vengi/docs/CHANGELOG.md

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# Changelog
2020-02-17 14:37:56 -08:00
2022-01-23 14:22:47 -08:00
A more detailed changelog can be found on [github](https://github.com/mgerhardy/vengi/commits/).
2021-12-27 03:01:19 -08:00
Join our [Discord server](https://discord.gg/AgjCPXy).
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See [the documentation](https://mgerhardy.github.io/vengi/) for further details.
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Known [issues](https://github.com/mgerhardy/vengi/issues?q=is%3Aissue+is%3Aopen+label%3Abug).
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## 0.0.20 (2022-XX-XX)
2022-03-28 09:47:45 -07:00
General:
- Added support for minecraft schematic
2022-03-30 11:58:41 -07:00
- Refactored and extended the lua script integration
2022-04-02 09:49:29 -07:00
- Implemented applying depth/height map to a 2d plane
2022-04-07 03:58:07 -07:00
- Added support for new magicavoxel format (animations)
2022-04-09 10:28:44 -07:00
- Preserve node hierarchie when saving vxr
- GLTF voxelization
- Allow to enable certain renderer features
2022-05-03 09:46:02 -07:00
- Expose more noise functions to the lua scripts
- Expose more volume functions to the lua scripts
- Allow to delete voxels from within a lua script
- Improved splitting of volumes (target volume size)
2022-05-03 13:55:02 -07:00
- Expose more region functions to the lua scripts
- Added more lua example scripts
2022-05-12 21:51:26 -07:00
- Improved color sampling for voxelization
- Started to support different palettes in one scene
- Fixed vxc support
2022-05-21 09:45:20 -07:00
- Load the palette from the source file
- Fixed vxm file path when saving vxr
- Save vxmc (version 12) now
2022-05-22 11:39:09 -07:00
- Changed default ambient color and gamma values
2022-03-30 11:58:41 -07:00
VoxEdit:
2022-04-02 11:16:33 -07:00
- Fixed start problems on some systems with multisampled framebuffers
2022-03-30 11:58:41 -07:00
- Allow to drag and drop colors from the palette
2022-04-02 09:49:29 -07:00
- Change between the edit and scene mode is now bound to `tab`
2022-04-19 11:33:14 -07:00
- Updated imguizmo to support clicking the view cube
- Cursor is no volume anymore but a plane
2022-05-01 13:44:58 -07:00
- Implemented plane filling
- Added extrude feature
- Allow to place a single voxel
2022-05-03 09:46:02 -07:00
- Fixed keyboard input errors that made the ui unusable
2022-05-12 21:51:26 -07:00
- Don't reload the last opened file with every start
2022-03-28 09:47:45 -07:00
2022-03-27 12:23:01 -07:00
VoxConvert:
2022-04-07 03:58:07 -07:00
- Extended `--dump` to also show the key frames and the voxel count
2022-05-23 11:21:36 -07:00
- Removed `--src-palette` (src palette is always used)
2022-03-27 12:17:20 -07:00
## 0.0.19 (2022-03-27)
2022-02-12 00:33:50 -08:00
General:
2022-03-08 09:48:44 -08:00
- Replaced minecraft support with own implementation
2022-03-02 09:15:51 -08:00
- Added support for Sandbox VXA format (via VXR) and improved VXR
2022-02-22 10:01:18 -08:00
- Allow to change the ui colors via cvar (`ui_style`)
- Added bloom render support for vox and vxm
2022-03-02 09:15:51 -08:00
- Added support for loading key frames if the format supports it
- Improved apple support in file dialog
- The palette handling was refactored
- Allow to save the MATL chunk in magicavoxel vox files
2022-03-06 06:13:39 -08:00
- Ability to scale exported mesh with different values for each axis
- Added stl voxelization support
- Allow to modify the camera zoom min/max values
2022-03-11 04:09:51 -08:00
- Allow to load different sizes for AoS VXL files
- Lerp the camera zooming
2022-03-13 11:37:26 -07:00
- Added support for GLTF export
2022-03-26 06:03:31 -07:00
- Added experimental export support for FBX ascii
2022-03-27 02:58:40 -07:00
- Increased the max scene graph model nodes from 256 to 1024
2022-02-20 05:50:06 -08:00
VoxEdit:
- Added new command to fill hollows in models
2022-02-22 08:37:26 -08:00
- Fixed escape key not closing the dialogs
- Added support for drag and drop the nodes of the scene graph
2022-03-02 09:15:51 -08:00
- Scene graph rendering improved
- Removed noise panel (use the lua scripts for noise support)
- Fixed a lot of undo/redo cases and improved the test cases a lot
- Fixed viewport screenshot creation (now also bound to F5)
- Added dialog to configure the mesh and voxel format settings for loading/saving
- Improved the palette panel
2022-03-19 14:01:29 -07:00
- Improved the guizmo for translation and rotation
- Open in scene mode as default
2022-02-20 05:50:06 -08:00
2022-03-16 00:39:36 -07:00
VoxConvert:
- Added `--image-as-plane` and `--image-as-heightmap` parameters
2022-03-16 12:56:35 -07:00
- Allow to create a palette from input files
2022-03-16 00:39:36 -07:00
2022-02-12 00:30:45 -08:00
## 0.0.18 (2022-02-12)
2022-01-23 04:16:29 -08:00
> renamed the github project to **vengi** - the url changed to [https://github.com/mgerhardy/vengi](https://github.com/mgerhardy/vengi).
