Merge revision 4795:4798 from trunk to ogl-es:
- Add examples 30+ to the buildAllExamples script. - Rewrite profiler implementation some more to get around linker troubles. - Remove superfluous if which always resulted in true. Thx @dcb for reporting (Bug #430). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4847 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
c8fe2d4e3b
commit
d6d4221eb0
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@ -288,9 +288,23 @@ int main()
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if (driverType==video::EDT_COUNT)
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return 1;
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/*
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Profiler is independent of the device - so we can time the device setup
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*/
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MY_PROFILE(s32 pDev = getProfiler().add(L"createDevice", L"group a");)
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MY_PROFILE(getProfiler().start(pDev);)
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IrrlichtDevice * device = createDevice(driverType, core::dimension2d<u32>(640, 480));
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if (device == 0)
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{
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/*
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When working with start/stop you should add a stop to all exit paths.
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Although in this case it wouldn't matter as we don't do anything with it when we quit here.
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*/
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MY_PROFILE(getProfiler().stop(pDev);)
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return 1; // could not create selected driver.
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}
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MY_PROFILE(getProfiler().stop(pDev);)
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video::IVideoDriver* driver = device->getVideoDriver();
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IGUIEnvironment* env = device->getGUIEnvironment();
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@ -27,7 +27,7 @@
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<Project filename="24.CursorControl/CursorControl.cbp" />
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<Project filename="25.XmlHandling/XmlHandling.cbp" />
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<Project filename="26.OcclusionQuery/OcclusionQuery.cbp" />
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<Project filename="30.Profiling/Profiling.cbp" />
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<Project filename="30.Profiling/Profiling.cbp" active="1" />
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<Project filename="Demo/demo.cbp" />
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<Project filename="../tools/GUIEditor/GUIEditor_gcc.cbp" />
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<Project filename="../tools/MeshConverter/MeshConverter.cbp" />
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@ -1,7 +1,7 @@
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#! /bin/bash
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[ -z $1 ] || TARGET=$1
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[ -z $TARGET ] && TARGET=all
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for i in [012]* Demo; do
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for i in [0123]* Demo; do
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echo "Building $i";
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pushd $i && make clean $TARGET;
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popd;
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@ -2,23 +2,34 @@
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Written by Michael Zeilfelder
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#ifndef __PROFILER_H_INCLUDED__
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#define __PROFILER_H_INCLUDED__
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#ifndef __I_PROFILER_H_INCLUDED__
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#define __I_PROFILER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#include "irrString.h"
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#include "irrArray.h"
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#include "ITimer.h"
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#include <limits.h> // for INT_MAX (we should have a S32_MAX...)
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namespace irr
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{
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class ITimer;
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//! For internal engine use:
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//! Code inside IRR_PROFILE is only executed when _IRR_COMPILE_WITH_PROFILING_ is set
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//! This allows disabling all profiler code completely by changing that define.
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//! It's generally useful to wrap profiler-calls in application code with a similar macro.
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#ifdef _IRR_COMPILE_WITH_PROFILING_
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#define IRR_PROFILE(X) X
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#else
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#define IRR_PROFILE(X)
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#endif // IRR_PROFILE
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//! Used to store the profile data (and also used for profile group data).
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struct SProfileData
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{
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friend class CProfiler;
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friend class IProfiler;
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SProfileData()
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{
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@ -66,16 +77,16 @@ struct SProfileData
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private:
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//! Convert the whole data into a string
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core::stringw getAsString() const;
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//! Return a string which describes the columns returned by getAsString
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static core::stringw makeTitleString();
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// just to be used for searching as it does no initialization besides id
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SProfileData(u32 id) : Id(id) {}
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void reset();
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void reset()
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{
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CountCalls = 0;
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LongestTime = 0;
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TimeSum = 0;
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LastTimeStarted = 0;
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}
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s32 Id;
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u32 GroupIndex;
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@ -95,13 +106,15 @@ private:
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// And also why it works with id's instead of strings in the start/stop functions even if it makes using
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// the class slightly harder.
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// The class comes without reference-counting because the profiler-instance is never released (TBD).
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class IRRLICHT_API CProfiler
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class IProfiler
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{
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public:
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//! Constructor. You could use this to create a new profiler, but usually getProfiler() is used to access the global instance.
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CProfiler();
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IProfiler() : Timer(0), NextAutoId(INT_MAX)
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{}
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~CProfiler();
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virtual ~IProfiler()
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{}
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//! Add an id with given name and group which can be used for profiling with start/stop
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/** After calling this once you can start/stop profiling for the given id.
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@ -109,14 +122,14 @@ public:
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have been added automatically by the other add function.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data. */
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void add(s32 id, const core::stringw &name, const core::stringw &groupName);
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inline void add(s32 id, const core::stringw &name, const core::stringw &groupName);
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//! Add an automatically generated for the given name and group which can be used for profiling with start/stop.
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/** After calling this once you can start/stop profiling with the returned id.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data.
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\return Automatic id's start at INT_MAX and count down for each new id. If the name already has an id then that id will be returned. */
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s32 add(const core::stringw &name, const core::stringw &groupName);
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inline s32 add(const core::stringw &name, const core::stringw &groupName);
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//! Return the number of profile data blocks. There is one for each id.
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u32 getProfileDataCount() const
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@ -128,7 +141,7 @@ public:
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/** \param result Receives the resulting data index when one was found.
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\param name String with name to search for
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\return true when found, false when not found */
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bool findDataIndex(u32 & result, const core::stringw &name) const;
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inline bool findDataIndex(u32 & result, const core::stringw &name) const;
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//! Get the profile data
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/** \param index A value between 0 and getProfileDataCount()-1. Indices can change when new id's are added.*/
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//! Get the profile data
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/** \param id Same value as used in ::add
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\return Profile data for the given id or 0 when it does not exist. */
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const SProfileData* getProfileDataById(u32 id)
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{
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SProfileData data(id);
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s32 idx = ProfileDatas.binary_search(data);
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if ( idx >= 0 )
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return &ProfileDatas[idx];
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return NULL;
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}
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inline const SProfileData* getProfileDataById(u32 id);
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//! Get the number of profile groups. Will be at least 1.
