little tweaks

master
NathanSalapat 2020-04-12 20:36:22 -05:00
parent 06d167a175
commit 73996d7571
8 changed files with 87 additions and 26 deletions

13
big.lua
View File

@ -28,6 +28,7 @@ mobs:register_mob('scorpion:big', {
fear_height = 5, fear_height = 5,
drops = { drops = {
{name = 'mobs:meat_raw', chance = 1, min = 5, max = 20}, {name = 'mobs:meat_raw', chance = 1, min = 5, max = 20},
{name = 'scorpion:shell', chance = 1, min = 5, max = 20},
}, },
water_damage = 2, water_damage = 2,
lava_damage = 60, lava_damage = 60,
@ -43,5 +44,13 @@ mobs:register_mob('scorpion:big', {
}, },
}) })
mobs:register_spawn('scorpion:big', {'default:desert_sand'}, 10, 0, 2000, 5, 31000) mobs:spawn({
mobs:register_egg('scorpion:big', 'Big Scorpion', 'default_grass.png', 1) name = 'scorpion:big',
nodes = {'default:desert_sand'},
max_light = 14,
min_height = -10,
max_height = 150,
interval = 45,
chance = 5000,
active_object_count = 5,
})

View File

@ -3,7 +3,7 @@ mobs:register_mob('scorpion:boss', {
passive = false, passive = false,
attack_type = 'dogfight', attack_type = 'dogfight',
damage = 2, damage = 2,
hp_min = 7.5, hp_max = 17.5, armor = 200, hp_min = 75, hp_max = 175, armor = 20,
collisionbox = {-1, -0.95, -1, 1, .35, 1}, collisionbox = {-1, -0.95, -1, 1, .35, 1},
visual = 'mesh', visual = 'mesh',
mesh = 'scorpion.b3d', mesh = 'scorpion.b3d',
@ -28,6 +28,7 @@ mobs:register_mob('scorpion:boss', {
{name = 'default:diamondblock', chance = 3, min = 4, max = 15}, {name = 'default:diamondblock', chance = 3, min = 4, max = 15},
{name = 'default:mese', chance = 3, min = 4, max = 15}, {name = 'default:mese', chance = 3, min = 4, max = 15},
{name = 'default:steel_ingot', chance = 2, min = 10, max = 40}, {name = 'default:steel_ingot', chance = 2, min = 10, max = 40},
{name = 'scorpion:shell', chance = 1, min = 20, max = 100},
}, },
water_damage = 20, water_damage = 20,
lava_damage = 60, lava_damage = 60,
@ -46,18 +47,22 @@ mobs:register_mob('scorpion:boss', {
}, },
custom_attack = function(self) custom_attack = function(self)
local random_number = math.random(0,7) local random_number = math.random(20)
print (random_number) print (random_number)
if random_number == 3 then if random_number < 5 then
local s = self.object:get_pos() local s = self.object:get_pos()
local pos1 = {x=s.x+math.random(-3,3), y=s.y, z=s.z+math.random(-3,3)} local pos1 = {x=s.x+math.random(-3,3), y=s.y, z=s.z+math.random(-3,3)}
minetest.add_entity(pos1, 'scorpion:little') minetest.add_entity(pos1, 'scorpion:little')
elseif random_number == 16 then
local s = self.object:get_pos()
local pos1 = {x=s.x+math.random(-3,3), y=s.y, z=s.z+math.random(-3,3)}
minetest.add_entity(pos1, 'scorpion:big')
end end
end, end,
on_die = function(self) on_die = function(self)
local random_number = math.random(0,10) local random_number = math.random(0,2)
--if random_number == 2 then if random_number == 1 then
local pos = self.object:get_pos() local pos = self.object:get_pos()
local objs = minetest.get_objects_inside_radius(pos, 4) local objs = minetest.get_objects_inside_radius(pos, 4)
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
@ -82,9 +87,17 @@ mobs:register_mob('scorpion:boss', {
ent2.child = true ent2.child = true
end end
end end
--end end
end, end,
}) })
mobs:register_spawn('scorpion:boss', {'default:desert_stone'}, 10, 0, 5000, 1, 31000) mobs:spawn({
mobs:register_egg('scorpion:boss', 'Boss Scorpion', 'default_grass.png', 1) name = 'scorpion:big',
nodes = {'default:desert_stone'},
max_light = 14,
min_height = 0,
max_height = 150,
interval = 60,
chance = 9000,
active_object_count = 1,
})

View File

@ -1,8 +1,9 @@
if mobs.mod and mobs.mod == "redo" then
dofile(minetest.get_modpath('scorpion')..'/little.lua') dofile(minetest.get_modpath('scorpion')..'/little.lua')
dofile(minetest.get_modpath('scorpion')..'/big.lua') dofile(minetest.get_modpath('scorpion')..'/big.lua')
dofile(minetest.get_modpath('scorpion')..'/boss.lua') dofile(minetest.get_modpath('scorpion')..'/boss.lua')
dofile(minetest.get_modpath('scorpion')..'/pet.lua') dofile(minetest.get_modpath('scorpion')..'/pet.lua')
end minetest.register_craftitem('scorpion:shell', {
description = 'Piece of insect shell',
inventory_image = 'scorpion_shell_piece.png',
})

