add sound

master^2
Tai @ Flex 2016-12-14 19:49:04 +00:00
parent 8111c80615
commit 4bbc146d2a
2 changed files with 8 additions and 6 deletions

View File

@ -5,7 +5,9 @@ mobs:register_mob("penguin:penguin", {
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 2, damage = 2,
hp_min = 5, hp_max = 15, armor = 200, hp_min = 5,
hp_max = 15,
armor = 200,
collisionbox = {-0.25, -0.4, -0.25, 0.25, 0.3, 0.25}, collisionbox = {-0.25, -0.4, -0.25, 0.25, 0.3, 0.25},
visual = "mesh", visual = "mesh",
mesh = "mobs_penguin.b3d", mesh = "mobs_penguin.b3d",
@ -16,16 +18,16 @@ mobs:register_mob("penguin:penguin", {
blood_texture = "mobs_blood.png", blood_texture = "mobs_blood.png",
visual_size = {x=8,y=8}, visual_size = {x=8,y=8},
makes_footstep_sound = true, makes_footstep_sound = true,
-- sounds = { sounds = {
-- random = "mobs_sheep", random = "penguin_chirrup",
-- }, },
-- speed and jump -- speed and jump
walk_velocity = 1, walk_velocity = 1,
run_velocity = 2, run_velocity = 2,
jump = true, jump = true,
jump_height = 1, jump_height = 1,
stepheight = 1.1, stepheight = 1.1,
floats = 1, floats = 1,
-- drops raw meat when dead -- drops raw meat when dead
drops = { drops = {
{name = "mobs:meat_raw", {name = "mobs:meat_raw",

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sounds/penguin_chirrup.ogg Normal file

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