6497 Commits

Author SHA1 Message Date
Loïc Blot
289f26ef4a read_schematic_replacements: ensure fields are strings (#5726)
* read_schematic_replacements: ensure fields are strings

add a type check before reading strings on read_schematic_replacements deserializer

* throw LuaError instead of asserting the whole client
2017-05-08 20:43:03 +02:00
paramat
79f8183022 Custom step height: Fix implementation
Recent commit 45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that
made climbing out of water difficult due to an incorrect value of the step height
when not 'touching ground'.
It also incorrectly multiplied the custom stepheight by BS, resulting in being
able to step-up 2 nodes if set to the default of 0.6, or even 0.3.
Also the implementation was wrong because it customised the step height when
not 'touching ground', this step height is for a slight rise when catching the
edge of a node during a jump, and should always remain at 0.2 * BS.
2017-05-08 05:59:19 +01:00
paramat
7168220988 Shaders: Remove unused water surface shader
Also remove hardcoded MTGame node.

The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.
2017-05-08 05:58:59 +01:00
Loïc Blot
86253bb961 Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil

When doing player:set_attribute("attr", nil) remove attribute

Also remove a useless check on C++ API part (already done by checkplayer)

Fix #5709
2017-05-07 12:13:15 +02:00
Loic Blot
698e5b2ff1 LINT fix since d0678948165768472fc940c03e78cba787f49ea5 2017-05-07 11:07:17 +02:00
paramat
59ef3b8ef4 Player properties: Set correct default collisionbox
Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.

Improve docs for custom player collisionbox feature and reformat nearby lines.
2017-05-07 06:10:13 +01:00
T0ny2
d71a4b4586 Replace occurrence of luaL_reg in l_camera.cpp
Related to commit 41c5483. Replace an occurrence of luaL_reg in
src/script/lua_api/l_camera.cpp (added by commit de028fc).
2017-05-07 06:09:30 +01:00
ShadowNinja
15008f2d18 Fix myfloor(0.0) 2017-05-06 16:10:03 -04:00
ShadowNinja
35d2f88f51 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
TeTpaAka
8434302604 Make the player collisionbox settable 2017-05-06 15:41:05 -04:00
ShadowNinja
dfb4074a5a Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
Loic Blot
2a01ec3fdd Fix codestyle since CSM Camera API 2017-05-06 21:30:27 +02:00
Wuzzy
7e26d0ac8a Add configurable key bindings for hotbar scrolling, and for changing volume. 2017-05-06 21:21:59 +02:00
Sapier
1851ad2946 Use stepheight from CAO instead of hardcoded value 2017-05-06 21:18:17 +02:00
red-001
67be889162 [CSM] add on_item_use (#5544) 2017-05-06 21:12:44 +02:00
TeTpaAka
c1a84eb834 Make players respect makes_footstep_sound in the object properties 2017-05-06 20:16:16 +02:00
bigfoot547
4a0dcb8788 [CSM] Add camera API (#5609)
* [CSM] Add camera API
roper rebase & squash

* Address nerzhul's review
2017-05-05 22:07:36 +02:00
Paramat
4fd2895f08 Clouds API: Fix yellow clouds at dawn and dusk (#5707) 2017-05-05 22:07:25 +02:00
Loic Blot
139f067087 Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2 2017-05-05 20:21:04 +02:00
Wayward One
bcce294d1e Fix Android build (#5706)
* Fix Android build
2017-05-05 17:27:50 +02:00
Loïc Blot
4dbd41d7ac Save minetest screen width/height options when modified (#5683)
* Save minetest screen width/height options when modified

* Add autosave_screensize setting (default true)

