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5 Commits
083161e570
...
6ce3fb040c
Author | SHA1 | Date |
---|---|---|
Nathan Salapat | 6ce3fb040c | |
NathanSalapat | 46490be39e | |
NathanSalapat | 73996d7571 | |
NathanSalapat | 06d167a175 | |
NathanSalapat | 3e123fcef9 |
42
big.lua
42
big.lua
|
@ -1,35 +1,37 @@
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mobs:register_mob("scorpion:big", {
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type = "monster",
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mobs:register_mob('scorpion:big', {
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type = 'monster',
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passive = false,
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attack_type = "dogfight",
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attack_type = 'dogfight',
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damage = 15,
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hp_min = 50, hp_max = 100, armor = 30,
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collisionbox = {-1.2, -.6, -1, 1.2, 0.6, 1},
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visual = "mesh",
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mesh = "scorpion.b3d",
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drawtype = "front",
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visual = 'mesh',
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mesh = 'scorpion.b3d',
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drawtype = 'front',
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textures = {
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{"scorpion_red.png"},
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{"scorpion_green.png"},
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{'scorpion_red.png'},
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{'scorpion_green.png'},
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{'scorpion_tan.png'},
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},
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blood_texture = "mobs_blood.png",
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blood_texture = 'mobs_blood.png',
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visual_size = {x=13,y=13},
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makes_footstep_sound = true,
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sounds = {
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war_cry = "scorpion_squeak",
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war_cry = 'scorpion_squeak',
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},
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walk_velocity = .5,
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run_velocity = 2,
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jump = true,
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stepheight = 2.2,
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reach = 4,
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view_range = 4,
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view_range = 8,
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fear_height = 5,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 5, max = 20},
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{name = 'mobs:meat_raw', chance = 1, min = 5, max = 20},
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{name = 'scorpion:shell', chance = 1, min = 5, max = 20},
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},
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water_damage = 1,
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lava_damage = 20,
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water_damage = 2,
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lava_damage = 60,
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light_damage = 0,
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animation = {
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speed_normal = 15, speed_run = 15,
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@ -42,5 +44,13 @@ mobs:register_mob("scorpion:big", {
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},
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})
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mobs:register_spawn("scorpion:big", {"default:desert_sand"}, 20, 0, 1000, 5, 31000)
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mobs:register_egg("scorpion:big", "Big Scorpion", "default_grass.png", 1)
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mobs:spawn({
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name = 'scorpion:big',
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nodes = {'default:desert_sand'},
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max_light = 14,
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min_height = -10,
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max_height = 150,
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interval = 45,
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chance = 5000,
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active_object_count = 5,
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})
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90
boss.lua
90
boss.lua
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@ -1,38 +1,40 @@
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mobs:register_mob("scorpion:boss", {
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type = "monster",
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mobs:register_mob('scorpion:boss', {
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type = 'monster',
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passive = false,
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attack_type = "dogfight",
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damage = 20,
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attack_type = 'dogfight',
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damage = 2,
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hp_min = 75, hp_max = 175, armor = 20,
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collisionbox = {-1, -0.95, -1, 1, .35, 1},
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visual = "mesh",
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mesh = "scorpion.b3d",
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drawtype = "front",
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visual = 'mesh',
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mesh = 'scorpion.b3d',
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drawtype = 'front',
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textures = {
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{"scorpion_red.png^scorpion_armor.png"},
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{"scorpion_green.png^scorpion_armor.png"},
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{'scorpion_red.png^scorpion_armor.png'},
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{'scorpion_green.png^scorpion_armor.png'},
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{'scorpion_tan.png^scorpion_armor.png'},
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},
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blood_texture = "mobs_blood.png",
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blood_texture = 'mobs_blood.png',
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visual_size = {x=20,y=20},
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makes_footstep_sound = true,
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sounds = {
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war_cry = "scorpion_squeak",
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war_cry = 'scorpion_squeak',
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},
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walk_velocity = 3,
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run_velocity = 7,
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jump = true,
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stepheight = 3,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 5, max = 15},
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{name = "default:diamondblock", chance = 3, min = 4, max = 15},
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{name = "default:mese", chance = 3, min = 4, max = 15},
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{name = "default:steel_ingot", chance = 2, min = 10, max = 40},
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{name = 'mobs:meat_raw', chance = 1, min = 5, max = 15},
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{name = 'default:diamondblock', chance = 3, min = 4, max = 15},
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{name = 'default:mese', chance = 3, min = 4, max = 15},
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{name = 'default:steel_ingot', chance = 2, min = 10, max = 40},
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{name = 'scorpion:shell', chance = 1, min = 20, max = 100},
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},
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water_damage = 1,
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lava_damage = 20,
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water_damage = 20,
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lava_damage = 60,
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light_damage = 0,
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reach = 5,
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view_range = 10,
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view_range = 12,
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fear_height = 9,
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animation = {
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speed_normal = 15, speed_run = 15,
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@ -45,15 +47,57 @@ mobs:register_mob("scorpion:boss", {
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},
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custom_attack = function(self)
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local random_number = math.random(0,8)
