mirror of https://github.com/Poikilos/b3view
444 lines
15 KiB
C++
444 lines
15 KiB
C++
#include <string>
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#include "Engine.h"
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#include "UserInterface.h"
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#include "Utility.h"
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#include "View.h"
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using std::cout;
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using std::endl;
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using std::wcerr;
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using std::wstring;
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using std::wstringstream;
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using namespace irr;
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using namespace irr::core;
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using namespace irr::scene;
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using namespace irr::video;
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using namespace irr::gui;
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/* //////////////////////////////////////////////////////////////////////////
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PRIVATE METHODS
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/////////////////////////////////////////////////////////////////////// */
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void Engine::setupScene()
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{
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// Setup Light
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m_SceneLight = m_Scene->addLightSceneNode();
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m_SceneLight->setID(SIID_LIGHT);
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m_SceneLight->setLightType(ELT_DIRECTIONAL);
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m_SceneLight->getLightData().AmbientColor = SColorf(0.2f, 0.2f, 0.2f);
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m_SceneLight->getLightData().DiffuseColor = SColorf(0.8f, 0.8f, 0.8f);
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m_Scene->setAmbientLight(SColorf(0.2f, 0.2f, 0.2f));
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// Setup Camera
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// (so z-forward characters face camera partially (formerly vector3df(0, 0, -10), vector3df())
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m_CamPos = vector3df(4.5, 3, 9);
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m_CamTarget = vector3df(0, 3, 0);
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ICameraSceneNode* camera = m_Scene->addCameraSceneNode(nullptr, m_CamPos, m_CamTarget); // this will be overridden by View m_Yaw and m_Pitch--see "calculate m_Yaw" further down
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camera->setAspectRatio(static_cast<f32>(m_Driver->getScreenSize().Width) / static_cast<f32>(m_Driver->getScreenSize().Height));
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}
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IGUIEnvironment* Engine::getGUIEnvironment() const
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{
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return m_Device->getGUIEnvironment();
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}
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void Engine::drawAxisLines()
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{
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SMaterial* lineX = new SMaterial();
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lineX->Lighting = false;
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lineX->EmissiveColor = SColor(255, 255, 0, 0);
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lineX->Thickness = 1.0f;
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SMaterial* lineY = new SMaterial(*lineX);
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lineY->EmissiveColor = SColor(255, 0, 255, 0);
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SMaterial* lineZ = new SMaterial(*lineX);
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lineZ->EmissiveColor = SColor(255, 0, 0, 255);
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m_Driver->setTransform(ETS_WORLD, matrix4());
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m_Driver->setMaterial(*lineX);
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m_Driver->draw3DLine(vector3df(), vector3df(5, 0, 0), SColor(255, 255, 0, 0));
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position2d<s32> textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition(vector3df(5.2f, 0, 0));
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dimension2d<u32> textSize;
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if (m_AxisFont != nullptr) {
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textSize = m_AxisFont->getDimension(L"X+");
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m_AxisFont->draw(L"X+", rect<s32>(textPos, textSize), SColor(255, 255, 0, 0), true, true);
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}
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m_Driver->setMaterial(*lineY);
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m_Driver->draw3DLine(vector3df(), vector3df(0, 5, 0), SColor(255, 0, 255, 0));
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textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition(vector3df(0, 5.2f, 0));
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if (m_AxisFont != nullptr) {
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textSize = m_AxisFont->getDimension(L"Y+");
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m_AxisFont->draw(L"Y+", rect<s32>(textPos, textSize), SColor(255, 0, 255, 0), true, true);
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}
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m_Driver->setMaterial(*lineZ);
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m_Driver->draw3DLine(vector3df(), vector3df(0, 0, 5), SColor(255, 0, 0, 255));
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textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition(vector3df(0, 0, 5.2f));
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if (m_AxisFont != nullptr) {
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textSize = m_AxisFont->getDimension(L"Z+");
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m_AxisFont->draw(L"Z+", rect<s32>(textPos, textSize), SColor(255, 0, 0, 255), true, true);
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}
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delete lineX;
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delete lineY;
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delete lineZ;
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}
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void Engine::drawBackground()
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{
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dimension2d<u32> screenSize = m_Driver->getScreenSize();
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m_Driver->draw2DRectangle(rect<s32>(0, 0, static_cast<s32>(screenSize.Width), static_cast<s32>(screenSize.Height)),
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SColor(255, 128, 128, 255),
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SColor(255, 128, 128, 255),
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SColor(255, 224, 224, 255),
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SColor(255, 224, 224, 255));
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}
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void Engine::checkResize()
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{
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if ((m_WindowSize.Width != m_Driver->getScreenSize().Width) || (m_WindowSize.Height != m_Driver->getScreenSize().Height)) {
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m_WindowSize.Width = m_Driver->getScreenSize().Width;
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m_WindowSize.Height = m_Driver->getScreenSize().Height;
