493 lines
14 KiB
Markdown
493 lines
14 KiB
Markdown
# Changelog
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A more detailed changelog can be found on [github](https://github.com/mgerhardy/vengi/commits/).
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Join our [Discord server](https://discord.gg/AgjCPXy).
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See [the documentation](https://mgerhardy.github.io/vengi/) for further details.
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Known [issues](https://github.com/mgerhardy/vengi/issues?q=is%3Aissue+is%3Aopen+label%3Abug).
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## 0.0.20 (2022-XX-XX)
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General:
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- Added support for minecraft schematic
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- Refactored and extended the lua script integration
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- Implemented applying depth/height map to a 2d plane
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- Added support for new magicavoxel format (animations)
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- Preserve node hierarchie when saving vxr
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- GLTF voxelization
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- Allow to enable certain renderer features
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- Expose more noise functions to the lua scripts
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- Expose more volume functions to the lua scripts
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- Allow to delete voxels from within a lua script
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- Improved splitting of volumes (target volume size)
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- Expose more region functions to the lua scripts
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- Added more lua example scripts
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- Improved color sampling for voxelization
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- Started to support different palettes in one scene
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- Fixed vxc support
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- Load the palette from the source file
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- Fixed vxm file path when saving vxr
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- Save vxmc (version 12) now
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- Changed default ambient color and gamma values
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VoxEdit:
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- Fixed start problems on some systems with multisampled framebuffers
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- Allow to drag and drop colors from the palette
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- Change between the edit and scene mode is now bound to `tab`
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- Updated imguizmo to support clicking the view cube
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- Cursor is no volume anymore but a plane
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- Implemented plane filling
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- Added extrude feature
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- Allow to place a single voxel
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- Fixed keyboard input errors that made the ui unusable
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- Don't reload the last opened file with every start
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VoxConvert:
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- Extended `--dump` to also show the key frames and the voxel count
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- Removed `--src-palette` (src palette is always used)
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## 0.0.19 (2022-03-27)
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General:
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- Replaced minecraft support with own implementation
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- Added support for Sandbox VXA format (via VXR) and improved VXR
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- Allow to change the ui colors via cvar (`ui_style`)
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- Added bloom render support for vox and vxm
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- Added support for loading key frames if the format supports it
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- Improved apple support in file dialog
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- The palette handling was refactored
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- Allow to save the MATL chunk in magicavoxel vox files
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- Ability to scale exported mesh with different values for each axis
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- Added stl voxelization support
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- Allow to modify the camera zoom min/max values
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- Allow to load different sizes for AoS VXL files
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- Lerp the camera zooming
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- Added support for GLTF export
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- Added experimental export support for FBX ascii
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- Increased the max scene graph model nodes from 256 to 1024
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VoxEdit:
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- Added new command to fill hollows in models
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- Fixed escape key not closing the dialogs
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- Added support for drag and drop the nodes of the scene graph
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- Scene graph rendering improved
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- Removed noise panel (use the lua scripts for noise support)
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- Fixed a lot of undo/redo cases and improved the test cases a lot
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- Fixed viewport screenshot creation (now also bound to F5)
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- Added dialog to configure the mesh and voxel format settings for loading/saving
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- Improved the palette panel
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- Improved the guizmo for translation and rotation
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- Open in scene mode as default
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VoxConvert:
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- Added `--image-as-plane` and `--image-as-heightmap` parameters
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- Allow to create a palette from input files
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## 0.0.18 (2022-02-12)
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> renamed the github project to **vengi** - the url changed to [https://github.com/mgerhardy/vengi](https://github.com/mgerhardy/vengi).