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/** NOTE: The first groups is always L"overview" which is an overview for all existing groups */
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u32 getGroupCount() const
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inline u32 getGroupCount() const
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{
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return ProfileGroups.size();
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}
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//! Get profile data for a group.
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/** NOTE: The first groups is always L"overview" which is an overview for all existing groups */
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const SProfileData& getGroupData(u32 index) const
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inline const SProfileData& getGroupData(u32 index) const
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{
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return ProfileGroups[index];
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}
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/** \param result Receives the resulting group index when one was found.
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\param name String with name to search for
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\return true when found, false when not found */
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bool findGroupIndex(u32 & result, const core::stringw &name) const;
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inline bool findGroupIndex(u32 & result, const core::stringw &name) const;
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//! Start profile-timing for the given id
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@ -179,41 +185,103 @@ public:
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inline void stop(s32 id);
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//! Reset profile data for the given id
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void resetDataById(s32 id);
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inline void resetDataById(s32 id);
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//! Reset profile data for the given index
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void resetDataByIndex(u32 index);
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inline void resetDataByIndex(u32 index);
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//! Reset profile data for a whole group
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void resetGroup(u32 index);
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inline void resetGroup(u32 index);
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//! Reset all profile data
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/** NOTE: This is not deleting id's or groups, just resetting all timers to 0. */
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void resetAll();
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inline void resetAll();
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//! Write all profile-data into a string
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/** \param result Receives the result string.
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\param includeOverview When true a group-overview is attached first
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\param suppressUncalled When true elements which got never called are not printed */
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void printAll(core::stringw &result, bool includeOverview=false,bool suppressUncalled=true) const;
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virtual void printAll(core::stringw &result, bool includeOverview=false,bool suppressUncalled=true) const = 0;
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//! Write the profile data of one group into a string
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/** \param result Receives the result string.
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\param groupIndex_ */
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void printGroup(core::stringw &result, u32 groupIndex, bool suppressUncalled) const;
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virtual void printGroup(core::stringw &result, u32 groupIndex, bool suppressUncalled) const = 0;
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protected:
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u32 addGroup(const core::stringw &name);
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inline u32 addGroup(const core::stringw &name);
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private:
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ITimer * Timer; // I would prefer using os::Timer, but os.h is not in the public interface so far.
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s32 NextAutoId; // for giving out id's automatically
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// I would prefer using os::Timer, but os.h is not in the public interface so far.
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// Timer must be initialized by the implementation.
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ITimer * Timer;
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core::array<SProfileData> ProfileDatas;
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core::array<SProfileData> ProfileGroups;
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private:
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s32 NextAutoId; // for giving out id's automatically
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};
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void CProfiler::start(s32 id)
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//! Access the Irrlicht profiler object.
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/** Profiler is always accessible, except in destruction of global objects.
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If you want to get internal profiling information about the engine itself
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you will have to re-compile the engine with _IRR_COMPILE_WITH_PROFILING_ enabled.
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But you can use the profiler for profiling your own projects without that. */
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IRRLICHT_API IProfiler& IRRCALLCONV getProfiler();
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//! Class where the objects profile their own life-time.
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/** This is a comfort wrapper around the IProfiler start/stop mechanism which is easier to use
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when you want to profile a scope. You only have to create an object and it will profile it's own lifetime
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for the given id. */
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class CProfileScope
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{
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public:
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//! Construct with an known id.
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/** This is the fastest scope constructor, but the id must have been added before.
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\param id Any id which you did add to the profiler before. */
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CProfileScope(s32 id)
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: Id(id), Profiler(getProfiler())
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{
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Profiler.start(Id);
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}
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//! Object will create the given name, groupName combination for the id if it doesn't exist already
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/** \param id: Should be >= 0 as negative id's are reserved for Irrlicht. Also very large numbers (near INT_MAX) might
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have been created already by the automatic add function of ::IProfiler.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data. */
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CProfileScope(s32 id, const core::stringw &name, const core::stringw &groupName)
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: Id(id), Profiler(getProfiler())
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{
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Profiler.add(Id, name, groupName);
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Profiler.start(Id);
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}
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//! Object will create an id for the given name, groupName combination if they don't exist already
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/** Slowest scope constructor, but usually still fine unless speed is very critical.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data. */
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CProfileScope(const core::stringw &name, const core::stringw &groupName)
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: Profiler(getProfiler())
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{
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Id = Profiler.add(name, groupName);
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Profiler.start(Id);
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}
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~CProfileScope()
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{
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Profiler.stop(Id);
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}
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protected:
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s32 Id;
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IProfiler& Profiler;
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};
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// IMPLEMENTATION for in-line stuff
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void IProfiler::start(s32 id)
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{
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s32 idx = ProfileDatas.binary_search(SProfileData(id));
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if ( idx >= 0 && Timer )
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}
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}
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void CProfiler::stop(s32 id)
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void IProfiler::stop(s32 id)
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{
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if ( Timer )
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{
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@ -253,71 +321,145 @@ void CProfiler::stop(s32 id)
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}
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}
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//! Access the Irrlicht profiler object.
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/** Profiler is always accessible, except in destruction of global objects.
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If you want to get internal profiling information about the engine itself
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you will have to re-compile the engine with _IRR_COMPILE_WITH_PROFILING_ enabled.
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But you can use the profiler for profiling your own projects without that. */
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IRRLICHT_API CProfiler& IRRCALLCONV getProfiler();
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//! Class where the objects profile their own life-time.
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/** This is a comfort wrapper around the CProfiler start/stop mechanism which is easier to use
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when you want to profile a scope. You only have to create an object and it will profile it's own lifetime
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for the given id. */
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class CProfileScope
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s32 IProfiler::add(const core::stringw &name, const core::stringw &groupName)
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{
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public:
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//! Construct with an known id.