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@ -7,7 +7,6 @@ mobs:register_mob('scorpion:little', {
collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5}, collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5},
visual = 'mesh', visual = 'mesh',
mesh = 'scorpion.b3d', mesh = 'scorpion.b3d',
drawtype = 'front',
textures = { textures = {
{'scorpion_red.png'}, {'scorpion_red.png'},
{'scorpion_green.png'}, {'scorpion_green.png'},
@ -24,10 +23,11 @@ mobs:register_mob('scorpion:little', {
jump = true, jump = true,
stepheight = 1.7, stepheight = 1.7,
reach = 3, reach = 3,
view_range = 6, view_range = 7,
fear_height = 2, fear_height = 2,
drops = { drops = {
{name = 'mobs:meat_raw', chance = 1, min = 2, max = 8}, {name = 'mobs:meat_raw', chance = 1, min = 2, max = 8},
{name = 'scorpion:shell', chance = 1, min = 1, max = 10},
}, },
water_damage = 2, water_damage = 2,
lava_damage = 60, lava_damage = 60,
@ -43,5 +43,12 @@ mobs:register_mob('scorpion:little', {
}, },
}) })
mobs:register_spawn('scorpion:little', {'default:dirt_with_rainforest_litter', 'default:desert_sand'}, 10, 0, 2000, 7, 31000) mobs:spawn({
mobs:register_egg('scorpion:little', 'Little Scorpion', 'default_grass.png', 1) name = 'scorpion:little',
nodes = {'default:desert_sand', 'default:dirt_with_rainforest_litter', 'default:dry_dirt_with_grass'},
min_height = -10,
max_height = 200,
interval = 45,
chance = 3000,
active_object_count = 5,
})

49
pet.lua
View File

@ -1,3 +1,8 @@
local get_distance = function(a, b)
local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
return (x * x + y * y + z * z)
end
mobs:register_mob('scorpion:pet', { mobs:register_mob('scorpion:pet', {
type = 'npc', type = 'npc',
passive = false, passive = false,
@ -5,7 +10,7 @@ mobs:register_mob('scorpion:pet', {
owner_loyal = true, owner_loyal = true,
pathfinding = true, pathfinding = true,
damage = 10, damage = 10,
hp_min = 30, hp_max = 75, armor = 45, hp_min = 30, hp_max = 75, armor = 20,
collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5}, collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5},
visual = 'mesh', visual = 'mesh',
mesh = 'scorpion.b3d', mesh = 'scorpion.b3d',
@ -15,6 +20,7 @@ mobs:register_mob('scorpion:pet', {
{'scorpion_green.png^scorpion_pet.png'}, {'scorpion_green.png^scorpion_pet.png'},
{'scorpion_tan.png^scorpion_pet.png'}, {'scorpion_tan.png^scorpion_pet.png'},
}, },
follow = {'mobs:meat_raw', 'mobs:chicken_raw'},
blood_texture = 'mobs_blood.png', blood_texture = 'mobs_blood.png',
visual_size = {x=8,y=8}, visual_size = {x=8,y=8},
makes_footstep_sound = true, makes_footstep_sound = true,
@ -28,10 +34,11 @@ mobs:register_mob('scorpion:pet', {
reach = 4, reach = 4,
view_range = 15, view_range = 15,
fear_height = 2, fear_height = 2,
ower = '', owner = '',
order = 'follow', order = 'follow',
drops = { drops = {
{name = 'mobs:meat_raw', chance = 1, min = 2, max = 8}, {name = 'mobs:meat_raw', chance = 1, min = 2, max = 8},
{name = 'scorpion:shell', chance = 1, min = 5, max = 20},
}, },
water_damage = 1, water_damage = 1,
lava_damage = 6, lava_damage = 6,
@ -52,27 +59,51 @@ mobs:register_mob('scorpion:pet', {
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
if obj:is_player() then if obj:is_player() then
local owner = obj:get_player_name() local owner = obj:get_player_name()
print ('owner name is '..owner)
self.owner = owner self.owner = owner
minetest.chat_send_player(owner, "Aww, a baby scorpion think you're its parent!")
end end
end end
return true
end, end,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local name = clicker:get_player_name() local name = clicker:get_player_name()
if mobs:feed_tame(self, clicker, 10, false, true) then
return
end
if self.owner and self.owner == name then if self.owner and self.owner == name then
if self.order == "follow" then if self.order == 'follow' then
self.order = "stand" self.order = 'stand'
minetest.chat_send_player(name, ("Scorpion holding ground.")) minetest.chat_send_player(name, ('Scorpion holding ground.'))
else else
self.order = "follow" self.order = 'follow'
minetest.chat_send_player(name, ("Scorpion following you.")) minetest.chat_send_player(name, ('Scorpion following you.'))
end end
mobs:capture_mob(self, clicker, 20, 0, 100, false, nil)
end end
end, end,
on_grown = function(self) on_grown = function(self)
print 'your pet grew up.' local owner = self.owner
minetest.chat_send_player(owner, ('Your pet scorpion grew up!'))
end,
do_custom = function(self, dtime) --Thanks to IhrFussel for many ideas used in this code block.
self.dtime = (self.dtime or 0) + dtime
if self.dtime < 5 then
return
end
self.dtime = 0
local pet_pos = self.object:get_pos()
local owner = minetest.get_player_by_name(self.owner) or false
if owner then --and self.state == "walk
local distance = get_distance(owner:getpos(), pet_pos)
if distance > 1000 then --should teleport to player
if self.order == 'follow' then --but only if following
self.object:set_pos(owner:getpos())
end
end
end
end, end,
}) })

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