CHANGELOG: updated changelog

master
Martin Gerhardy 2020-05-03 23:51:00 +02:00
parent 2c16e6bb91
commit 383bd392e4
1 changed files with 18 additions and 0 deletions

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@ -4,6 +4,10 @@ A more detailed changelog can be found at: https://github.com/mgerhardy/engine/c
VoxEdit:
- Static linked VC++ Runtime
- Extract voxels by color into own layers
- Updated tree and noise windows
- Implemented `thicken` console command
- Escape abort modifier action
General:
- Fixed binvox header parsing
@ -11,10 +15,24 @@ A more detailed changelog can be found at: https://github.com/mgerhardy/engine/c
- Fixed compile errors with locally installed glm 0.9.9
- Fixed setup-documentation errors
- Fixed shader pipeline rebuilds if included shader files were modified
- Improved palm tree generator
- Optimized mesh extraction for the world (streaming volumes)
- Added new voxel models
- (Re-)added Tracy profiler support and removed own imgui-based implementation
- Fixed writing of key bindings
- Improved compile speed and further removed the STL from a lot of places
- Updated all dependencies to their latest version
Server/Client:
- Added DBChunkPersister
- Built-in HTTP server to download the chunks
- Replaced ui for the client
Voxel rendering
- Implemented reflection for water surfaces
- Apply checkerboard pattern to voxel surfaces
- Up-scaling effect for new voxel chunks while they pop in
- Optimized rendering by not using one giant vbo
#### 0.0.1 "Initial Release" (2020-02-08)