uniform highp mat4 mWorld; varying mediump vec4 varColor; varying mediump vec2 varTexCoord; varying mediump vec3 eyeVec; const float e = 2.718281828459; const float BS = 10.0; void main(void) { varTexCoord = inTexCoord0.xy; gl_Position = mWorldViewProj * inVertexPosition; eyeVec = -(mWorldView * inVertexPosition).xyz; #if GL_ES varColor = inVertexColor.bgra; #else varColor = inVertexColor; #endif }