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Build:
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- Removed own cmake unity-build implementation
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- Fixed build when `GAMES` was set to `OFF`
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General:
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- Extended qbcl format support
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- Fixed color conversion issue when importing palettes from voxel models
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- Voxelization of obj meshes now also fills the inner parts of the mesh with voxels
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- Fixed magicavoxel pivot issue (sometimes wrong positions)
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- Added support for sandbox vxc format
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- Added support for sandbox vxt format
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- Added new example lua scripts
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VoxConvert:
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- `--input` can now also handle directories
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VoxEdit:
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- Added context actions to scene graph panel
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- Fixed mouse input issues in fullscreen mode
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- Fixed script editor placement
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## 0.0.17 (2022-01-23)
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General:
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- Fixed relative path handling for registered paths
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- Stop event loop if window is minimized (reduce cpu usage)
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- Support scene graphs in the voxel formats
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- Fixed a few issues with the magicavoxel vox format (switched to ogt_vox)
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- Load properties from supported voxel formats (vxr, vox, gox)
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- Added support for loading minecraft region files (used enkimi)
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- Fixed vxm pivot and black color issue
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- Added obj voxelization
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- Improved obj export
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- Improved file dialog
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VoxConvert:
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- Added `--crop` parameter that reduces the volumes to their real voxel sizes
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- Added `--split` option to cut volumes into smaller pieces
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- Added `--export-layers` to export all the layers of a scene into single files
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- Added `--dump` to dump the scene graph of the input file
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- Added `--resize` to resize the volumes by the given x, y and z values
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VoxEdit:
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- Fixed torus shape
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- Added scene graph panel
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- Fixed an issue that delayed the start by a few seconds
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## 0.0.16 (2021-12-27)
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General:
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- Fixed magicavoxel vox file saving
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- Added support for old magicavoxel (pre RIFF) format
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- Fixed bugs in binvox support
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- Fixed save dir for vxm files when saving vxr
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- Save vxm version 5 (with included pivot)
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- Support bigger volumes for magicavoxel files
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VoxConvert:
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- Fixed `--force` handling for target files
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- Allow to operate on multiple input files
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- Added `--translate` command line option
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- Added `--pivot` command line option
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- nippon palette is not loaded if `--src-palette` is used and it's no hard error anymore if this fails
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VoxEdit:
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- Add recently used files to the ui
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## 0.0.15 (2021-12-18)
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General:
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- Fixed missing vxm (version 4) saving support
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- Fixed missing palette value for vxm saving
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- Added support for loading only the palettes
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- Added support for goxel gox file format
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- Added support for sproxel csv file format
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- Added support for a lot more image formats
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- Improved lod creation for thin surface voxels
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- Fixed vxr9 load support
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- Added support for writing vxr files
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VoxConvert:
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- Added option to keep the input file palette and don't perform quantization
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- Allow to export the palette to png
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- Allow to generate models from heightmap images
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- Allow to run lua scripts to modify volumes
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- Allow to export or convert only single layers (`--filter`)
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- Allow to mirror and rotate the volumes
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Thumbnailer:
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- Try to use the built-in palette for models
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VoxEdit:
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- Allow to import palettes from volume formats, too
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- Implemented camera panning
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- Added more layer merge functions
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## 0.0.14 (2021-11-21)
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General:
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- License for our own voxel models is now CC-BY-SA
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- Support loading just the thumbnails from voxel formats
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- Support bigger volume sizes for a few formats
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- Don't polute the home directory with build dir settings
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- Fixed gamma handling in shaders
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- Added bookmark support to the ui dialog
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Thumbnailer:
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- Added qbcl thumbnail support
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VoxEdit:
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- Render the inactive layer in grayscale mode
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## 0.0.13 (2021-10-29)
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General:
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- Logfile support added
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- Fixed windows DLL handling for animation hot reloading
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UI:
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- Fixed log notifications taking away the focus from the current widget
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VoxEdit:
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- Fixed windows OpenGL error while rendering the viewport
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## 0.0.12 (2021-10-26)
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General:
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- Fixed a few windows compilation issues
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- Fixed issues in the automated build pipelines to produce windows binaries
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## 0.0.11 (2021-10-25)
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General:
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- Added url command
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- Reduced memory allocations per frame
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- Added key bindings dialog
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- Added notifications for warnings and errors in the ui
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- Fixed Sandbox Voxedit VXM v12 loading and added saving support
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- Fixed MagicaVoxel vox file rotation handling
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VoxEdit:
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- Removed old ui and switched to dearimgui
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- Added lua script editor
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- Added noise api support to the lua scripts
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## 0.0.10 (2021-09-19)
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General:
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- Added `--version` and `-v` commandline option to show the current version of each application
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- Fixed texture coordinate indices for multi layer obj exports
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- Improved magicavoxel transform support for some models
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- Fixed magicavoxel x-axis handling
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- Support newer versions of vxm and vxr
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- Fixed bug in file dialog which prevents you to delete characters #77
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VoxEdit:
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- Improved scene edit mode
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- Progress on the ui conversion to dearimgui
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Tools:
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- Rewrote the ai debugger
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## 0.0.9 (2020-10-03)
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General:
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- Fixed obj texcoord export: Sampling the borders of the texel now
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- Added multi object support to obj export
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## 0.0.8 (2020-09-30)
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General:
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- Added obj and ply export support
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- Restructured the documentation