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// Send custom event
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IEventReceiver* eventReceiver = m_Device->getEventReceiver();
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SEvent event;
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event.EventType = EET_USER_EVENT;
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event.UserEvent.UserData1 = UEI_WINDOWSIZECHANGED;
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eventReceiver->OnEvent(event);
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//m_UserInterface->
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}
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}
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s32 Engine::getNumberOfVertices()
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{
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IMesh* mesh = m_LoadedMesh->getMesh()->getMesh(0, 255, -1, -1);
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int vertices = 0;
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for (irr::u32 bufferIndex = 0; bufferIndex < mesh->getMeshBufferCount(); bufferIndex++)
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vertices += mesh->getMeshBuffer(bufferIndex)->getVertexCount();
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cout << vertices << endl;
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return vertices;
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}
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/* //////////////////////////////////////////////////////////////////////////
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PUBLIC METHODS
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/////////////////////////////////////////////////////////////////////// */
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Engine::Engine()
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{
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// For monitoring single press: see
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// <http://irrlicht.sourceforge.net/forum/viewtopic.php?p=210744>
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for (u32 i = 0; i < KEY_KEY_CODES_COUNT; ++i)
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KeyIsDown[i] = false;
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for (u32 i = 0; i < KEY_KEY_CODES_COUNT; ++i)
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keyState[i] = 0;
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LMouseState = 0;
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RMouseState = 0;
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this->worldFPS = 60;
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this->prevFPS = 30;
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this->textureExtensions.push_back(L"png");
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this->textureExtensions.push_back(L"jpg");
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this->textureExtensions.push_back(L"bmp");
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#if WIN32
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m_Device = createDevice(EDT_DIRECT3D9, dimension2d<u32>(1024, 768), 32, false, false, false, nullptr);
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#else
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m_Device = createDevice(EDT_OPENGL, dimension2d<u32>(1024, 768), 32, false, false, false, nullptr);
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#endif
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m_Device->setResizable(true);
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m_EventHandler = new EventHandler(m_Device);
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m_Device->setEventReceiver(m_EventHandler);
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m_Driver = m_Device->getVideoDriver();
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m_Scene = m_Device->getSceneManager();
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wstringstream windowTitle;
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windowTitle << L"b3view (Blitz3D/Irrlicht Viewer) [" << m_Driver->getName() << L"]";
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m_Device->setWindowCaption(windowTitle.str().c_str());
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setupScene();
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// Setup User Interface
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m_UserInterface = new UserInterface(this);
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m_EventHandler->addEventReceiver(ERT_USERINTERFACE, m_UserInterface);
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// Setup 3D View
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m_View = new View(this);
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m_EventHandler->addEventReceiver(ERT_3DVIEW, m_View);
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// Load font for displaying Axis names
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m_AxisFontFace = new CGUITTFace();
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// NOTE: m_FontPath is modified y UserInterface constructor above if font was missing
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if (m_AxisFontFace->load(m_FontPath.c_str())) {
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m_AxisFont = new CGUITTFont(m_UserInterface->getGUIEnvironment());
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m_AxisFont->attach(m_AxisFontFace, 14);
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m_AxisFont->AntiAlias = false;
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} else {
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delete m_AxisFontFace;
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m_AxisFontFace = nullptr;
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}
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// Set Engine enabled
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m_RunEngine = true;
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m_LoadedMesh = nullptr;
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// Store actual window size
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m_WindowSize.Width = m_Driver->getScreenSize().Width;
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m_WindowSize.Height = m_Driver->getScreenSize().Height;
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// (do not calculate m_Yaw and m_Pitch here--see View constructor)
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this->playAnimation();
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}
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Engine::~Engine()
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{
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m_Device->drop();
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delete m_AxisFont;
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delete m_AxisFontFace;
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}
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void Engine::loadMesh(const wstring& fileName)
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{
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this->m_PreviousPath = fileName; // even if bad, set this
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// to allow F5 to reload
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if (m_LoadedMesh != nullptr)
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m_LoadedMesh->remove();
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irr::scene::IAnimatedMesh* mesh = m_Scene->getMesh(fileName.c_str());
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if (mesh != nullptr) {
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m_LoadedMesh = m_Scene->addAnimatedMeshSceneNode(mesh);
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Utility::dumpMeshInfoToConsole(m_LoadedMesh);
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if (Utility::toLower(Utility::extensionOf(fileName)) == L"3ds") {
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m_View->setZUp(true);
