Adapting both GLES drivers to new addHighLevelShaderMaterial interfaces.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5890 dfc29bdd-3216-0410-991c-e03cc46cb475
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5201 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added helper functions for converting between wchar and utf-8.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4936 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add examples 30+ to the buildAllExamples script.
- Rewrite profiler implementation some more to get around linker troubles.
- Remove superfluous if which always resulted in true. Thx @dcb for reporting (Bug #430).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4847 dfc29bdd-3216-0410-991c-e03cc46cb475
- Focus behavior of IGUIEnvironment now controllable (right-click focus, mouse-over focus). Disabled elements no longer get the focus unless users enforce it.
- CGUITreeView: Irrlicht elements can't just set ID's otherwise user-elements stop working.
- CGUITreeView: Make the horizontal scrollbar (mostly) work. Selection still messed up, but was that way before and least h-scrolling works now somewhat.
- Remove lot's of setFocus and removeFocus calls. Also several places where elements check if they have the focus inside events.
- Buttons can now now have 7 more image-states, 1 more sprite-state and the sprites are now scaleable.
- IGUIEnvironment::hasFocus can work with a const pointer.
- Spritebanks can now draw scaled sprites.
- Improve spritebank slightly (more comfort functions and documentation).
- CGUIEditBox and the GUI-Editor now convert pasted text correctly using mbstowcs.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4836 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add ITexture::getSource which can be used to check where the last IVideoDriver::getTexture call found the texture.
- Add IMeshTextureLoader interface and replace texture-loading algorithms in most meshloaders.
- Prevent some precision troubles on some compilers when working with vector3d<s32>.
- CGUICheckBox no longer gives up focus on EMIE_LMOUSE_LEFT_UP (thx @Demre for reporting)
- Bugfix: IGUIElement::addChild now prevents setting an element as it's own child.
- GUI editor improvements (prevent crash, improve UI)
- Add IrrlichtDevice::setWindowSize.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4711 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed issue related to regenerateMipMapLevels in OpenGL driver.
- Added missing files to VS2012 project.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4610 dfc29bdd-3216-0410-991c-e03cc46cb475
- Improved and better unified OpenGL and OpenGL ES2 texture interface (support for compressed textures in OpenGL ES2).
- Added support for PVRTC and PVRTC2 compressed textures format.
- Minor improved in DDS loader.
- Initial support for PVR loader (currently with limited image formats support - PVRTC, PVRTC2, DXTn). This loader will improve soon.
IMPORTANT: This commit doesn't provide integration of PVR loader with iOS, MacOSX and some Windows IDEs project files.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4529 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added OGL ES 1.x and 2.x drivers to VS2012 project.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4506 dfc29bdd-3216-0410-991c-e03cc46cb475