine->m_CamPos.Z += yDelta;
//m_Engine->m_CamTarget.Z += yDelta;
}
else {
} else {
//m_Engine->m_CamPos.Y += yDelta;
//m_Engine->m_CamTarget.Y += yDelta;
}
camera->setPosition(m_Engine->m_CamPos);
camera->setTarget(m_Engine->m_CamTarget);
vector3df offsetVec3(
m_Engine->m_CamPos.X-m_Engine->m_CamTarget.X,
m_Engine->m_CamPos.Y-m_Engine->m_CamTarget.Y,
m_Engine->m_CamPos.Z-m_Engine->m_CamTarget.Z
);
m_Engine->m_CamPos.X - m_Engine->m_CamTarget.X,
m_Engine->m_CamPos.Y - m_Engine->m_CamTarget.Y,
m_Engine->m_CamPos.Z - m_Engine->m_CamTarget.Z);
m_CameraDistance = offsetVec3.getLength();
m_Yaw = atan2(offsetVec3.X, offsetVec3.Z);
m_Pitch = asin(-offsetVec3.Y);
setNewCameraPosition();
}
else {
} else {
// Revolve camera around object.
// increments of 120 pixels * PI are equal to 180 deg (PI radians):
f32 pitchDelta = dy / 120.0f;
// (This old code which may make assumptions about view tends to lock on min/max)
// if(( m_Pitch - pitchDelta > ( PI - ( PI / 2 ))) && ( m_Pitch - pitchDelta < PI + ( PI/2 )))
// m_Pitch -= dy / 120.0f;
// if ((m_Pitch - pitchDelta > (PI - (PI / 2))) && (m_Pitch - pitchDelta < PI + (PI/2)))
// m_Pitch -= dy / 120.0f;
m_Pitch += pitchDelta;
float minPitch = -PI/2.0f + PI/1000.0f;
float maxPitch = PI/2.0f - PI/1000.0f;
if (m_Pitch < minPitch) m_Pitch = minPitch;
else if (m_Pitch > maxPitch) m_Pitch = maxPitch;
float minPitch = -PI / 2.0f + PI / 1000.0f;
float maxPitch = PI / 2.0f - PI / 1000.0f;
if (m_Pitch < minPitch)
m_Pitch = minPitch;
else if (m_Pitch > maxPitch)
m_Pitch = maxPitch;
// std::wcerr << "pitch = " << m_Pitch << endl;
m_Yaw += dx / 120.0f;

15
View.h
View File

@ -5,21 +5,20 @@
class Engine;
class View : public irr::IEventReceiver
{
class View : public irr::IEventReceiver {
private:
Engine *m_Engine;
Engine* m_Engine;
irr::f32 m_Yaw, m_Pitch, m_CameraDistance;
irr::core::vector2d<int> *m_LastMousePosition;
irr::core::vector2d<int>* m_LastMousePosition;
bool m_RotMouse;
bool m_zUp;
void setNewCameraPosition();
void setNewCameraPosition(bool zUp);
void setNewLightDirection( const irr::core::vector3df &cameraPosition );
void setNewLightDirection(const irr::core::vector3df& cameraPosition);
public:
View( Engine *engine );
View(Engine* engine);
~View();
void setZUp(bool zUp);
void setCameraDistance(float cameraDistance);
@ -27,7 +26,7 @@ public:
bool m_Shift;
// IEventReceiver
virtual bool OnEvent( const irr::SEvent &event );
virtual bool OnEvent(const irr::SEvent& event);
};
#endif // VIEW_H
#endif // VIEW_H