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} else {
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m_View->setZUp(false);
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}
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if (m_LoadedMesh != nullptr) {
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ICameraSceneNode* camera = this->m_Scene->getActiveCamera();
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aabbox3d<f32> box = m_LoadedMesh->getTransformedBoundingBox();
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//vector3d<float> extents = box.getExtent();
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if (m_View->zUp()) {
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float oldDist = m_CamPos.getDistanceFrom(m_CamTarget);
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float newDist = oldDist;
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if (Utility::equalsApprox(oldDist, 0.0f)) {
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vector3d<float> center = box.getCenter();
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vector3df edges[8];
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box.getEdges(edges);
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/*
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/3--------/7
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/ | / |
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/ | / |
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1---------5 |
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| 2- - -| -6
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| / | /
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|/ | /
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0---------4/
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*/
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newDist = 0;
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for (int i = 0; i < 8; i++) {
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float tryDist = center.getDistanceFrom(edges[i]);
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if (tryDist > newDist)
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newDist = tryDist;
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}
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newDist *= 2; // so camera doesn't touch model
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if (!Utility::equalsApprox<float>(newDist, oldDist)) {
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float scale = newDist / oldDist; // already checked 0
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vector3df oldCamPos = camera->getPosition();
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m_CamPos = oldCamPos;
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m_CamPos.X = m_CamPos.X * scale;
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m_CamPos.Y = m_CamPos.Y * scale;
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m_CamPos.Z = m_CamPos.Z * scale;
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oldCamPos = m_CamPos;
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m_View->setCameraDistance(m_CamPos.getDistanceFrom(m_CamTarget));
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camera->setPosition(m_CamPos);
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}
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}
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}
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m_LoadedMesh->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
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// EMT_TRANSPARENT_ALPHA_CHANNEL: constant transparency
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}
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}
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}
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void Engine::reloadMesh()
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{
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if (this->m_PreviousPath.length() > 0) {
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loadMesh(this->m_PreviousPath);
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}
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}
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void Engine::reloadTexture()
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{
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if (this->m_PrevTexturePath.length() > 0) {
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if (wcslen(this->m_UserInterface->texturePathEditBox->getText()) == 0)
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loadTexture(this->m_UserInterface->texturePathEditBox->getText());
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else
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loadTexture(this->m_PrevTexturePath);
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}
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}
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bool Engine::loadTexture(const wstring& fileName)
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{
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ITexture* texture = this->m_Driver->getTexture(fileName.c_str());
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bool ret = false;
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if (texture != nullptr) {
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m_LoadedMesh->setMaterialTexture(0, texture);
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ret = true;
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}
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this->m_PrevTexturePath = fileName;
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this->m_UserInterface->texturePathEditBox->setText(this->m_PrevTexturePath.c_str());
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return ret;
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}
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void Engine::setMeshDisplayMode(bool wireframe, bool lighting, bool textureInterpolation)
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{
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if (m_LoadedMesh != nullptr) {
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for (u32 materialIndex = 0; materialIndex < m_LoadedMesh->getMaterialCount(); materialIndex++) {
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// Set Wireframe display
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m_LoadedMesh->getMaterial(materialIndex).Wireframe = wireframe;
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// Set Lighting
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if (!lighting) {
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m_LoadedMesh->getMaterial(materialIndex).Lighting = false;
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m_LoadedMesh->getMaterial(materialIndex).EmissiveColor = SColor(255, 255, 255, 255);
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} else {
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m_LoadedMesh->getMaterial(materialIndex).Lighting = true;
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m_LoadedMesh->getMaterial(materialIndex).EmissiveColor = SColor(255, 0, 0, 0);
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}
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// m_LoadedMesh->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL); //already done on load
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// m_LoadedMesh->setMaterialFlag(video::E_ALPHA_SOURCE, true); // requires EMT_ONETEXTURE
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if (textureInterpolation) {
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m_LoadedMesh->setMaterialFlag(video::EMF_BILINEAR_FILTER, true);
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m_LoadedMesh->setMaterialFlag(video::EMF_TRILINEAR_FILTER, true);
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} else {
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m_LoadedMesh->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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m_LoadedMesh->setMaterialFlag(video::EMF_TRILINEAR_FILTER, false);
