first commit
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 4.5 KiB |
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mg_name = valleys
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Rather than having multiple mods that are all adding similar things, it makes sense to have single mods that have all the different things added into them.
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My idea for mods would be something along the lines of this.
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Animals: all the animals, monsters, tamable and not.
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Armor: basically just 3d_armor, but changed to be more realistic
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Soils: different types of soils for the different biomes.
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Farming: This would mostly just be an API
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Furniture: Things to beautify your house with.
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Food: This would include raw and cooked foods, and the yeilds of plants
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Hunger: hunger, thirst, and illnesses should all work together.
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Machines: Most machines should go here, really anything that has a formspec.
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Mobs: just the mob api.
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Ores: all the minerals that can be found in the ground
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Plants: All plants, trees, shrubs, veggies, grasses, etc.
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Space: all the nodes needed for the spawn location building.
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Storage: Chests, bottles, cups, buckets, etc.
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Tools: All tools, weapons, etc.
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--Privs
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--Commands
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minetest.register_chatcommand("msg", {
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params = "<name> <message>",
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description = "Send a private message",
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privs = {msg=true},
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func = function(name, param)
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local sendto, message = param:match("^(%S+)%s(.+)$")
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if not sendto then
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return false, "Invalid usage, see /help msg."
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end
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if not core.get_player_by_name(sendto) then
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return false, "The player " .. sendto
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.. " is not online."
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end
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core.log("action", "PM from " .. name .. " to " .. sendto
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.. ": " .. message)
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core.chat_send_player(sendto, "PM from " .. name .. ": "
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.. message)
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return true, "Message sent."
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end,
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})
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Authors of source code
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----------------------
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Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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With a few tweaks by Nathan Salapat
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-----Media-----
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MirceaKitsune (CC BY-SA 3.0):
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character.x
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Jordach (CC BY-SA 3.0):
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character.png
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@ -0,0 +1,196 @@
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gamer = {}
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-- GUI related stuff
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gamer.gui_bg = 'bgcolor[#080808BB;true]'
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gamer.gui_bg_img = 'background[5,5;1,1;gui_formbg.png;true]'
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gamer.gui_slots = 'listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]'
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function gamer.get_hotbar_bg(x,y)
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local out = ''
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for i=0,7,1 do
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out = out ..'image['..x+i..','..y..';1,1;gui_hb_bg.png]'
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end
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return out
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end
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gamer.gui_survival_form = 'size[8,8.5]'..
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gamer.gui_bg..
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gamer.gui_bg_img..
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gamer.gui_slots..
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'list[current_player;main;0,4.25;8,1;]'..
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'list[current_player;main;0,5.5;8,3;8]'..
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'list[current_player;craft;1.75,0.5;3,3;]'..
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'list[current_player;craftpreview;5.75,1.5;1,1;]'..
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'image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]'..
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'listring[current_player;main]'..
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'listring[current_player;craft]'..
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gamer.get_hotbar_bg(0,4.25)
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minetest.register_item(':', {
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type = 'none',
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wield_image = 'wieldhand.png',
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wield_scale = {x=1,y=1,z=2.5},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
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snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
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oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0},
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cracky = {times={[3]=0.40}, uses=0, maxlevel=1}
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},
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damage_groups = {fleshy=1},
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}
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})
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gamer.registered_player_models = { }
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-- Local for speed.
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local models = gamer.registered_player_models
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function gamer.player_register_model(name, def)
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models[name] = def
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end
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-- Default player appearance
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gamer.player_register_model('gamer_model.b3d', {
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animation_speed = 30,
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textures = {'gamer_skin.png', },
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animations = {
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-- Standard animations.
