Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
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@ -3028,7 +3028,9 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `0`: player is drowning,
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* `1`-`10`: remaining number of bubbles
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* `11`: bubbles bar is not shown
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* `set_attribute(attribute, value)`: sets an extra attribute with value on player
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* `set_attribute(attribute, value)`:
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* Sets an extra attribute with value on player.
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* If value is nil, remove attribute from player.
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* `get_attribute(attribute)`: returns value for extra attribute. Returns nil if no attribute found.
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* `set_inventory_formspec(formspec)`
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* Redefine player's inventory form
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@ -277,6 +277,16 @@ public:
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return true;
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}
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inline void removeExtendedAttribute(const std::string &attr)
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{
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PlayerAttributes::iterator it = m_extra_attributes.find(attr);
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if (it == m_extra_attributes.end())
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return;
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m_extra_attributes.erase(it);
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m_extended_attributes_modified = true;
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}
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inline const PlayerAttributes &getExtendedAttributes()
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{
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return m_extra_attributes;
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@ -1202,9 +1202,10 @@ int ObjectRef::l_set_attribute(lua_State *L)
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}
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std::string attr = luaL_checkstring(L, 2);
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std::string value = luaL_checkstring(L, 3);
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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if (lua_isnil(L, 3)) {
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co->removeExtendedAttribute(attr);
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} else {
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std::string value = luaL_checkstring(L, 3);
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co->setExtendedAttribute(attr, value);
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}
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return 1;
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