minor updates.
parent
3e123fcef9
commit
06d167a175
37
boss.lua
37
boss.lua
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@ -2,8 +2,8 @@ mobs:register_mob('scorpion:boss', {
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type = 'monster',
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passive = false,
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attack_type = 'dogfight',
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damage = 20,
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hp_min = 75, hp_max = 175, armor = 20,
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damage = 2,
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hp_min = 7.5, hp_max = 17.5, armor = 200,
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collisionbox = {-1, -0.95, -1, 1, .35, 1},
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visual = 'mesh',
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mesh = 'scorpion.b3d',
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@ -46,7 +46,7 @@ mobs:register_mob('scorpion:boss', {
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},
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custom_attack = function(self)
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local random_number = math.random(0,8)
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local random_number = math.random(0,7)
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print (random_number)
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if random_number == 3 then
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local s = self.object:get_pos()
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@ -57,11 +57,32 @@ mobs:register_mob('scorpion:boss', {
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on_die = function(self)
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local random_number = math.random(0,10)
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if random_number == 2 then
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local s = self.object:get_pos()
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local pos1 = {x=s.x+math.random(-2,2), y=s.y, z=s.z+math.random(-2,2)}
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minetest.add_entity(pos1, 'scorpion:pet')
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end
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--if random_number == 2 then
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local pos = self.object:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 4)
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for _, obj in pairs(objs) do
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if obj:is_player() then
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local pos1 = {x=pos.x+math.random(-2,2), y=pos.y, z=pos.z+math.random(-2,2)}
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local mob = minetest.add_entity(pos1, 'scorpion:pet')
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local ent2 = mob:get_luaentity()
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mob:set_properties({
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visual_size = {
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x = ent2.base_size.x / 2,
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y = ent2.base_size.y / 2
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},
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collisionbox = {
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ent2.base_colbox[1] / 2,
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ent2.base_colbox[2] / 2,
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ent2.base_colbox[3] / 2,
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ent2.base_colbox[4] / 2,
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ent2.base_colbox[5] / 2,
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ent2.base_colbox[6] / 2
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},
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})
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ent2.child = true
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end
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end
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--end
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end,
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})
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50
pet.lua
50
pet.lua
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@ -1,8 +1,9 @@
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mobs:register_mob('scorpion:pet', {
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type = 'animal',
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type = 'npc',
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passive = false,
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attack_type = 'dogfight',
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owner_loyal = true,
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pathfinding = true,
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damage = 10,
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hp_min = 30, hp_max = 75, armor = 45,
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collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5},
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@ -10,28 +11,30 @@ mobs:register_mob('scorpion:pet', {
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mesh = 'scorpion.b3d',
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drawtype = 'front',
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textures = {
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{'scorpion_red.png'},
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{'scorpion_green.png'},
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{'scorpion_tan.png'},
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{'scorpion_red.png^scorpion_pet.png'},
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{'scorpion_green.png^scorpion_pet.png'},
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{'scorpion_tan.png^scorpion_pet.png'},
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},
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blood_texture = 'mobs_blood.png',
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visual_size = {x=7,y=7},
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visual_size = {x=8,y=8},
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makes_footstep_sound = true,
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sounds = {
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war_cry = 'scorpion_squeak',
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},
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walk_velocity = 2,
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walk_velocity = 3,
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run_velocity = 6,
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jump = true,
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stepheight = 1.7,
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reach = 4,
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view_range = 6,
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view_range = 15,
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fear_height = 2,
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ower = '',
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order = 'follow',
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drops = {
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{name = 'mobs:meat_raw', chance = 1, min = 2, max = 8},
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},
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water_damage = 2,
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lava_damage = 60,
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water_damage = 1,
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lava_damage = 6,
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light_damage = 0,
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animation = {
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speed_normal = 45, speed_run = 90,
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@ -42,6 +45,35 @@ mobs:register_mob('scorpion:pet', {
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punch2_start = 265, punch2_end = 305,
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punch3_start = 70, punch3_end = 140,
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},
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on_spawn = function(self)
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local pos = self.object:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 4)
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for _, obj in pairs(objs) do
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if obj:is_player() then
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local owner = obj:get_player_name()
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print ('owner name is '..owner)
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self.owner = owner
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end
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end
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end,
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on_rightclick = function(self, clicker)
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local name = clicker:get_player_name()
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.order = "stand"
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minetest.chat_send_player(name, ("Scorpion holding ground."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, ("Scorpion following you."))
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end
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end
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end,
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on_grown = function(self)
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print 'your pet grew up.'
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end,
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})
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mobs:register_egg('scorpion:pet', 'Pet Scorpion', 'default_grass.png', 1)
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