fixed jump height, and tweaked texture.

master
NathanSalapat 2016-12-14 10:54:15 -06:00
parent 0f939d9304
commit 8111c80615
2 changed files with 3 additions and 1 deletions

View File

@ -6,7 +6,7 @@ mobs:register_mob("penguin:penguin", {
attack_type = "dogfight",
damage = 2,
hp_min = 5, hp_max = 15, armor = 200,
collisionbox = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25},
collisionbox = {-0.25, -0.4, -0.25, 0.25, 0.3, 0.25},
visual = "mesh",
mesh = "mobs_penguin.b3d",
drawtype = "front",
@ -23,7 +23,9 @@ mobs:register_mob("penguin:penguin", {
walk_velocity = 1,
run_velocity = 2,
jump = true,
jump_height = 1,
stepheight = 1.1,
floats = 1,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw",

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