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/** This is the fastest scope constructor, but the id must have been added before.
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\param id Any id which you did add to the profiler before. */
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CProfileScope(s32 id)
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: Id(id), Profiler(getProfiler())
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u32 index;
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if ( findDataIndex(index, name) )
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{
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Profiler.start(Id);
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add( ProfileDatas[index].Id, name, groupName );
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return ProfileDatas[index].Id;
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}
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else
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{
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s32 id = NextAutoId;
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--NextAutoId;
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add( id, name, groupName );
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return id;
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}
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}
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void IProfiler::add(s32 id, const core::stringw &name, const core::stringw &groupName)
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{
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u32 groupIdx;
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if ( !findGroupIndex(groupIdx, groupName) )
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{
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groupIdx = addGroup(groupName);
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}
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//! Object will create the given name, groupName combination for the id if it doesn't exist already
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/** \param id: Should be >= 0 as negative id's are reserved for Irrlicht. Also very large numbers (near INT_MAX) might
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have been created already by the automatic add function of ::CProfiler.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data. */
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CProfileScope(s32 id, const core::stringw &name, const core::stringw &groupName)
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: Id(id), Profiler(getProfiler())
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SProfileData data(id);
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s32 idx = ProfileDatas.binary_search(data);
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if ( idx < 0 )
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{
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Profiler.add(Id, name, groupName);
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Profiler.start(Id);
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data.reset();
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data.GroupIndex = groupIdx;
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data.Name = name;
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ProfileDatas.push_back(data);
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ProfileDatas.sort();
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}
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else
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{
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// only reset on group changes, otherwise we want to keep the data or coding CProfileScope would become tricky.
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if ( groupIdx != ProfileDatas[idx].GroupIndex )
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{
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resetDataByIndex((u32)idx);
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ProfileDatas[idx].GroupIndex = groupIdx;
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}
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ProfileDatas[idx].Name = name;
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}
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}
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u32 IProfiler::addGroup(const core::stringw &name)
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{
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SProfileData group;
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group.Id = -1; // Id for groups doesn't matter so far
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group.Name = name;
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ProfileGroups.push_back(group);
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return ProfileGroups.size()-1;
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}
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bool IProfiler::findDataIndex(u32 & result, const core::stringw &name) const
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{
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for ( u32 i=0; i < ProfileDatas.size(); ++i )
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{
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if ( ProfileDatas[i].Name == name )
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{
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result = i;
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return true;
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}
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}
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//! Object will create an id for the given name, groupName combination if they don't exist already
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/** Slowest scope constructor, but usually still fine unless speed is very critical.
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\param name: Name for displaying profile data.
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\param groupName: Each id belongs into a group - this helps on displaying profile data. */
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CProfileScope(const core::stringw &name, const core::stringw &groupName)
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: Profiler(getProfiler())
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return false;
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}
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const SProfileData* IProfiler::getProfileDataById(u32 id)
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{
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SProfileData data(id);
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s32 idx = ProfileDatas.binary_search(data);
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if ( idx >= 0 )
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return &ProfileDatas[idx];
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return NULL;
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}
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bool IProfiler::findGroupIndex(u32 & result, const core::stringw &name) const
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{
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for ( u32 i=0; i < ProfileGroups.size(); ++i )
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{
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Id = Profiler.add(name, groupName);
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Profiler.start(Id);
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if ( ProfileGroups[i].Name == name )
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{
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result = i;
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return true;
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}
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}
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~CProfileScope()
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{
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Profiler.stop(Id);
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}
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return false;
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}
|
||||
|
||||
void IProfiler::resetDataById(s32 id)
|
||||
{
|
||||
s32 idx = ProfileDatas.binary_search(SProfileData(id));
|
||||
if ( idx >= 0 )
|
||||
{
|
||||
resetDataByIndex((u32)idx);
|
||||
}
|
||||
}
|
||||
|
||||
void IProfiler::resetDataByIndex(u32 index)
|
||||
{
|
||||
SProfileData &data = ProfileDatas[index];
|
||||
|
||||
SProfileData & group = ProfileGroups[data.GroupIndex];
|
||||
group.CountCalls -= data.CountCalls;
|
||||
group.TimeSum -= data.TimeSum;
|
||||
|
||||
data.reset();
|
||||
}
|
||||
|
||||
//! Reset profile data for a whole group
|
||||
void IProfiler::resetGroup(u32 index)
|
||||
{
|
||||
for ( u32 i=0; i<ProfileDatas.size(); ++i )
|
||||
{
|
||||
if ( ProfileDatas[i].GroupIndex == index )
|
||||
ProfileDatas[i].reset();
|
||||
}
|
||||
if ( index < ProfileGroups.size() )
|
||||
ProfileGroups[index].reset();
|
||||
}
|
||||
|
||||
void IProfiler::resetAll()
|
||||
{
|
||||
for ( u32 i=0; i<ProfileDatas.size(); ++i )
|
||||
{
|
||||
ProfileDatas[i].reset();
|
||||
}
|
||||
|
||||
for ( u32 i=0; i<ProfileGroups.size(); ++i )
|
||||
{
|
||||
ProfileGroups[i].reset();
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
s32 Id;
|
||||
CProfiler& Profiler;
|
||||
};
|
||||
} // namespace irr
|
||||
|
||||
//! For internal engine use:
|
||||
//! Code inside IRR_PROFILE is only executed when _IRR_COMPILE_WITH_PROFILING_ is set
|
||||
//! This allows disabling all profiler code completely by changing that define.
|
||||
//! It's generally useful to wrap profiler-calls in application code with a similar macro.
