21 lines
410 B
GLSL
21 lines
410 B
GLSL
uniform highp mat4 mWorld;
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varying mediump vec4 varColor;
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varying mediump vec2 varTexCoord;
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varying mediump vec3 eyeVec;
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const float e = 2.718281828459;
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const float BS = 10.0;
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void main(void)
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{
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varTexCoord = inTexCoord0.xy;
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gl_Position = mWorldViewProj * inVertexPosition;
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eyeVec = -(mWorldView * inVertexPosition).xyz;
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#if GL_ES
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varColor = inVertexColor.bgra;
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#else
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varColor = inVertexColor;
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#endif
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}
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