The support for UINT shader constants added in this is just returning warnings in GLES drivers as this would need ES 3.0
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6115 dfc29bdd-3216-0410-991c-e03cc46cb475
GLES drivers adapted, but only did make compile-tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
Adapting both GLES drivers to new addHighLevelShaderMaterial interfaces.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5890 dfc29bdd-3216-0410-991c-e03cc46cb475
Also added some comments to gl-es drivers about missing polygon offset code.
The merges had some changes for that in the OpenGL driver, but both es drivers have no code at all about this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5889 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add global variable MATERIAL_MAX_TEXTURES_USED for texture limit
- COpenGLCoreFeature::TextureUnit renamed to COpenGLCoreFeature::MaxTextureUnits
Drivers for ES1, ES2 and WebGL also adapted.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5685 dfc29bdd-3216-0410-991c-e03cc46cb475
- OpenGL driver no longer changes active texture as often when it doesn't have to do anything with the texture.
- setMaterial no longer changes texture-matrices in GL and D3D9 when no texture-pointer is set.
- No longer overwrite memory when compiling with _IRR_MATERIAL_MAX_TEXTURES_ set to a value > 8
- Checking TextureMatrix pointer before de-allocating.
- Create pdb file also in release in vs2010 project file.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5684 dfc29bdd-3216-0410-991c-e03cc46cb475
Sorry, accidentally only the android sub-folder got checked-in and the rest was missing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5366 dfc29bdd-3216-0410-991c-e03cc46cb475
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5193 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed cubemap texture support for OpenGL drivers.
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5191 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed issue with color mask in OpenGL.
- Removed glGetError calls (IBO and VBO update) from release builds.
- Fixed issue with BlendFactor in D3D8, D3D9 and OpenGL drivers.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4929 dfc29bdd-3216-0410-991c-e03cc46cb475
NOTE: not yet 100% certain if bridgecalls are deleted in the correct place - will have to let Nadro check that later on.
- Minor improvement in SMaterial::isTransparent method.
- Added separate blending support for both OpenGL and D3D9.
- Added blend factor to SMaterial.
- Improved transparent nodes handling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4846 dfc29bdd-3216-0410-991c-e03cc46cb475
- Minor improvements in D3D8/D3D9 blend operation mechanism.
- Prepared OpenGL methods related to separate blending for use.
- Minor fixes in blend operation mechanism.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4840 dfc29bdd-3216-0410-991c-e03cc46cb475
- Example 22 no longer select a random texture after loading a new texture (thanks at mongoose7 for reporting).
- Fix bug in IGUISkin serialization which messed up serialization of the button-pressed offsets (Thanks at @Midnight for reporting).
- Remove force blending mechanism and improve blending handling in material renderers.
- Fixed issue with wrongly enabled Z-writing for transparent shader materials. Thanks Hendu for this fix.
- Fixed issue with missing blending when transparent shader material is used with blending operation set to EBO_NONE.
- IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set.
- Crashfix for CGUIEditBox. CGUIEditBox::setMultiLine must break text when changed or other functions like getTextDimension can crash afterward for strings with newline characters.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4838 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added ETC1 and ETC2 compressed textures support via PVR loader. (This feature require tests on platform which support ETC1 and ETC2 formats).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4530 dfc29bdd-3216-0410-991c-e03cc46cb475
- Improved and better unified OpenGL and OpenGL ES2 texture interface (support for compressed textures in OpenGL ES2).
- Added support for PVRTC and PVRTC2 compressed textures format.
- Minor improved in DDS loader.
- Initial support for PVR loader (currently with limited image formats support - PVRTC, PVRTC2, DXTn). This loader will improve soon.
IMPORTANT: This commit doesn't provide integration of PVR loader with iOS, MacOSX and some Windows IDEs project files.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4529 dfc29bdd-3216-0410-991c-e03cc46cb475
(may need to add support for directx8 and software?)
-made terrainNode use DynamicMeshBuffer, so it can use 32bit buffers. (no more size limits now on terrains!!! )
if the terrainNode loads an image over 256x256, it is set to 32bit, smaller sizes will use 16bit for better speed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1515 dfc29bdd-3216-0410-991c-e03cc46cb475