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//m_LoadedMesh->setMaterialFlag(video::E_ALPHA_SOURCE, true);
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// below doesn't work for some reason:
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// video::SMaterial mat = m_LoadedMesh->getMaterial(materialIndex);
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// mat.UseMipMaps = false;
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// mat.setFlag(video::EMF_BILINEAR_FILTER, false);
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// mat.setFlag(video::EMF_TRILINEAR_FILTER, false);
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// below would require patching Irrlicht:
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// GLint filteringMipMaps = GL_NEAREST_MIPMAP_NEAREST
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// // above is used by glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);
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}
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}
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} else
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debug() << "WARNING in setMeshDisplayMode: No mesh is loaded " << endl;
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}
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bool Engine::isAnimating()
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{
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return this->isPlaying;
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}
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void Engine::playAnimation()
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{
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if (this->animationFPS() < 1) {
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this->setAnimationFPS(5);
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}
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if (!this->isAnimating()) {
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if (this->m_LoadedMesh != nullptr) {
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if (this->prevFPS < 1)
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this->prevFPS = 5;
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this->m_LoadedMesh->setAnimationSpeed(this->prevFPS);
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}
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}
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this->isPlaying = true;
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}
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void Engine::pauseAnimation()
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{
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if (this->isAnimating()) {
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this->prevFPS = animationFPS();
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if (this->m_LoadedMesh != nullptr) {
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this->prevFPS = this->m_LoadedMesh->getAnimationSpeed();
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this->m_LoadedMesh->setAnimationSpeed(0);
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}
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}
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this->isPlaying = false;
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}
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void Engine::toggleAnimation()
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{
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if (this->isAnimating()) {
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this->pauseAnimation();
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debug() << "paused " << this->animationFPS() << "fps" << endl;
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} else {
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this->playAnimation();
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debug() << "unpaused " << this->animationFPS() << "fps" << endl;
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}
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}
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void Engine::setAnimationFPS(u32 animationFPS)
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{
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if (this->m_LoadedMesh != nullptr) {
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this->m_LoadedMesh->setAnimationSpeed(animationFPS);
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}
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}
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void Engine::setZUp(bool zUp)
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{
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if (this->m_View != nullptr) {
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this->m_View->setZUp(zUp);
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}
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}
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u32 Engine::animationFPS()
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{
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u32 ret = 0;
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if (this->m_LoadedMesh != nullptr) {
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ret = this->m_LoadedMesh->getAnimationSpeed();
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}
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return ret;
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}
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void Engine::run()
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{
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u32 timePerFrame = 1000.0f;
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if (this->worldFPS > 0) {
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timePerFrame = static_cast<u32>(1000.0f / this->worldFPS);
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}
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ITimer* timer = m_Device->getTimer();
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// Run the Device with fps frames/sec
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while (m_Device->run() && m_RunEngine) {
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u32 startTime = timer->getRealTime();
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checkResize();
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if (this->m_LoadedMesh != nullptr) {
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if (isPlaying) {
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this->m_LoadedMesh->setLoopMode(true);
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this->m_UserInterface->playbackSetFrameEditBox->setText(Utility::toWstring(this->m_LoadedMesh->getFrameNr()).c_str());
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} else {
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this->m_LoadedMesh->setLoopMode(false);
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}
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}
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m_Driver->beginScene();
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drawBackground(); // Draw Background
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drawAxisLines(); // Draw XYZ Axis
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m_Scene->drawAll(); // Draw Scenegraph
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m_UserInterface->getGUIEnvironment()->drawAll();
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m_UserInterface->drawStatusLine();
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m_Driver->endScene();
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u32 sleepTime = timePerFrame - (timer->getRealTime() - startTime);
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if (sleepTime > 0 && sleepTime < timePerFrame)
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m_Device->sleep(sleepTime, false);
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}
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}
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