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- Improved font support for imgui ui
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Backend:
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- Reworked ai debugging network protocol
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- Optimized behaviour tree filters
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## 0.0.7 (2020-09-15)
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General:
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- Fixed wrong-name-for-symlinks shown
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- Added support for writing qef files
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- Added lua script interface to generate voxels
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- Added stacktrace support for windows
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- Refactored module structure (split app and core)
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- Optimized character animations
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- Hot reload character animation C++ source changes in debug builds
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- Added quaternion lua support
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- Updated external dependencies
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- Refactored lua bindings
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- Support Chronovox-Studio files (csm)
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- Support Nick's Voxel Model files (nvm)
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- Support more versions of the vxm format
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VoxEdit:
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- Converted some voxel generation functions to lua
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- Implemented new voxel generator scripts
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## 0.0.6 (2020-08-02)
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General:
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- Fixed gamma cvar usage
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- Enable vsync by default
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- Updated external dependencies
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- Activated OpenCL in a few tools
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- Added symlink support to virtual filesystem
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VoxEdit:
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- Fixed loading palette lua script with material definitions
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- Fixed error in resetting mirror axis
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- Fixed noise generation
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- Reduced palette widget size
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- Fixed palette widget being invisible on some dpi scales
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## 0.0.5 (2020-07-26)
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Client:
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- Fixed movement
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Server:
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- Fixed visibility check
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- Fixed segfault while removing npcs
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VoxEdit:
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- Started to add scene mode edit support (move volumes)
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VoxConvert:
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- Support different palette files (cvar `palette`)
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- Support writing outside the registered application paths
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- Allow to overwrite existing files
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General:
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- Switched to qb as default volume format
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- Improved scene graph support for Magicavoxel vox files
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- Fixed invisible voxels for qb and qbt (Qubicle) volume format
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- Support automatic loading different volume formats for assets
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- Support Command&Conquer vxl files
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- Support Ace of Spades map files (vxl)
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- Support Qubicle exchange format (qef)
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- Perform mesh extraction in dedicated threads for simple volume rendering
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- Improved gizmo rendering and translation support
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- Fixed memory leaks on shutdown
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- Improved profiling support via tracy
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## 0.0.4 (2020-06-07)
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General:
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- Added support for writing binvox files
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- Added support for reading kvx (Build-Engine) and kv6 (SLAB6) voxel volumes
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- Performed some AFL hardening on voxel format code
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- Don't execute keybindings if the console is active
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- Added basic shader storage buffer support
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- Reduced voxel vertex size from 16 to 8 bytes
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- Apply checkerboard pattern to water surface
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- Improved tracy profiling support
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- A few highdpi fixes
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Server:
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- Allow to specify the database port
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- Fixed loading database chunks
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VoxEdit:
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- Added `scale` console command to produce LODs
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VoxConvert:
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- Added ability to merge all layers into one
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## 0.0.3 (2020-05-17)
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Assets:
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- Added music tracks
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- Updated and added some new voxel models
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VoxEdit:
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- Made some commands available to the ui
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- Tweak `thicken` command
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- Updated default tree generation ui values
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- Save layers to all supported formats
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- Fixed tree generation issue for some tree types
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- Changed default reference position to be at the center bottom
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- Reduced max supported volume size
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General:
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- Print stacktraces on asserts
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- Improved tree generation (mainly used in voxedit)
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- Fixed a few asserts in debug mode for the microsoft stl
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- Added debian package support
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- Fixed a few undefined behaviour issues and integer overflows that could lead to problems
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- Reorganized some modules to speed up compilation and linking times
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- Improved audio support
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- Fixed timing issues
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- Fixed invalid GL states after deleting objects
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VoxConvert:
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- Added a new tool to convert different voxel volumes between supported formats
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Currently supported are cub (CubeWorld), vox (MagicaVoxel), vmx (VoxEdit Sandbox), binvox
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and qb/qbt (Qubicle)
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Client:
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- Added footstep and ambience sounds
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## 0.0.2 (2020-05-06)
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VoxEdit:
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- Static linked VC++ Runtime
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- Extract voxels by color into own layers
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- Updated tree and noise windows
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- Implemented `thicken` console command
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- Escape abort modifier action
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- Added L-System panel
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General:
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- Fixed binvox header parsing
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- Improved compilation speed
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- Fixed compile errors with locally installed glm 0.9.9
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- Fixed setup-documentation errors
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- Fixed shader pipeline rebuilds if included shader files were modified
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- Improved palm tree generator
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- Optimized mesh extraction for the world (streaming volumes)
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- Added new voxel models
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- (Re-)added Tracy profiler support and removed own imgui-based implementation
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- Fixed writing of key bindings
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- Improved compile speed and further removed the STL from a lot of places
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- Updated all dependencies to their latest version
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Server/Client:
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- Added DBChunkPersister
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- Built-in HTTP server to download the chunks
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- Replaced ui for the client
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Voxel rendering
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- Implemented reflection for water surfaces
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- Apply checkerboard pattern to voxel surfaces
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- Up-scaling effect for new voxel chunks while they pop in
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- Optimized rendering by not using one giant vbo
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## 0.0.1 "Initial Release" (2020-02-08)
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VoxEdit:
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- initial release
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