|
||||
#ifdef _IRR_COMPILE_WITH_PROFILING_
|
||||
#define IRR_PROFILE(X) X
|
||||
#else
|
||||
#define IRR_PROFILE(X)
|
||||
#endif // IRR_PROFILE
|
||||
|
||||
#endif // __PROFILER_H_INCLUDED__
|
||||
#endif // __I_PROFILER_H_INCLUDED__
|
|
@ -36,7 +36,7 @@
|
|||
#include "CMeshBuffer.h"
|
||||
#include "coreutil.h"
|
||||
#include "CVertexBuffer.h"
|
||||
#include "CProfiler.h"
|
||||
#include "IProfiler.h"
|
||||
#include "dimension2d.h"
|
||||
#include "ECullingTypes.h"
|
||||
#include "EDebugSceneTypes.h"
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
namespace irr
|
||||
{
|
||||
|
||||
class CProfiler;
|
||||
class IProfiler;
|
||||
struct SProfileData;
|
||||
|
||||
namespace gui
|
||||
|
@ -66,7 +66,7 @@ namespace gui
|
|||
void fillRow(u32 rowIndex, const SProfileData& data, bool overviewTitle, bool groupTitle);
|
||||
void rebuildColumns();
|
||||
|
||||
CProfiler * Profiler;
|
||||
IProfiler * Profiler;
|
||||
irr::gui::IGUITable* DisplayTable;
|
||||
irr::u32 CurrentGroupIdx;
|
||||
bool IgnoreUncalled;
|
||||
|
|
|
@ -272,13 +272,10 @@ void CIrrMeshWriter::writeMeshBuffer(const scene::IMeshBuffer* buffer)
|
|||
Writer->writeText(str.c_str());
|
||||
}
|
||||
|
||||
if (i % maxIndicesPerLine != maxIndicesPerLine)
|
||||
{
|
||||
if (i % maxIndicesPerLine == maxIndicesPerLine-1)
|
||||
Writer->writeLineBreak();
|
||||
else
|
||||
Writer->writeText(L" ");
|
||||
}
|
||||
if (i % maxIndicesPerLine == maxIndicesPerLine-1)
|
||||
Writer->writeLineBreak();
|
||||
else
|
||||
Writer->writeText(L" ");
|
||||
}
|
||||
|
||||
if ((indexCount-1) % maxIndicesPerLine != maxIndicesPerLine-1)
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "os.h"
|
||||
#include "CShadowVolumeSceneNode.h"
|
||||
#include "EProfileIDs.h"
|
||||
#include "CProfiler.h"
|
||||
#include "IProfiler.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
|
|
@ -4,63 +4,16 @@
|
|||
|
||||
#include "CProfiler.h"
|
||||
#include "CTimer.h"
|
||||
#include <limits.h>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
IRRLICHT_API CProfiler& IRRCALLCONV getProfiler()
|
||||
IRRLICHT_API IProfiler& IRRCALLCONV getProfiler()
|
||||
{
|
||||
static CProfiler profiler;
|
||||
return profiler;
|
||||
}
|
||||
|
||||
|
||||
//! Convert the whole data into a string
|
||||
core::stringw SProfileData::getAsString() const
|
||||
{
|
||||
if ( CountCalls > 0 )
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable:4996) // 'sprintf' was declared deprecated
|
||||
#endif
|
||||
// Can't use swprintf as it fails on some platforms (especially mobile platforms)
|
||||
// Can't use Irrlicht functions because we have no string formatting.
|
||||
char dummy[1023];
|
||||
sprintf(dummy, "%-15.15s%-12u%-12u%-12u%-12u",
|
||||
core::stringc(Name).c_str(), CountCalls, TimeSum,
|
||||
TimeSum / CountCalls, LongestTime);
|
||||
dummy[1022] = 0;
|
||||
|
||||
return core::stringw(dummy);
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(default :4996) // 'sprintf' was declared deprecated
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
}
|
||||
|
||||
//! Return a string which describes the columns returned by getAsString
|
||||
core::stringw SProfileData::makeTitleString()
|
||||
{
|
||||
return core::stringw("name calls time(sum) time(avg) time(max)");
|
||||
}
|
||||
|
||||
void SProfileData::reset()
|
||||
{
|
||||
CountCalls = 0;
|
||||
LongestTime = 0;
|
||||
TimeSum = 0;
|
||||
LastTimeStarted = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
CProfiler::CProfiler()
|
||||
: Timer(0)
|
||||
, NextAutoId(INT_MAX)
|
||||
{
|
||||
Timer = new CTimer(true);
|
||||
|
||||
|
@ -73,139 +26,9 @@ CProfiler::~CProfiler()
|
|||
Timer->drop();
|
||||
}
|
||||
|
||||
s32 CProfiler::add(const core::stringw &name, const core::stringw &groupName)
|
||||
{
|
||||
u32 index;
|
||||
if ( findDataIndex(index, name) )
|
||||
{
|
||||
add( ProfileDatas[index].Id, name, groupName );
|
||||
return ProfileDatas[index].Id;
|
||||
}
|
||||
else
|
||||
{
|
||||
s32 id = NextAutoId;
|
||||
--NextAutoId;
|
||||
add( id, name, groupName );
|
||||
return id;
|
||||
}
|
||||
}
|
||||
|
||||
void CProfiler::add(s32 id, const core::stringw &name, const core::stringw &groupName)
|
||||
{
|
||||
u32 groupIdx;
|
||||
if ( !findGroupIndex(groupIdx, groupName) )
|
||||
{
|
||||
groupIdx = addGroup(groupName);
|
||||
}
|
||||
|
||||
SProfileData data(id);
|
||||
s32 idx = ProfileDatas.binary_search(data);
|
||||
if ( idx < 0 )
|
||||
{
|
||||
data.reset();
|
||||
data.GroupIndex = groupIdx;
|
||||
data.Name = name;
|
||||
|
||||
ProfileDatas.push_back(data);
|
||||
ProfileDatas.sort();
|
||||
}
|
||||
else
|
||||
{
|
||||
// only reset on group changes, otherwise we want to keep the data or coding CProfileScope would become tricky.