* Fix @SmallJoker comments
2017-05-05 13:47:11 +02:00
red-001
845f1beccc Add option to also check the center to find_node_near (#5255)
* Add option to also check the center to `find_node_near`
2017-05-04 22:52:58 +02:00
yellowcrash10
1ff8f99c28 Translated using Weblate (Esperanto)
Currently translated at 31.9% (293 of 918 strings)
2017-05-04 17:14:24 +02:00
Michele Mainardi
b33d67a051 Translated using Weblate (Italian)
Currently translated at 96.0% (882 of 918 strings)
2017-05-04 17:14:02 +02:00
Mário
c1885e1a28 Translated using Weblate (Portuguese)
Currently translated at 66.9% (615 of 918 strings)
2017-05-04 17:13:50 +02:00
Viktar Vauchkevich
0bebb553df Translated using Weblate (Belarusian)
Currently translated at 100.0% (918 of 918 strings)
2017-05-04 17:13:30 +02:00
David Capello
ed12af5b43 Translated using Weblate (Spanish)
Currently translated at 58.0% (533 of 918 strings)
2017-05-04 17:11:37 +02:00
Laura Arjona Reina
8b5bcc2042 Translated using Weblate (Spanish)
Currently translated at 57.9% (532 of 918 strings)
2017-05-04 17:11:25 +02:00
metarmask
d36da8a583 Added translation using Weblate (Swedish) 2017-05-04 17:09:47 +02:00
BreadW
32a70c55cc Translated using Weblate (Japanese)
Currently translated at 49.6% (456 of 918 strings)
2017-05-04 17:08:49 +02:00
monolifed
159513e201 Translated using Weblate (Japanese)
Currently translated at 49.4% (454 of 918 strings)
2017-05-04 17:08:32 +02:00
Andrey K
5055ec7825 Translated using Weblate (Russian)
Currently translated at 60.1% (552 of 918 strings)
2017-05-04 17:07:57 +02:00
monolifed
b2de10e597 Translated using Weblate (Turkish)
Currently translated at 93.6% (860 of 918 strings)
2017-05-04 17:07:36 +02:00
Muhammad Nur Hidayat Yasuyoshi
8157b64538 Translated using Weblate (Malay)
Currently translated at 54.9% (504 of 918 strings)
2017-05-04 17:07:36 +02:00
Vaughan Lapsley
abc1c897bd Remove CMAKE -ffast-math flag from OSX/FreeBSD
Fixes issue: #4274

I have tested on MacOS 10.12.4

Requires testing on:
FreeBSD, Windows and Linux which I do not have access to.
2017-05-04 13:24:36 +02:00
Loic Blot
25e7418ba7 LINT fix since cloud API merge 2017-05-04 07:52:31 +02:00
paramat
ee1f8c1f2e Directional coloured fog: Fix order of SColor components
'video::SColor pointcolor' was initialised with order RGBA instead of ARGB.
No change in behaviour as 'm_bgcolor' has alpha 255.
2017-05-04 04:26:06 +01:00
paramat
077699891f Clouds: Fix reddish clouds. Add missing alpha update
Fix accidental swap of red and blue components that caused reddish clouds
Add missing update of alpha in remoteplayer.cpp
2017-05-04 04:26:06 +01:00
red-001
c1cbc9b991 Add function to get server info. 2017-05-04 04:25:45 +01:00
SmallJoker
8a74c66b03 Fading soungs: Fix client crash on older servers 2017-05-03 13:48:46 +02:00
paramat
ad2e38e257 Set sky API: Add bool for clouds in front of custom skybox
Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
2017-05-02 20:42:35 -07:00
SmallJoker
1b21a680f0 Sneak: Improve and fix various things
Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
2017-05-03 03:16:20 +01:00
Brandon
893c2dfb5e Sound API: Add fading sounds 2017-05-03 03:12:45 +01:00
Ben Deutsch
4236cf8e5e Add clouds API 2017-04-30 00:06:13 +01:00
Loïc Blot
a9b06c279f Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
* Optimize updateFastFaceRow processing by removing some TileSpec copy

It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5%
getTileInfo also reduced from 27% to 23%

* makeFastFace should use a const ref too

this trigger a const pointer need in the underlying function

Also fix some code style and prevent calculating 4 times the same position at a point

* Reduce a comparison cost for lights in updateFastFaceRow
2017-04-29 20:36:09 +02:00
shivajiva101
f290d3c66d Fix visual slide issue with set_detach, fixes #5620 2017-04-29 18:18:46 +02:00
Loïc Blot
7d954da188 content_cao: fix getPlayerControl structure copy on each step (#5677)
Also fix some codestyle issues around it.
2017-04-29 18:16:58 +02:00
Loïc Blot
e5eaf2179e Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is.

This prevents fake ClientEvent creation & memory allocations

Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
2017-04-29 17:25:25 +02:00
SmallJoker
fb3c7aee8c Fix Travis/unittest broken since b662a45 2017-04-29 16:40:56 +02:00
Loic Blot
33b45c71e4 Remove legacy unused define DIGGING_PARTICLES_AMOUNT 2017-04-29 12:18:58 +02:00