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local random_number = math.random(20)
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print (random_number)
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if random_number == 3 then
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if random_number < 5 then
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local s = self.object:get_pos()
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local pos1 = {x=s.x+math.random(-3,3), y=s.y, z=s.z+math.random(-3,3)}
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minetest.add_entity(pos1, "scorpion:little")
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minetest.add_entity(pos1, 'scorpion:little')
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elseif random_number == 16 then
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local s = self.object:get_pos()
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local pos1 = {x=s.x+math.random(-3,3), y=s.y, z=s.z+math.random(-3,3)}
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minetest.add_entity(pos1, 'scorpion:big')
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end
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end,
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on_die = function(self)
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local random_number = math.random(0,2)
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if random_number == 1 then
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local pos = self.object:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 4)
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for _, obj in pairs(objs) do
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if obj:is_player() then
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local pos1 = {x=pos.x+math.random(-2,2), y=pos.y, z=pos.z+math.random(-2,2)}
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local mob = minetest.add_entity(pos1, 'scorpion:pet')
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local ent2 = mob:get_luaentity()
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mob:set_properties({
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visual_size = {
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x = ent2.base_size.x / 2,
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y = ent2.base_size.y / 2
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},
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collisionbox = {
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ent2.base_colbox[1] / 2,
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ent2.base_colbox[2] / 2,
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ent2.base_colbox[3] / 2,
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ent2.base_colbox[4] / 2,
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ent2.base_colbox[5] / 2,
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ent2.base_colbox[6] / 2
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},
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})
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ent2.child = true
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end
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end
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end
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end,
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})
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mobs:register_spawn("scorpion:boss", {"default:desert_stone"}, 20, 0, 5000, 1, 31000)
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mobs:register_egg("scorpion:boss", "Boss Scorpion", "default_grass.png", 1)
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mobs:spawn({
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name = 'scorpion:boss',
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nodes = {'default:desert_stone'},
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max_light = 10,
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min_height = 0,
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max_height = 150,
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interval = 45,
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chance = 10000,
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active_object_count = 1,
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})
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8
init.lua
8
init.lua
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@ -1,7 +1,9 @@
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if mobs.mod and mobs.mod == "redo" then
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dofile(minetest.get_modpath('scorpion')..'/little.lua')
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dofile(minetest.get_modpath('scorpion')..'/big.lua')
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dofile(minetest.get_modpath('scorpion')..'/boss.lua')
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dofile(minetest.get_modpath('scorpion')..'/pet.lua')
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end
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minetest.register_craftitem('scorpion:shell', {
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description = 'Piece of insect shell',
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inventory_image = 'scorpion_shell_piece.png',
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})
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@ -0,0 +1,6 @@
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Code:
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Nathan Salapat MIT
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Media:
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Textures and Sounds
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Nathan Salapat CC by SA 3.0
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42
little.lua
42
little.lua
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@ -1,35 +1,36 @@
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mobs:register_mob("scorpion:little", {
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type = "monster",
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mobs:register_mob('scorpion:little', {
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type = 'monster',
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passive = false,
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attack_type = "dogfight",
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damage = 3,
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attack_type = 'dogfight',
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damage = 5,
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hp_min = 30, hp_max = 75, armor = 45,
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collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5},
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visual = "mesh",
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mesh = "scorpion.b3d",
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drawtype = "front",
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visual = 'mesh',
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mesh = 'scorpion.b3d',
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textures = {
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{"scorpion_red.png"},
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{"scorpion_green.png"},
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{'scorpion_red.png'},
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{'scorpion_green.png'},
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{'scorpion_tan.png'},
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},
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blood_texture = "mobs_blood.png",
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blood_texture = 'mobs_blood.png',
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visual_size = {x=7,y=7},
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makes_footstep_sound = true,
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sounds = {
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war_cry = "scorpion_squeak",
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war_cry = 'scorpion_squeak',
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},
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walk_velocity = 2,
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run_velocity = 6,
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jump = true,
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stepheight = 1.7,
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reach = 2,
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view_range = 2,
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reach = 3,
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view_range = 7,
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fear_height = 2,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 2, max = 8},
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{name = 'mobs:meat_raw', chance = 1, min = 2, max = 8},
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{name = 'scorpion:shell', chance = 1, min = 1, max = 10},
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},
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water_damage = 2,
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lava_damage = 20,
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lava_damage = 60,
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light_damage = 0,
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animation = {
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speed_normal = 45, speed_run = 90,
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@ -42,5 +43,12 @@ mobs:register_mob("scorpion:little", {
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},
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})
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mobs:register_spawn("scorpion:little", {"default:dirt_with_rainforest_litter", "default:desert_sand"}, 20, 0, 1000, 15, 31000)
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mobs:register_egg("scorpion:little", "Little Scorpion", "default_grass.png", 1)
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mobs:spawn({