|
||||
if ( groupIdx != ProfileDatas[idx].GroupIndex )
|
||||
{
|
||||
resetDataByIndex((u32)idx);
|
||||
ProfileDatas[idx].GroupIndex = groupIdx;
|
||||
}
|
||||
ProfileDatas[idx].Name = name;
|
||||
}
|
||||
}
|
||||
|
||||
u32 CProfiler::addGroup(const core::stringw &name)
|
||||
{
|
||||
SProfileData group;
|
||||
group.Id = -1; // Id for groups doesn't matter so far
|
||||
group.Name = name;
|
||||
ProfileGroups.push_back(group);
|
||||
return ProfileGroups.size()-1;
|
||||
}
|
||||
|
||||
bool CProfiler::findDataIndex(u32 & result, const core::stringw &name) const
|
||||
{
|
||||
for ( u32 i=0; i < ProfileDatas.size(); ++i )
|
||||
{
|
||||
if ( ProfileDatas[i].Name == name )
|
||||
{
|
||||
result = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CProfiler::findGroupIndex(u32 & result, const core::stringw &name) const
|
||||
{
|
||||
for ( u32 i=0; i < ProfileGroups.size(); ++i )
|
||||
{
|
||||
if ( ProfileGroups[i].Name == name )
|
||||
{
|
||||
result = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CProfiler::resetDataById(s32 id)
|
||||
{
|
||||
s32 idx = ProfileDatas.binary_search(SProfileData(id));
|
||||
if ( idx >= 0 )
|
||||
{
|
||||
resetDataByIndex((u32)idx);
|
||||
}
|
||||
}
|
||||
|
||||
void CProfiler::resetDataByIndex(u32 index)
|
||||
{
|
||||
SProfileData &data = ProfileDatas[index];
|
||||
|
||||
SProfileData & group = ProfileGroups[data.GroupIndex];
|
||||
group.CountCalls -= data.CountCalls;
|
||||
group.TimeSum -= data.TimeSum;
|
||||
|
||||
data.reset();
|
||||
}
|
||||
|
||||
//! Reset profile data for a whole group
|
||||
void CProfiler::resetGroup(u32 index)
|
||||
{
|
||||
for ( u32 i=0; i<ProfileDatas.size(); ++i )
|
||||
{
|
||||
if ( ProfileDatas[i].GroupIndex == index )
|
||||
ProfileDatas[i].reset();
|
||||
}
|
||||
if ( index < ProfileGroups.size() )
|
||||
ProfileGroups[index].reset();
|
||||
}
|
||||
|
||||
void CProfiler::resetAll()
|
||||
{
|
||||
for ( u32 i=0; i<ProfileDatas.size(); ++i )
|
||||
{
|
||||
ProfileDatas[i].reset();
|
||||
}
|
||||
|
||||
for ( u32 i=0; i<ProfileGroups.size(); ++i )
|
||||
{
|
||||
ProfileGroups[i].reset();
|
||||
}
|
||||
}
|
||||
|
||||
void CProfiler::printAll(core::stringw &ostream, bool includeOverview, bool suppressUncalled) const
|
||||
{
|
||||
ostream += SProfileData::makeTitleString();
|
||||
ostream += makeTitleString();
|
||||
ostream += L"\n";
|
||||
for ( u32 i=includeOverview ?0:1; i<ProfileGroups.size(); ++i )
|
||||
{
|
||||
|
@ -215,7 +38,7 @@ void CProfiler::printAll(core::stringw &ostream, bool includeOverview, bool supp
|
|||
|
||||
void CProfiler::printGroup(core::stringw &ostream, u32 idxGroup, bool suppressUncalled) const
|
||||
{
|
||||
ostream += ProfileGroups[idxGroup].getAsString();
|
||||
ostream += getAsString(ProfileGroups[idxGroup]);
|
||||
ostream += L"\n";
|
||||
|
||||
// print overview for groups
|
||||
|
@ -223,9 +46,9 @@ void CProfiler::printGroup(core::stringw &ostream, u32 idxGroup, bool suppressUn
|
|||
{
|
||||
for ( u32 i=0; i<ProfileGroups.size(); ++i )
|
||||
{
|
||||
if ( !suppressUncalled || ProfileGroups[i].CountCalls > 0)
|
||||
if ( !suppressUncalled || ProfileGroups[i].getCallsCounter() > 0)
|
||||
{
|
||||
ostream += ProfileGroups[i].getAsString();
|
||||
ostream += getAsString(ProfileGroups[i]);
|
||||
ostream += L"\n";
|
||||
}
|
||||
}
|
||||
|
@ -235,14 +58,47 @@ void CProfiler::printGroup(core::stringw &ostream, u32 idxGroup, bool suppressUn
|
|||
{
|
||||
for ( u32 i=0; i<ProfileDatas.size(); ++i )
|
||||
{
|
||||
if ( (!suppressUncalled || ProfileDatas[i].CountCalls > 0)
|
||||
&& ProfileDatas[i].GroupIndex == idxGroup )
|
||||
if ( (!suppressUncalled || ProfileDatas[i].getCallsCounter() > 0)
|
||||
&& ProfileDatas[i].getGroupIndex() == idxGroup )
|
||||
{
|
||||
ostream += ProfileDatas[i].getAsString();
|
||||
ostream += getAsString(ProfileDatas[i]);
|
||||
ostream += L"\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! Convert the whole data into a string
|
||||
core::stringw CProfiler::getAsString(const SProfileData& data) const
|
||||
{
|
||||
if ( data.getCallsCounter() > 0 )
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable:4996) // 'sprintf' was declared deprecated
|
||||
#endif
|
||||
// Can't use swprintf as it fails on some platforms (especially mobile platforms)
|
||||
// Can't use Irrlicht functions because we have no string formatting.
