197 lines
5.6 KiB
Lua
197 lines
5.6 KiB
Lua
gamer = {}
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-- GUI related stuff
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gamer.gui_bg = 'bgcolor[#080808BB;true]'
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gamer.gui_bg_img = 'background[5,5;1,1;gui_formbg.png;true]'
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gamer.gui_slots = 'listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]'
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function gamer.get_hotbar_bg(x,y)
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local out = ''
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for i=0,7,1 do
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out = out ..'image['..x+i..','..y..';1,1;gui_hb_bg.png]'
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end
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return out
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end
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gamer.gui_survival_form = 'size[8,8.5]'..
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gamer.gui_bg..
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gamer.gui_bg_img..
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gamer.gui_slots..
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'list[current_player;main;0,4.25;8,1;]'..
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'list[current_player;main;0,5.5;8,3;8]'..
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'list[current_player;craft;1.75,0.5;3,3;]'..
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'list[current_player;craftpreview;5.75,1.5;1,1;]'..
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'image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]'..
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'listring[current_player;main]'..
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'listring[current_player;craft]'..
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gamer.get_hotbar_bg(0,4.25)
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minetest.register_item(':', {
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type = 'none',
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wield_image = 'wieldhand.png',
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wield_scale = {x=1,y=1,z=2.5},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
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snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
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oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0},
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cracky = {times={[3]=0.40}, uses=0, maxlevel=1}
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},
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damage_groups = {fleshy=1},
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}
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})
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gamer.registered_player_models = { }
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-- Local for speed.
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local models = gamer.registered_player_models
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function gamer.player_register_model(name, def)
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models[name] = def
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end
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-- Default player appearance
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gamer.player_register_model('gamer_model.b3d', {
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animation_speed = 30,
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textures = {'gamer_skin.png', },
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animations = {
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-- Standard animations.
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stand = { x= 0, y= 79, },
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lay = { x=162, y=166, },
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walk = { x=168, y=187, },
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mine = { x=189, y=198, },
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walk_mine = { x=200, y=219, },
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sit = { x= 81, y=160, },
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},
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})
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-- Player stats and animations
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local player_model = {}
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local player_textures = {}
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local player_anim = {}
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local player_sneak = {}
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gamer.player_attached = {}
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function gamer.player_get_animation(player)
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local name = player:get_player_name()
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return {
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model = player_model[name],
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textures = player_textures[name],
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animation = player_anim[name],
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}
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end
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-- Called when a player's appearance needs to be updated
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function gamer.player_set_model(player, model_name)
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local name = player:get_player_name()
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local model = models[model_name]
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if model then
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if player_model[name] == model_name then
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return
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end
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player:set_properties({
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mesh = model_name,
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textures = player_textures[name] or model.textures,
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visual = 'mesh',
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visual_size = model.visual_size or {x=1, y=1},
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})
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gamer.player_set_animation(player, 'stand')
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else
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player:set_properties({
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textures = { 'player.png', 'player_back.png', },
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visual = 'upright_sprite',
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})
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end
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player_model[name] = model_name
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end
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function gamer.player_set_textures(player, textures)
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local name = player:get_player_name()
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player_textures[name] = textures
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player:set_properties({textures = textures,})
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end
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function gamer.player_set_animation(player, anim_name, speed)
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local name = player:get_player_name()
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if player_anim[name] == anim_name then
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return
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end
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local model = player_model[name] and models[player_model[name]]
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if not (model and model.animations[anim_name]) then
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return
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end
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local anim = model.animations[anim_name]
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player_anim[name] = anim_name
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player:set_animation(anim, speed or model.animation_speed, animation_blend)
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end
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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gamer.player_attached[player:get_player_name()] = false
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gamer.player_set_model(player, 'gamer_model.b3d')
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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-- set GUI
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if not minetest.setting_getbool('creative_mode') then
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player:set_inventory_formspec(gamer.gui_survival_form)
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end
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player:hud_set_hotbar_image('gui_hotbar.png')
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player:hud_set_hotbar_selected_image('gui_hotbar_selected.png')
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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player_model[name] = nil
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player_anim[name] = nil
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player_textures[name] = nil
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end)
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-- Localize for better performance.
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local player_set_animation = gamer.player_set_animation
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local player_attached = gamer.player_attached
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-- Check each player and apply animations
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local model_name = player_model[name]
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local model = model_name and models[model_name]
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if model and not player_attached[name] then
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local controls = player:get_player_control()
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local walking = false
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local animation_speed_mod = model.animation_speed or 30
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-- Determine if the player is walking
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if controls.up or controls.down or controls.left or controls.right then
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walking = true
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end
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-- Determine if the player is sneaking, and reduce animation speed if so
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if controls.sneak then
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animation_speed_mod = animation_speed_mod / 2
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end
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-- Apply animations based on what the player is doing
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if player:get_hp() == 0 then
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player_set_animation(player, 'lay')
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elseif walking then
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if player_sneak[name] ~= controls.sneak then
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player_anim[name] = nil
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player_sneak[name] = controls.sneak
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end
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if controls.LMB then
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player_set_animation(player, 'walk_mine', animation_speed_mod)
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else
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player_set_animation(player, 'walk', animation_speed_mod)
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end
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elseif controls.LMB then
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player_set_animation(player, 'mine')
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else
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player_set_animation(player, 'stand', animation_speed_mod)
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end
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end
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end
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end)
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