2
etc/pushtmp.sh Executable file
View File

@ -0,0 +1,2 @@
#!/bin/bash
clang-format -style=file $1 > $2/$1

43
etc/quality.sh Executable file
View File

@ -0,0 +1,43 @@
#!/bin/sh
customDie() {
echo
echo "ERROR:"
echo "$1"
echo
echo
exit 1
}
project_dir_name=b3view
flag_file=b3view.pro
if [ ! -f $flag_file ]; then
if [ -f ../$flag_file ]; then
cd ..
fi
fi
if [ ! -f $flag_file ]; then
echo "ERROR: There was no $flag_file in working or parent directory."
exit 1
fi
echo "* rewriting .clang-format to avoid clang-format version issues..."
#rewriting avoids the following error:
#YAML:94:22: error: unknown key 'Delimiter'
# - Delimiter: pb
clang-format -style=WebKit -dump-config > .clang-format
dump_dest=/tmp/$project_dir_name
if [ -d "$dump_dest" ]; then
rm -Rf "$dump_dest" || customDie "Cannot remove old $dump_dest"
fi
mkdir "$dump_dest" || customDie "Cannot mkdir $dump_dest"
chmod +x ./etc/pushtmp.sh
echo "* writing $dump_dest using .clang-format..."
find -maxdepth 1 -name "*.cpp" -exec ./etc/pushtmp.sh {} "$dump_dest" \;
find -maxdepth 1 -name "*.h" -exec ./etc/pushtmp.sh {} "$dump_dest" \;
if [ -f "`command -v meld`" ]; then
meld `pwd` "$dump_dest"
else
echo "You do not have meld installed, so you'll have to diff"
echo "against manually to see style issues, such as:"
echo "diff -r \"`pwd`\" \"$dump_dest\""
fi
echo "Done."

View File

@ -298,7 +298,7 @@ Environment(env), Driver(nullptr), tt_face(nullptr), GlobalKerningWidth(0), Glob
if (Driver)
Driver->grab();
setInvisibleCharacters ( L" " );
setInvisibleCharacters (L" ");
// Glyphs isn't reference counted, so don't try to delete when we free the array.
Glyphs.set_free_when_destroyed(false);
@ -659,7 +659,7 @@ core::vector2di CGUITTFont::getKerning(const wchar_t thisLetter, const wchar_t p
return ret;
}
void CGUITTFont::setInvisibleCharacters( const wchar_t *s )
void CGUITTFont::setInvisibleCharacters(const wchar_t *s)
{
Invisible = s;
}

View File

@ -1,6 +1,6 @@
#include <string.h>
#include <malloc.h>
#include <stdlib.h>
#include <string.h>
#include "Engine.h"
@ -9,58 +9,56 @@ using std::wstring;
using namespace irr;
using namespace irr::core;
wchar_t * getWideCharString( char *str );
wchar_t* getWideCharString(char* str);
#ifdef WIN32
#include <Windows.h>
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
#else
int main( int argc, char **argv )
int main(int argc, char** argv)
#endif
{
// Parse commandline to check if a filename argument has been passed
#ifdef WIN32
int argc;
char **argv;
char** argv;
LPWSTR *args;
args = CommandLineToArgvW( GetCommandLineW(), &argc );
LPWSTR* args;
args = CommandLineToArgvW(GetCommandLineW(), &argc);
argv = ( char ** ) malloc( sizeof( char * ) * argc );
for( int index = 0; index < argc; index ++ )
{
int argumentBufferLength = wcslen( args[index] ) + 1;
argv[index] = ( char * ) malloc( sizeof( char ) * argumentBufferLength );
sprintf_s( argv[index], argumentBufferLength, "%ws", args[index] );
argv = (char**)malloc(sizeof(char*) * argc);
for (int index = 0; index < argc; index++) {
int argumentBufferLength = wcslen(args[index]) + 1;
argv[index] = (char*)malloc(sizeof(char) * argumentBufferLength);
sprintf_s(argv[index], argumentBufferLength, "%ws", args[index]);
}
LocalFree( args );
LocalFree(args);
#endif
Engine *engine = new Engine();
if( argc >= 2 )
{
wchar_t *initialFileName = getWideCharString( argv[1] );
engine->loadMesh( wstring( initialFileName ));
free( initialFileName );
Engine* engine = new Engine();
if (argc >= 2) {
wchar_t* initialFileName = getWideCharString(argv[1]);
engine->loadMesh(wstring(initialFileName));
free(initialFileName);
}
// else
// engine->loadMesh( L"test.b3d" );
//else
// engine->loadMesh(L"test.b3d");
engine->run();
delete engine;
#ifdef WIN32
for( int index = 0; index < argc; index ++ )
free( argv[index] );
free( argv );
for (int index = 0; index < argc; index++)
free(argv[index]);
free(argv);
#endif
}
wchar_t * getWideCharString( char *str )
wchar_t* getWideCharString(char* str)
{
wchar_t *dest = static_cast<wchar_t *>(malloc(sizeof(wchar_t) * (strlen(str) + 1)));
wchar_t* dest = static_cast<wchar_t*>(malloc(sizeof(wchar_t) * (strlen(str) + 1)));
size_t resultSize = mbstowcs(nullptr, str, strlen(str));
mbstowcs(dest, str, strlen(str));
@ -69,4 +67,3 @@ wchar_t * getWideCharString( char *str )
return dest;
}