|
||||
char dummy[1023];
|
||||
sprintf(dummy, "%-15.15s%-12u%-12u%-12u%-12u",
|
||||
core::stringc(data.getName()).c_str(), data.getCallsCounter(), data.getTimeSum(),
|
||||
data.getTimeSum() / data.getCallsCounter(), data.getLongestTime());
|
||||
dummy[1022] = 0;
|
||||
|
||||
return core::stringw(dummy);
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(default :4996) // 'sprintf' was declared deprecated
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
return data.getName();
|
||||
}
|
||||
}
|
||||
|
||||
//! Return a string which describes the columns returned by getAsString
|
||||
core::stringw CProfiler::makeTitleString() const
|
||||
{
|
||||
return core::stringw("name calls time(sum) time(avg) time(max)");
|
||||
}
|
||||
|
||||
} // namespace irr
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
// Written by Michael Zeilfelder
|
||||
|
||||
#ifndef __C_PROFILER_H_INCLUDED__
|
||||
#define __C_PROFILER_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "IProfiler.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
class CProfiler : public IProfiler
|
||||
{
|
||||
public:
|
||||
|
||||
CProfiler();
|
||||
virtual ~CProfiler();
|
||||
|
||||
//! Write all profile-data into a string
|
||||
virtual void printAll(core::stringw &result, bool includeOverview,bool suppressUncalled) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Write the profile data of one group into a string
|
||||
virtual void printGroup(core::stringw &result, u32 groupIndex, bool suppressUncalled) const _IRR_OVERRIDE_;
|
||||
|
||||
protected:
|
||||
core::stringw makeTitleString() const;
|
||||
core::stringw getAsString(const SProfileData& data) const;
|
||||
};
|
||||
} // namespace irr
|
||||
|
||||
#endif // __C_PROFILER_H_INCLUDED__
|
|
@ -16,7 +16,7 @@
|
|||
#include "IWriteFile.h"
|
||||
#include "ISceneLoader.h"
|
||||
#include "EProfileIDs.h"
|
||||
#include "CProfiler.h"
|
||||
#include "IProfiler.h"
|
||||
|
||||
#include "os.h"
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -838,9 +838,9 @@
|
|||
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
|
||||
<ClInclude Include="..\..\include\IContextManager.h" />
|
||||
<ClInclude Include="..\..\include\IEventReceiver.h" />
|
||||
<ClInclude Include="..\..\include\CProfiler.h" />
|
||||
<ClInclude Include="..\..\include\ILogger.h" />
|
||||
<ClInclude Include="..\..\include\IOSOperator.h" />
|
||||
<ClInclude Include="..\..\include\IProfiler.h" />
|
||||
<ClInclude Include="..\..\include\IRandomizer.h" />
|
||||
<ClInclude Include="..\..\include\IReferenceCounted.h" />
|
||||
<ClInclude Include="..\..\include\IrrCompileConfig.h" />
|
||||
|
@ -923,7 +923,7 @@
|
|||
<ClInclude Include="..\..\include\IMeshLoader.h" />
|
||||
<ClInclude Include="..\..\include\IMeshManipulator.h" />
|
||||
<ClInclude Include="..\..\include\IMeshSceneNode.h" />
|
||||
<ClInclude Include="..\..\include\IMeshTextureLoader.h" />
|
||||
<ClInclude Include="..\..\include\IMeshTextureLoader.h" />
|
||||
<ClInclude Include="..\..\include\IMeshWriter.h" />
|
||||
<ClInclude Include="..\..\include\IMetaTriangleSelector.h" />
|
||||
<ClInclude Include="..\..\include\IParticleAffector.h" />
|
||||
|
@ -969,7 +969,7 @@
|
|||
<ClInclude Include="..\..\include\EGUIAlignment.h" />
|
||||
<ClInclude Include="..\..\include\EGUIElementTypes.h" />
|
||||
<ClInclude Include="..\..\include\EMessageBoxFlags.h" />
|
||||
<ClInclude Include="..\..\include\EFocusFlags.h" />
|
||||
<ClInclude Include="..\..\include\EFocusFlags.h" />
|
||||
<ClInclude Include="..\..\include\ICursorControl.h" />
|
||||
<ClInclude Include="..\..\include\IGUIButton.h" />
|
||||
<ClInclude Include="..\..\include\IGUICheckbox.h" />
|
||||
|
@ -986,7 +986,7 @@
|
|||
<ClInclude Include="..\..\include\IGUIInOutFader.h" />
|
||||
<ClInclude Include="..\..\include\IGUIListBox.h" />
|
||||
<ClInclude Include="..\..\include\IGUIMeshViewer.h" />
|
||||
<ClInclude Include="..\..\include\IGUIProfiler.h" />
|
||||
<ClInclude Include="..\..\include\IGUIProfiler.h" />
|
||||
<ClInclude Include="..\..\include\IGUIScrollBar.h" />
|
||||
<ClInclude Include="..\..\include\IGUISkin.h" />
|
||||
<ClInclude Include="..\..\include\IGUISpinBox.h" />
|
||||
|
@ -1017,6 +1017,7 @@
|
|||
<ClInclude Include="COGLESExtensionHandler.h" />
|
||||
<ClInclude Include="COGLESMaterialRenderer.h" />
|
||||
<ClInclude Include="COGLESTexture.h" />
|
||||
<ClInclude Include="CProfiler.h" />
|
||||
<ClInclude Include="CSceneManager.h" />
|
||||
<ClInclude Include="CWGLManager.h" />
|
||||
<ClInclude Include="Octree.h" />
|
||||
|
@ -1035,7 +1036,7 @@
|
|||
<ClInclude Include="CLWOMeshFileLoader.h" />
|
||||
<ClInclude Include="CMD2MeshFileLoader.h" />
|
||||
<ClInclude Include="CMD3MeshFileLoader.h" />
|
||||
<ClInclude Include="CMeshTextureLoader.h" />
|
||||
<ClInclude Include="CMeshTextureLoader.h" />
|
||||
<ClInclude Include="CMS3DMeshFileLoader.h" />
|
||||
<ClInclude Include="CMY3DHelper.h" />
|
||||
<ClInclude Include="CMY3DMeshFileLoader.h" />
|
||||