2022-01-24 09:25:17 -08:00
Build:
- Removed own cmake unity-build implementation
2022-01-24 09:25:17 -08:00
- Fixed build when `GAMES` was set to `OFF`
General:
- Extended qbcl format support
2022-01-29 01:19:53 -08:00
- Fixed color conversion issue when importing palettes from voxel models
2022-02-04 11:05:23 -08:00
- Voxelization of obj meshes now also fills the inner parts of the mesh with voxels
- Fixed magicavoxel pivot issue (sometimes wrong positions)
2022-02-09 12:58:55 -08:00
- Added support for sandbox vxc format
- Added support for sandbox vxt format
2022-02-12 00:30:45 -08:00
- Added new example lua scripts
2022-02-04 11:05:23 -08:00
VoxConvert:
- `--input` can now also handle directories
2022-02-12 00:30:45 -08:00
VoxEdit:
- Added context actions to scene graph panel
- Fixed mouse input issues in fullscreen mode
- Fixed script editor placement
2022-01-23 04:16:29 -08:00
## 0.0.17 (2022-01-23)
2021-12-27 03:01:19 -08:00
General:
- Fixed relative path handling for registered paths
- Stop event loop if window is minimized (reduce cpu usage)
2022-01-11 15:06:52 -08:00
- Support scene graphs in the voxel formats
2022-01-14 12:59:16 -08:00
- Fixed a few issues with the magicavoxel vox format (switched to ogt_vox)
2022-01-11 15:06:52 -08:00
- Load properties from supported voxel formats (vxr, vox, gox)
2022-01-14 12:59:16 -08:00
- Added support for loading minecraft region files (used enkimi)
- Fixed vxm pivot and black color issue
- Added obj voxelization
- Improved obj export
2022-01-19 14:17:09 -08:00
- Improved file dialog
2022-01-04 06:06:46 -08:00
VoxConvert:
- Added `--crop` parameter that reduces the volumes to their real voxel sizes
- Added `--split` option to cut volumes into smaller pieces
- Added `--export-layers` to export all the layers of a scene into single files
2022-01-19 10:25:18 -08:00
- Added `--dump` to dump the scene graph of the input file
- Added `--resize` to resize the volumes by the given x, y and z values
2022-01-04 06:06:46 -08:00
VoxEdit:
- Fixed torus shape
2022-01-11 15:06:52 -08:00
- Added scene graph panel
2022-01-21 10:19:08 -08:00
- Fixed an issue that delayed the start by a few seconds
2022-01-04 06:06:46 -08:00
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## 0.0.16 (2021-12-27)
2021-12-18 05:18:05 -08:00
2021-12-19 02:01:56 -08:00
General:
- Fixed magicavoxel vox file saving
- Added support for old magicavoxel (pre RIFF) format
- Fixed bugs in binvox support
2021-12-21 15:52:57 -08:00
- Fixed save dir for vxm files when saving vxr
- Save vxm version 5 (with included pivot)
2021-12-23 07:04:43 -08:00
- Support bigger volumes for magicavoxel files
2021-12-19 02:01:56 -08:00
2021-12-19 10:04:41 -08:00
VoxConvert:
- Fixed `--force` handling for target files
- Allow to operate on multiple input files
- Added `--translate` command line option
- Added `--pivot` command line option
2021-12-26 08:05:42 -08:00
- nippon palette is not loaded if `--src-palette` is used and it's no hard error anymore if this fails
2021-12-19 10:04:41 -08:00
2021-12-27 00:45:10 -08:00
VoxEdit:
- Add recently used files to the ui
## 0.0.15 (2021-12-18)
2021-11-21 04:21:33 -08:00
2021-11-21 10:49:57 -08:00
General:
- Fixed missing vxm (version 4) saving support
2021-11-30 11:55:35 -08:00
- Fixed missing palette value for vxm saving
- Added support for loading only the palettes
- Added support for goxel gox file format
2021-12-11 15:46:12 -08:00
- Added support for sproxel csv file format
2021-12-11 17:38:30 -08:00
- Added support for a lot more image formats
2021-12-16 09:20:07 -08:00
- Improved lod creation for thin surface voxels