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stand = { x= 0, y= 79, },
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lay = { x=162, y=166, },
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walk = { x=168, y=187, },
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mine = { x=189, y=198, },
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walk_mine = { x=200, y=219, },
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sit = { x= 81, y=160, },
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},
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})
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-- Player stats and animations
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local player_model = {}
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local player_textures = {}
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local player_anim = {}
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local player_sneak = {}
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gamer.player_attached = {}
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function gamer.player_get_animation(player)
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local name = player:get_player_name()
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return {
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model = player_model[name],
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textures = player_textures[name],
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animation = player_anim[name],
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}
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end
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-- Called when a player's appearance needs to be updated
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function gamer.player_set_model(player, model_name)
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local name = player:get_player_name()
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local model = models[model_name]
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if model then
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if player_model[name] == model_name then
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return
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end
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player:set_properties({
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mesh = model_name,
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textures = player_textures[name] or model.textures,
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visual = 'mesh',
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visual_size = model.visual_size or {x=1, y=1},
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})
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gamer.player_set_animation(player, 'stand')
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else
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player:set_properties({
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textures = { 'player.png', 'player_back.png', },
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visual = 'upright_sprite',
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})
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end
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player_model[name] = model_name
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end
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function gamer.player_set_textures(player, textures)
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local name = player:get_player_name()
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player_textures[name] = textures
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player:set_properties({textures = textures,})
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end
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function gamer.player_set_animation(player, anim_name, speed)
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local name = player:get_player_name()
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if player_anim[name] == anim_name then
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return
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end
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local model = player_model[name] and models[player_model[name]]
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if not (model and model.animations[anim_name]) then
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return
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end
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local anim = model.animations[anim_name]
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player_anim[name] = anim_name
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player:set_animation(anim, speed or model.animation_speed, animation_blend)
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end
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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gamer.player_attached[player:get_player_name()] = false
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gamer.player_set_model(player, 'gamer_model.b3d')
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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-- set GUI
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if not minetest.setting_getbool('creative_mode') then
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player:set_inventory_formspec(gamer.gui_survival_form)
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end
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player:hud_set_hotbar_image('gui_hotbar.png')
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player:hud_set_hotbar_selected_image('gui_hotbar_selected.png')
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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player_model[name] = nil
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player_anim[name] = nil
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player_textures[name] = nil
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end)
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-- Localize for better performance.
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local player_set_animation = gamer.player_set_animation
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local player_attached = gamer.player_attached
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-- Check each player and apply animations
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local model_name = player_model[name]
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local model = model_name and models[model_name]
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if model and not player_attached[name] then
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local controls = player:get_player_control()
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local walking = false
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local animation_speed_mod = model.animation_speed or 30
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-- Determine if the player is walking
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if controls.up or controls.down or controls.left or controls.right then