|
@ -1168,7 +1169,7 @@
|
|||
<ClInclude Include="COSOperator.h" />
|
||||
<ClInclude Include="CTimer.h" />
|
||||
<ClInclude Include="os.h" />
|
||||
<ClInclude Include="EProfileIDs.h" />
|
||||
<ClInclude Include="EProfileIDs.h" />
|
||||
<ClInclude Include="lzma\LzmaDec.h" />
|
||||
<ClInclude Include="lzma\Types.h" />
|
||||
<ClInclude Include="zlib\crc32.h" />
|
||||
|
@ -1247,7 +1248,7 @@
|
|||
<ClInclude Include="CGUIMessageBox.h" />
|
||||
<ClInclude Include="CGUIModalScreen.h" />
|
||||
<ClInclude Include="CGUIProfiler.h" />
|
||||
<ClInclude Include="CGUIScrollBar.h" />
|
||||
<ClInclude Include="CGUIScrollBar.h" />
|
||||
<ClInclude Include="CGUISkin.h" />
|
||||
<ClInclude Include="CGUISpinBox.h" />
|
||||
<ClInclude Include="CGUISpriteBank.h" />
|
||||
|
@ -1300,7 +1301,7 @@
|
|||
<ClCompile Include="CLWOMeshFileLoader.cpp" />
|
||||
<ClCompile Include="CMD2MeshFileLoader.cpp" />
|
||||
<ClCompile Include="CMD3MeshFileLoader.cpp" />
|
||||
<ClCompile Include="CMeshTextureLoader.cpp" />
|
||||
<ClCompile Include="CMeshTextureLoader.cpp" />
|
||||
<ClCompile Include="CMS3DMeshFileLoader.cpp" />
|
||||
<ClCompile Include="CMY3DMeshFileLoader.cpp" />
|
||||
<ClCompile Include="COBJMeshFileLoader.cpp" />
|
||||
|
@ -1448,7 +1449,7 @@
|
|||
<ClCompile Include="Irrlicht.cpp" />
|
||||
<ClCompile Include="leakHunter.cpp" />
|
||||
<ClCompile Include="os.cpp" />
|
||||
<ClCompile Include="CProfiler.cpp" />
|
||||
<ClCompile Include="CProfiler.cpp" />
|
||||
<ClCompile Include="lzma\LzmaDec.c" />
|
||||
<ClCompile Include="zlib\adler32.c" />
|
||||
<ClCompile Include="zlib\compress.c" />
|
||||
|
@ -1579,7 +1580,7 @@
|
|||
<ClCompile Include="CGUIMessageBox.cpp" />
|
||||
<ClCompile Include="CGUIModalScreen.cpp" />
|
||||
<ClCompile Include="CGUIProfiler.cpp" />
|
||||
<ClCompile Include="CGUIScrollBar.cpp" />
|
||||
<ClCompile Include="CGUIScrollBar.cpp" />
|
||||
<ClCompile Include="CGUISkin.cpp" />
|
||||
<ClCompile Include="CGUISpinBox.cpp" />
|
||||
<ClCompile Include="CGUISpriteBank.cpp" />
|
||||
|
|
|
@ -111,10 +111,7 @@
|
|||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\IEventReceiver.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\CProfiler.h">
|
||||
<ClInclude Include="..\..\include\IEventReceiver.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\ILogger.h">
|
||||
|
@ -363,7 +360,7 @@
|
|||
<ClInclude Include="..\..\include\IMeshSceneNode.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IMeshTextureLoader.h">
|
||||
<ClInclude Include="..\..\include\IMeshTextureLoader.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IMeshWriter.h">
|
||||
|
@ -498,7 +495,7 @@
|
|||
<ClInclude Include="..\..\include\EMessageBoxFlags.h">
|
||||
<Filter>include\gui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\EFocusFlags.h">
|
||||
<ClInclude Include="..\..\include\EFocusFlags.h">
|
||||
<Filter>include\gui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\ICursorControl.h">
|
||||
|
@ -549,7 +546,7 @@
|
|||
<ClInclude Include="..\..\include\IGUIMeshViewer.h">
|
||||
<Filter>include\gui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IGUIProfiler.h">
|
||||
<ClInclude Include="..\..\include\IGUIProfiler.h">
|
||||
<Filter>include\gui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IGUIScrollBar.h">
|
||||
|
@ -642,7 +639,7 @@
|
|||
<ClInclude Include="CMD3MeshFileLoader.h">
|
||||
<Filter>Irrlicht\scene\loaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CMeshTextureLoader.h">
|
||||
<ClInclude Include="CMeshTextureLoader.h">
|
||||
<Filter>Irrlicht\scene\loaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CMS3DMeshFileLoader.h">
|
||||
|
@ -1035,7 +1032,7 @@
|
|||
<ClInclude Include="os.h">
|
||||
<Filter>Irrlicht\irr</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="EProfileIDs.h">
|
||||
<ClInclude Include="EProfileIDs.h">
|
||||
<Filter>Irrlicht\irr</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="lzma\LzmaDec.h">
|
||||
|
@ -1272,7 +1269,7 @@
|
|||
<ClInclude Include="CGUIProfiler.h">
|
||||
<Filter>Irrlicht\gui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CGUIScrollBar.h">
|
||||
<ClInclude Include="CGUIScrollBar.h">
|
||||
<Filter>Irrlicht\gui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CGUISkin.h">
|
||||
|
@ -1384,6 +1381,12 @@
|
|||
<ClInclude Include="..\..\include\IContextManager.h">
|
||||
<Filter>include\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IProfiler.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CProfiler.h">
|
||||
<Filter>Irrlicht\irr</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\changes.txt">
|
||||
|
@ -1454,7 +1457,7 @@
|
|||
<ClCompile Include="CMD3MeshFileLoader.cpp">
|
||||
<Filter>Irrlicht\scene\loaders</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="CMeshTextureLoader.cpp">
|
||||
<ClCompile Include="CMeshTextureLoader.cpp">
|
||||
<Filter>Irrlicht\scene\loaders</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="CMS3DMeshFileLoader.cpp">
|
||||
|
@ -1889,7 +1892,7 @@
|