2021-12-17 14:23:59 -08:00
- Fixed vxr9 load support
2021-12-17 14:03:16 -08:00
- Added support for writing vxr files
2021-11-30 11:55:35 -08:00
VoxConvert:
- Added option to keep the input file palette and don't perform quantization
2021-11-30 12:32:51 -08:00
- Allow to export the palette to png
2021-12-15 12:13:30 -08:00
- Allow to generate models from heightmap images
2021-12-15 13:31:35 -08:00
- Allow to run lua scripts to modify volumes
- Allow to export or convert only single layers (`--filter`)
2021-12-17 14:35:22 -08:00
- Allow to mirror and rotate the volumes
2021-11-21 10:49:57 -08:00
2021-12-09 22:00:09 -08:00
Thumbnailer:
- Try to use the built-in palette for models
2021-12-11 04:20:32 -08:00
VoxEdit:
- Allow to import palettes from volume formats, too
- Implemented camera panning
2021-12-16 09:20:07 -08:00
- Added more layer merge functions
2021-12-11 04:20:32 -08:00
2021-11-21 02:55:37 -08:00
## 0.0.14 (2021-11-21)
2021-10-29 11:32:27 -07:00
General:
2021-11-20 04:53:27 -08:00
- License for our own voxel models is now CC-BY-SA
2021-11-10 10:23:33 -08:00
- Support loading just the thumbnails from voxel formats
2021-11-20 04:38:45 -08:00
- Support bigger volume sizes for a few formats
2021-11-20 04:53:27 -08:00
- Don't polute the home directory with build dir settings
- Fixed gamma handling in shaders
2021-11-21 02:55:37 -08:00
- Added bookmark support to the ui dialog
2021-11-10 10:23:33 -08:00
Thumbnailer:
- Added qbcl thumbnail support
2021-11-21 02:55:37 -08:00
VoxEdit:
- Render the inactive layer in grayscale mode
2021-10-29 11:11:36 -07:00
## 0.0.13 (2021-10-29)
2021-10-26 01:21:51 -07:00
2021-10-28 09:27:31 -07:00
General:
- Logfile support added
- Fixed windows DLL handling for animation hot reloading
2021-10-29 03:00:35 -07:00
UI:
- Fixed log notifications taking away the focus from the current widget
2021-10-29 11:11:36 -07:00
VoxEdit:
- Fixed windows OpenGL error while rendering the viewport
## 0.0.12 (2021-10-26)
2021-10-25 09:38:34 -07:00
2021-10-25 14:22:59 -07:00
General:
- Fixed a few windows compilation issues
- Fixed issues in the automated build pipelines to produce windows binaries
2021-10-25 14:22:59 -07:00
## 0.0.11 (2021-10-25)
2021-09-19 09:52:58 -07:00
2021-09-22 09:33:51 -07:00
General:
- Added url command
- Reduced memory allocations per frame
2021-09-25 05:50:25 -07:00
- Added key bindings dialog
2021-10-05 11:08:51 -07:00
- Added notifications for warnings and errors in the ui
2021-10-12 10:49:24 -07:00
- Fixed Sandbox Voxedit VXM v12 loading and added saving support
2021-10-16 04:44:04 -07:00
- Fixed MagicaVoxel vox file rotation handling
2021-09-22 09:33:51 -07:00
VoxEdit:
2021-09-25 05:50:25 -07:00
- Removed old ui and switched to dearimgui
2021-10-12 10:49:24 -07:00
- Added lua script editor
2021-10-25 09:24:35 -07:00
- Added noise api support to the lua scripts
2021-09-22 09:33:51 -07:00
2021-09-19 09:57:42 -07:00
## 0.0.10 (2021-09-19)
2020-10-03 01:31:10 -07:00
2020-10-03 01:43:52 -07:00
General:
- Added `--version` and `-v` commandline option to show the current version of each application
2020-10-03 04:43:05 -07:00
- Fixed texture coordinate indices for multi layer obj exports
2020-10-04 04:35:23 -07:00
- Improved magicavoxel transform support for some models
2020-10-07 13:24:56 -07:00
- Fixed magicavoxel x-axis handling
2021-07-29 12:04:48 -07:00
- Support newer versions of vxm and vxr
2021-04-15 14:23:02 -07:00
- Fixed bug in file dialog which prevents you to delete characters #77
2020-10-04 04:35:23 -07:00
VoxEdit:
- Improved scene edit mode
2021-09-25 05:50:25 -07:00
- Progress on the ui conversion to dearimgui