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walking = true
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end
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-- Determine if the player is sneaking, and reduce animation speed if so
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if controls.sneak then
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animation_speed_mod = animation_speed_mod / 2
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end
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-- Apply animations based on what the player is doing
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if player:get_hp() == 0 then
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player_set_animation(player, 'lay')
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elseif walking then
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if player_sneak[name] ~= controls.sneak then
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player_anim[name] = nil
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player_sneak[name] = controls.sneak
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end
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if controls.LMB then
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player_set_animation(player, 'walk_mine', animation_speed_mod)
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else
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player_set_animation(player, 'walk', animation_speed_mod)
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end
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elseif controls.LMB then
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player_set_animation(player, 'mine')
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else
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player_set_animation(player, 'stand', animation_speed_mod)
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end
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end
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end
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end)
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After Width: | Height: | Size: 680 B |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 390 B |
After Width: | Height: | Size: 458 B |
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@ -0,0 +1,2 @@
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dofile(minetest.get_modpath('ground')..'/nodes.lua')
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dofile(minetest.get_modpath('ground')..'/mapgen.lua')
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@ -0,0 +1,54 @@
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minetest.register_alias('mapgen_stone', 'ground:stone')
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minetest.register_alias('mapgen_dirt', 'ground:dirt')
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minetest.register_alias('mapgen_dirt_with_grass', 'ground:dirt_with_grass')
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minetest.register_alias('mapgen_sand', 'ground:sand')
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minetest.register_alias('mapgen_water_source', 'ground:water_source')
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minetest.register_alias('mapgen_river_water_source', 'ground:water_source')
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minetest.register_alias('mapgen_lava_source', 'default:lava_source')
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minetest.register_alias('mapgen_gravel', 'default:gravel')
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minetest.register_alias('mapgen_desert_stone', 'default:desert_stone')
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minetest.register_alias('mapgen_desert_sand', 'default:desert_sand')
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minetest.register_alias('mapgen_dirt_with_snow', 'default:dirt_with_snow')
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minetest.register_alias('mapgen_snowblock', 'default:snowblock')
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minetest.register_alias('mapgen_snow', 'default:snow')
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minetest.register_alias('mapgen_ice', 'default:ice')
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minetest.register_alias('mapgen_sandstone', 'default:sandstone')
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-- Flora
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minetest.register_alias('mapgen_tree', 'default:tree')
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minetest.register_alias('mapgen_leaves', 'default:leaves')
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minetest.register_alias('mapgen_apple', 'default:apple')
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minetest.register_alias('mapgen_jungletree', 'default:jungletree')
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minetest.register_alias('mapgen_jungleleaves', 'default:jungleleaves')
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minetest.register_alias('mapgen_junglegrass', 'default:junglegrass')
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minetest.register_alias('mapgen_pine_tree', 'default:pine_tree')
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minetest.register_alias('mapgen_pine_needles', 'default:pine_needles')
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-- Dungeons
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minetest.register_alias('mapgen_cobble', 'ground:cobble')
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minetest.register_alias('mapgen_stair_cobble', 'stairs:stair_cobble')
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minetest.register_alias('mapgen_mossycobble', 'default:mossycobble')
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minetest.register_alias('mapgen_sandstonebrick', 'default:sandstonebrick')
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minetest.register_alias('mapgen_stair_sandstonebrick', 'stairs:stair_sandstonebrick')
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minetest.register_biome({
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name = 'grassland',
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--node_dust = '',
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node_top = 'ground:dirt_with_grass',
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depth_top = 1,
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node_filler = 'ground:dirt',
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depth_filler = 6,
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--node_stone = '',
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--node_water_top = '',
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--depth_water_top = ,
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--node_water = '',
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--node_river_water = '',
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node_riverbed = 'ground:sand',
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depth_riverbed = 2,
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y_min = 6,
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y_max = 15,