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name = 'scorpion:little',
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nodes = {'default:desert_sand', 'default:dirt_with_rainforest_litter', 'default:dry_dirt_with_grass'},
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min_height = -10,
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max_height = 200,
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interval = 45,
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chance = 3000,
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active_object_count = 5,
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})
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@ -0,0 +1,131 @@
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local get_distance = function(a, b)
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local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
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return (x * x + y * y + z * z)
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end
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mobs:register_mob('scorpion:pet', {
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type = 'npc',
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passive = false,
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attack_type = 'dogfight',
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owner_loyal = true,
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pathfinding = true,
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damage = 10,
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hp_min = 30, hp_max = 75, armor = 20,
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collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5},
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visual = 'mesh',
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mesh = 'scorpion.b3d',
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textures = {
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{'scorpion_red.png^scorpion_pet.png'},
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{'scorpion_green.png^scorpion_pet.png'},
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{'scorpion_tan.png^scorpion_pet.png'},
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},
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follow = {'mobs:meat_raw', 'mobs:chicken_raw'},
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blood_texture = 'mobs_blood.png',
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visual_size = {x=8,y=8},
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makes_footstep_sound = true,
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sounds = {
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war_cry = 'scorpion_squeak',
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},
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walk_velocity = 3,
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run_velocity = 6,
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jump = true,
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stepheight = 1.7,
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reach = 4,
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view_range = 15,
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fear_height = 2,
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owner = '',
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order = 'follow',
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drops = {
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{name = 'mobs:meat_raw', chance = 1, min = 2, max = 8},
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{name = 'scorpion:shell', chance = 1, min = 5, max = 20},
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},
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water_damage = 1,
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lava_damage = 6,
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light_damage = 0,
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animation = {
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speed_normal = 45, speed_run = 90,
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stand_start = 0, stand_end = 60,
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walk_start = 150, walk_end = 210,
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run_start = 150, run_end = 210,
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punch_start = 220, punch_end = 260,
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punch2_start = 265, punch2_end = 305,
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punch3_start = 70, punch3_end = 140,
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},
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on_spawn = function(self)
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local pos = self.object:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 4)
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for _, obj in pairs(objs) do
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if obj:is_player() then
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local owner = obj:get_player_name()
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self.owner = owner
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minetest.chat_send_player(owner, "Aww, a baby scorpion think you're its parent!")
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end
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end
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return true
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end,
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on_rightclick = function(self, clicker)
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local name = clicker:get_player_name()
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if mobs:feed_tame(self, clicker, 10, false, true) then
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return
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end
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if self.owner and self.owner == name then
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if item ~= 'mobs:saddle' then
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if self.order == 'follow' then
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self.order = 'stand'
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minetest.chat_send_player(name, ('Scorpion holding ground.'))
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else
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self.order = 'follow'
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minetest.chat_send_player(name, ('Scorpion following you.'))
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end
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mobs:capture_mob(self, clicker, 20, 0, 100, false, nil)
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end
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-- detatch player
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- add saddle back to inventory
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if inv:room_for_item("main", "mobs:saddle") then
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inv:add_item("main", "mobs:saddle")
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else
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minetest.add_item(clicker:get_pos(), "mobs:saddle")
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end
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self.saddle = nil
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-- attach player
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elseif (not self.driver and not self.child and item == "mobs:saddle")
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or self.saddle then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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if not self.saddle then
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inv:remove_item("main", "mobs:saddle")
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end
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self.saddle = true
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end
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end
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end,
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on_grown = function(self)
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local owner = self.owner
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minetest.chat_send_player(owner, ('Your pet scorpion grew up!'))
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end,
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do_custom = function(self, dtime) --Thanks to IhrFussel for many ideas used in this code block.
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self.dtime = (self.dtime or 0) + dtime
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if self.dtime < 5 then
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return
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end
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self.dtime = 0
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local pet_pos = self.object:get_pos()
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local owner = minetest.get_player_by_name(self.owner) or false
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if owner then --and self.state == "walk
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local distance = get_distance(owner:getpos(), pet_pos)
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if distance > 1000 then --should teleport to player
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if self.order == 'follow' then --but only if following
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self.object:set_pos(owner:getpos())
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end
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end
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end
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end,
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})
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mobs:register_egg('scorpion:pet', 'Pet Scorpion', 'default_grass.png', 1)
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