2020-10-03 01:43:52 -07:00
2020-10-13 08:24:44 -07:00
Tools:
- Rewrote the ai debugger
2020-10-03 01:28:47 -07:00
## 0.0.9 (2020-10-03)
2020-09-30 13:42:22 -07:00
General:
2020-10-02 10:13:53 -07:00
- Fixed obj texcoord export: Sampling the borders of the texel now
- Added multi object support to obj export
2020-09-30 13:38:40 -07:00
## 0.0.8 (2020-09-30)
2020-09-15 13:20:32 -07:00
General:
- Added obj and ply export support
2020-09-17 09:16:59 -07:00
- Restructured the documentation
2020-09-30 13:38:40 -07:00
- Improved font support for imgui ui
Backend:
- Reworked ai debugging network protocol
- Optimized behaviour tree filters
2020-09-15 13:15:21 -07:00
## 0.0.7 (2020-09-15)
2020-08-04 07:22:37 -07:00
General:
- Fixed wrong-name-for-symlinks shown
2020-08-04 08:56:57 -07:00
- Added support for writing qef files
2020-08-14 12:01:59 -07:00
- Added lua script interface to generate voxels
2020-08-18 14:31:34 -07:00
- Added stacktrace support for windows
2020-09-02 12:28:22 -07:00
- Refactored module structure (split app and core)
- Optimized character animations
2020-09-15 09:26:32 -07:00
- Hot reload character animation C++ source changes in debug builds
2020-09-02 12:28:22 -07:00
- Added quaternion lua support
- Updated external dependencies
2020-09-14 14:28:01 -07:00
- Refactored lua bindings
2020-09-15 09:26:32 -07:00
- Support Chronovox-Studio files (csm)
2020-09-15 09:40:45 -07:00
- Support Nick's Voxel Model files (nvm)
2020-09-15 12:25:52 -07:00
- Support more versions of the vxm format
2020-08-14 12:01:59 -07:00
VoxEdit:
- Converted some voxel generation functions to lua
2020-09-02 12:28:22 -07:00
- Implemented new voxel generator scripts
2020-08-04 07:22:37 -07:00
2020-08-02 02:00:08 -07:00
## 0.0.6 (2020-08-02)
General:
- Fixed gamma cvar usage
- Enable vsync by default
- Updated external dependencies
- Activated OpenCL in a few tools
2020-08-02 13:57:30 -07:00
- Added symlink support to virtual filesystem
2020-07-26 07:18:21 -07:00
VoxEdit:
- Fixed loading palette lua script with material definitions
2020-07-26 13:53:54 -07:00
- Fixed error in resetting mirror axis
- Fixed noise generation
- Reduced palette widget size
2020-08-02 02:00:08 -07:00
- Fixed palette widget being invisible on some dpi scales
2020-07-26 07:18:21 -07:00
2020-07-26 06:58:42 -07:00
## 0.0.5 (2020-07-26)
2020-07-14 11:36:55 -07:00
Client:
- Fixed movement
Server:
- Fixed visibility check
2020-07-17 11:32:54 -07:00
- Fixed segfault while removing npcs
2020-07-14 11:36:55 -07:00
2020-07-12 09:25:31 -07:00
VoxEdit:
- Started to add scene mode edit support (move volumes)
VoxConvert:
2020-06-07 01:55:13 -07:00
- Support different palette files (cvar `palette`)
2020-06-12 13:15:35 -07:00
- Support writing outside the registered application paths
- Allow to overwrite existing files
General:
2020-06-12 13:15:35 -07:00
- Switched to qb as default volume format
- Improved scene graph support for Magicavoxel vox files
- Fixed invisible voxels for qb and qbt (Qubicle) volume format
- Support automatic loading different volume formats for assets
- Support Command&Conquer vxl files
- Support Ace of Spades map files (vxl)
2020-07-26 00:49:19 -07:00
- Support Qubicle exchange format (qef)
- Perform mesh extraction in dedicated threads for simple volume rendering
2020-07-12 09:25:31 -07:00
- Improved gizmo rendering and translation support
- Fixed memory leaks on shutdown
- Improved profiling support via tracy
## 0.0.4 (2020-06-07)
General:
2020-05-17 11:37:00 -07:00
- Added support for writing binvox files
2020-05-25 08:38:53 -07:00
- Added support for reading kvx (Build-Engine) and kv6 (SLAB6) voxel volumes