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heat_point = 50,
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humidity_point = 35,
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})
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@ -0,0 +1,112 @@
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minetest.register_node('ground:stone', {
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description = 'Stone',
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tiles = {'ground_stone.png'},
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groups = {cracky=3, stone=1},
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drop = 'ground:cobble',
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})
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minetest.register_node('ground:cobble', {
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description = 'Cobblestone',
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tiles = {'ground_cobble.png'},
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groups = {cracky=3, stone=1},
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})
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minetest.register_node('ground:dirt', {
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description = 'Dirt',
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tiles = {'ground_dirt.png'},
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groups = {crumbly = 3},
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})
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minetest.register_node('ground:dirt_with_grass', {
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description = 'Dirt with Grass',
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tiles = {'ground_grass.png', 'ground_dirt.png',
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{name = 'ground_dirt.png^ground_grass_overlay.png',
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
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drop = 'ground:dirt',
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})
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minetest.register_node('ground:sand', {
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description = 'Sand',
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tiles = {'ground_sand.png'},
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groups = {crumbly = 3, falling_node = 1},
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})
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minetest.register_node('ground:water_source', {
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description = 'Water Source',
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drawtype = 'liquid',
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tiles = {
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{
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name = 'ground_water_source_animated.png',
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animation = {
|
||||||
|
type = 'vertical_frames',
|
||||||
|
aspect_w = 32,
|
||||||
|
aspect_h = 32,
|
||||||
|
length = 2.0,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
alpha = 160,
|
||||||
|
paramtype = 'light',
|
||||||
|
walkable = false,
|
||||||
|
pointable = false,
|
||||||
|
diggable = false,
|
||||||
|
buildable_to = true,
|
||||||
|
is_ground_content = false,
|
||||||
|
drop = '',
|
||||||
|
drowning = 1,
|
||||||
|
liquidtype = 'source',
|
||||||
|
liquid_alternative_flowing = 'ground:water_flowing',
|
||||||
|
liquid_alternative_source = 'ground:water_source',
|
||||||
|
liquid_viscosity = 1,
|
||||||
|
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
|
||||||
|
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node('ground:water_flowing', {
|
||||||
|
description = 'Flowing Water',
|
||||||
|
drawtype = 'flowingliquid',
|
||||||
|
tiles = {'ground_water.png'},
|
||||||
|
special_tiles = {
|
||||||
|
{
|
||||||
|
name = 'ground_water_source_animated.png',
|
||||||
|
backface_culling = false,
|
||||||
|
animation = {
|
||||||
|
type = 'vertical_frames',
|
||||||
|
aspect_w = 32,
|
||||||
|
aspect_h = 32,
|
||||||
|
length = 0.8,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name = 'ground_water_source_animated.png',
|
||||||
|
backface_culling = true,
|
||||||
|
animation = {
|
||||||
|
type = 'vertical_frames',
|
||||||
|
aspect_w = 32,
|
||||||
|
aspect_h = 32,
|
||||||
|
length = 0.8,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
alpha = 160,
|
||||||
|
paramtype = 'light',
|
||||||
|
paramtype2 = 'flowingliquid',
|
||||||
|
walkable = false,
|
||||||
|
pointable = false,
|
||||||
|
diggable = false,
|
||||||
|
buildable_to = true,
|
||||||
|
is_ground_content = false,
|
||||||
|
drop = '',
|
||||||
|
drowning = 1,
|
||||||
|
liquidtype = 'flowing',
|
||||||
|
liquid_alternative_flowing = 'ground:water_flowing',
|
||||||
|
liquid_alternative_source = 'ground:water_source',
|
||||||
|
liquid_viscosity = 1,
|
||||||
|
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
|
||||||
|
groups = {water = 3, liquid = 3, puts_out_fire = 1,
|
||||||
|
not_in_creative_inventory = 1, cools_lava = 1},
|
||||||
|
-- sounds = default.node_sound_water_defaults(),
|
||||||
|
})
|
After Width: | Height: | Size: 257 B |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 3.3 KiB |
|
@ -0,0 +1,3 @@
|
||||||
|
dofile(minetest.get_modpath('metals')..'/nodes.lua')
|
||||||
|
dofile(minetest.get_modpath('metals')..'/mapgen.lua')
|
||||||
|
dofile(minetest.get_modpath('metals')..'/items.lua')
|
|
@ -0,0 +1,4 @@
|
||||||
|
minetest.register_craftitem("metals:iron_lump", {
|
||||||
|
description = "Iron Lump",
|
||||||
|
inventory_image = "metals_iron_lump.png",
|
||||||
|
})
|
|
@ -0,0 +1,21 @@
|
||||||
|
minetest.register_ore({
|
||||||
|
ore_type = 'scatter',
|
||||||
|
ore = 'metals:stone_with_iron',
|
||||||
|
wherein = 'ground:stone',
|
||||||
|
clust_scarcity = 8 * 8 * 8,
|
||||||
|
clust_num_ores = 12,
|
||||||
|
clust_size = 3,
|
||||||
|
y_min = -31000,
|
||||||
|
y_max = 0,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_ore({
|
||||||
|
ore_type = 'scatter',
|
||||||
|
ore = 'metals:stone_with_iron2',
|
||||||
|
wherein = 'metals:stone_with_iron',
|
||||||
|
clust_scarcity = 4 * 4 * 4,
|
||||||
|
clust_num_ores = 12,
|
||||||
|
clust_size = 3,
|
||||||
|
y_min = -31000,
|
||||||
|
y_max = -50,
|
||||||
|
})
|
|
@ -0,0 +1,25 @@
|
||||||
|
minetest.register_node('metals:stone_with_iron', {
|
||||||
|
description = 'Stone with Iron',
|
||||||
|
tiles = {'ground_stone.png^metals_iron_ore.png'},
|
||||||
|
groups = {cracky=3, stone=1},
|
||||||
|
drop = 'metals:iron_lump',
|
||||||
|
-- sounds = default.node_sound_stone_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node('metals:stone_with_iron2', {
|
||||||
|
description = 'Stone with Iron',
|
||||||
|
tiles = {'ground_stone.png^metals_iron_ore2.png'},
|
||||||
|
groups = {cracky=3, stone=1},
|
||||||
|
drop = {
|
||||||
|
items = {
|
||||||
|
{
|
||||||
|
items = {'metals:iron_lump 3'},
|
||||||
|
rarity = 6,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
items = {'metals:iron_lump 2'},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
-- sounds = default.node_sound_stone_defaults(),
|
||||||
|
})
|
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 1019 B |
After Width: | Height: | Size: 1.4 KiB |