|||
<ClCompile Include="os.cpp">
|
||||
<Filter>Irrlicht\irr</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="CProfiler.cpp">
|
||||
<ClCompile Include="CProfiler.cpp">
|
||||
<Filter>Irrlicht\irr</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="lzma\LzmaDec.c">
|
||||
|
@ -2282,7 +2285,7 @@
|
|||
<ClCompile Include="CGUIProfiler.cpp">
|
||||
<Filter>Irrlicht\gui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="CGUIScrollBar.cpp">
|
||||
<ClCompile Include="CGUIScrollBar.cpp">
|
||||
<Filter>Irrlicht\gui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="CGUISkin.cpp">
|
||||
|
|
|
@ -842,7 +842,7 @@
|
|||
<ClInclude Include="..\..\include\EMaterialFlags.h" />
|
||||
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
|
||||
<ClInclude Include="..\..\include\IEventReceiver.h" />
|
||||
<ClInclude Include="..\..\include\CProfiler.h" />
|
||||
<ClInclude Include="..\..\include\IProfiler.h" />
|
||||
<ClInclude Include="..\..\include\ILogger.h" />
|
||||
<ClInclude Include="..\..\include\IOSOperator.h" />
|
||||
<ClInclude Include="..\..\include\IRandomizer.h" />
|
||||
|
@ -1173,6 +1173,7 @@
|
|||
<ClInclude Include="COSOperator.h" />
|
||||
<ClInclude Include="CTimer.h" />
|
||||
<ClInclude Include="os.h" />
|
||||
<ClInclude Include="CProfiler.h" />
|
||||
<ClInclude Include="EProfileIDs.h" />
|
||||
<ClInclude Include="lzma\LzmaDec.h" />
|
||||
<ClInclude Include="lzma\Types.h" />
|
||||
|
|
|
@ -114,7 +114,7 @@
|
|||
<ClInclude Include="..\..\include\IEventReceiver.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\CProfiler.h">
|
||||
<ClInclude Include="..\..\include\IProfiler.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\ILogger.h">
|
||||
|
@ -1037,6 +1037,9 @@
|
|||
</ClInclude>
|
||||
<ClInclude Include="os.h">
|
||||
<Filter>Irrlicht\irr</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CProfiler.h">
|
||||
<Filter>Irrlicht\irr</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="EProfileIDs.h">
|
||||
<Filter>Irrlicht\irr</Filter>
|
||||
|
|
|
@ -587,7 +587,7 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\..\include\CProfiler.h"
|
||||
RelativePath=".\..\..\include\IProfiler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -3037,6 +3037,10 @@
|
|||
RelativePath="CProfiler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CProfiler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="EProfileIDs.h"
|
||||
>
|
||||
|
|
|
@ -686,7 +686,7 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\CProfiler.h"
|
||||
RelativePath="..\..\include\IProfiler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -2876,6 +2876,10 @@
|
|||
RelativePath="CProfiler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CProfiler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="EProfileIDs.h"
|
||||
>
|
||||
|
|
|
@ -330,7 +330,7 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\CProfiler.h"
|
||||
RelativePath="..\..\include\IProfiler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -2594,6 +2594,10 @@
|
|||
RelativePath="CProfiler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CProfiler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="EProfileIDs.h"
|
||||
>
|
||||
|
|
|
@ -310,7 +310,7 @@
|
|||
RelativePath="..\..\include\IEventReceiver.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\CProfiler.h">
|
||||
RelativePath="..\..\include\IProfiler.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\IFileArchive.h">
|
||||
|
@ -1443,6 +1443,9 @@
|
|||
<File
|
||||
RelativePath=".\CProfiler.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CProfiler.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\EProfileIDs.h">
|
||||
</File>
|
||||
|
|
|
@ -376,7 +376,7 @@ if "osx" in env["platform"] :
|
|||
|
||||
|
||||
# sources of the examples
|
||||
srcexamples = ["01.HelloWorld", "02.Quake3Map", "03.CustomSceneNode", "04.Movement", "05.UserInterface", "06.2DGraphics", "07.Collision", "08.SpecialFX", "09.Meshviewer", "10.Shaders", "11.PerPixelLighting", "12.TerrainRendering", "13.RenderToTexture", "15.LoadIrrFile", "16.Quake3MapShader", "17.HelloWorld_Mobile", "18.SplitScreen", "19.MouseAndJoystick", "20.ManagedLights", "22.MaterialViewer", "23.SMeshHandling", "24.CursorControl", "25.XmlHandling", "26.OcclusionQuery"]
|
||||
srcexamples = ["01.HelloWorld", "02.Quake3Map", "03.CustomSceneNode", "04.Movement", "05.UserInterface", "06.2DGraphics", "07.Collision", "08.SpecialFX", "09.Meshviewer", "10.Shaders", "11.PerPixelLighting", "12.TerrainRendering", "13.RenderToTexture", "15.LoadIrrFile", "16.Quake3MapShader", "17.HelloWorld_Mobile", "18.SplitScreen", "19.MouseAndJoystick", "20.ManagedLights", "22.MaterialViewer", "23.SMeshHandling", "24.CursorControl", "25.XmlHandling", "26.OcclusionQuery", "30.Profiling"]
|
||||
if "win" in env["platform"] :
|
||||
srcexamples.append("14.Win32Window")
|
||||
# ===================================================================================================================
|
||||
|
|
Loading…
Reference in New Issue