2020-06-07 01:27:17 -07:00
- Performed some AFL hardening on voxel format code
- Don't execute keybindings if the console is active
- Added basic shader storage buffer support
- Reduced voxel vertex size from 16 to 8 bytes
- Apply checkerboard pattern to water surface
- Improved tracy profiling support
- A few highdpi fixes
Server:
2020-06-07 01:27:17 -07:00
- Allow to specify the database port
- Fixed loading database chunks
VoxEdit:
2020-06-07 01:27:17 -07:00
- Added `scale` console command to produce LODs
VoxConvert:
2020-06-07 01:27:17 -07:00
- Added ability to merge all layers into one
2020-05-21 10:32:28 -07:00
## 0.0.3 (2020-05-17)
Assets:
2020-05-06 12:36:25 -07:00
2020-05-10 03:17:07 -07:00
- Added music tracks
- Updated and added some new voxel models
VoxEdit:
2020-05-10 03:17:07 -07:00
- Made some commands available to the ui
- Tweak `thicken` command
- Updated default tree generation ui values
2020-05-17 09:23:36 -07:00
- Save layers to all supported formats
- Fixed tree generation issue for some tree types
- Changed default reference position to be at the center bottom
- Reduced max supported volume size
2020-05-10 03:17:07 -07:00
General:
2020-05-10 01:47:47 -07:00
- Print stacktraces on asserts
- Improved tree generation (mainly used in voxedit)
- Fixed a few asserts in debug mode for the microsoft stl
2020-05-13 15:05:31 -07:00
- Added debian package support
- Fixed a few undefined behaviour issues and integer overflows that could lead to problems
- Reorganized some modules to speed up compilation and linking times
- Improved audio support
- Fixed timing issues
2020-05-17 09:23:36 -07:00
- Fixed invalid GL states after deleting objects
VoxConvert:
2020-05-17 09:23:36 -07:00
- Added a new tool to convert different voxel volumes between supported formats
Currently supported are cub (CubeWorld), vox (MagicaVoxel), vmx (VoxEdit Sandbox), binvox
and qb/qbt (Qubicle)
2020-05-13 15:05:31 -07:00
Client:
2020-05-13 15:05:31 -07:00
- Added footstep and ambience sounds
2020-05-06 12:36:25 -07:00
## 0.0.2 (2020-05-06)
VoxEdit:
2020-02-17 14:37:56 -08:00
- Static linked VC++ Runtime
2020-05-03 14:51:00 -07:00
- Extract voxels by color into own layers
- Updated tree and noise windows
- Implemented `thicken` console command
- Escape abort modifier action
2020-05-06 12:36:25 -07:00
- Added L-System panel
2020-02-17 14:37:56 -08:00
General:
2020-02-17 14:37:56 -08:00
- Fixed binvox header parsing
- Improved compilation speed
- Fixed compile errors with locally installed glm 0.9.9
- Fixed setup-documentation errors
2020-03-09 23:50:41 -07:00
- Fixed shader pipeline rebuilds if included shader files were modified
2020-05-03 14:51:00 -07:00
- Improved palm tree generator
- Optimized mesh extraction for the world (streaming volumes)
- Added new voxel models
- (Re-)added Tracy profiler support and removed own imgui-based implementation
- Fixed writing of key bindings
- Improved compile speed and further removed the STL from a lot of places
- Updated all dependencies to their latest version
Server/Client:
2020-05-03 14:51:00 -07:00
- Added DBChunkPersister
- Built-in HTTP server to download the chunks
- Replaced ui for the client
2020-03-09 23:50:41 -07:00
Voxel rendering
2020-03-09 23:50:41 -07:00
- Implemented reflection for water surfaces
- Apply checkerboard pattern to voxel surfaces
2020-05-03 14:51:00 -07:00
- Up-scaling effect for new voxel chunks while they pop in
- Optimized rendering by not using one giant vbo
2020-02-17 14:37:56 -08:00
## 0.0.1 "Initial Release" (2020-02-08)
VoxEdit:
2020-02-17 14:37:56 -08:00
- initial release