Adapting both GLES drivers to new addHighLevelShaderMaterial interfaces.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5890 dfc29bdd-3216-0410-991c-e03cc46cb475
- OpenGL driver no longer changes active texture as often when it doesn't have to do anything with the texture.
- setMaterial no longer changes texture-matrices in GL and D3D9 when no texture-pointer is set.
- No longer overwrite memory when compiling with _IRR_MATERIAL_MAX_TEXTURES_ set to a value > 8
- Checking TextureMatrix pointer before de-allocating.
- Create pdb file also in release in vs2010 project file.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5684 dfc29bdd-3216-0410-991c-e03cc46cb475
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5201 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added helper functions for converting between wchar and utf-8.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4936 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add examples 30+ to the buildAllExamples script.
- Rewrite profiler implementation some more to get around linker troubles.
- Remove superfluous if which always resulted in true. Thx @dcb for reporting (Bug #430).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4847 dfc29bdd-3216-0410-991c-e03cc46cb475
- Focus behavior of IGUIEnvironment now controllable (right-click focus, mouse-over focus). Disabled elements no longer get the focus unless users enforce it.
- CGUITreeView: Irrlicht elements can't just set ID's otherwise user-elements stop working.
- CGUITreeView: Make the horizontal scrollbar (mostly) work. Selection still messed up, but was that way before and least h-scrolling works now somewhat.
- Remove lot's of setFocus and removeFocus calls. Also several places where elements check if they have the focus inside events.
- Buttons can now now have 7 more image-states, 1 more sprite-state and the sprites are now scaleable.
- IGUIEnvironment::hasFocus can work with a const pointer.
- Spritebanks can now draw scaled sprites.
- Improve spritebank slightly (more comfort functions and documentation).
- CGUIEditBox and the GUI-Editor now convert pasted text correctly using mbstowcs.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4836 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add ITexture::getSource which can be used to check where the last IVideoDriver::getTexture call found the texture.
- Add IMeshTextureLoader interface and replace texture-loading algorithms in most meshloaders.
- Prevent some precision troubles on some compilers when working with vector3d<s32>.
- CGUICheckBox no longer gives up focus on EMIE_LMOUSE_LEFT_UP (thx @Demre for reporting)
- Bugfix: IGUIElement::addChild now prevents setting an element as it's own child.
- GUI editor improvements (prevent crash, improve UI)
- Add IrrlichtDevice::setWindowSize.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4711 dfc29bdd-3216-0410-991c-e03cc46cb475
Fix memory access in d3dx mipmap generation. Thanks to hellflip for the hint.
Developer documentation - adding a release checklist.
Improve speed for finalizing skinned meshes (removal of unnecessary frames after loading) (thx @ichtyander for the testmodel)
Down from ~20 seconds to ~0,5 seconds :-)
Minor bugfix for my last check-in. dropBadKeys now finds some more broken frames.
Changing calling convention for static lib release fast CPU to Cdecl because FastCall did not actually compile (conflicts with pnglib). Also the same setting is used when compiling as dll, so I guess this setting was simply not tested. Thanks @AReich for reporting. See thread for more info: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=49462
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4651 dfc29bdd-3216-0410-991c-e03cc46cb475
Implement WGL context manager
OGLES2 driver was not yet working again, might be a different problem, though. Andoird device was not tested.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4605 dfc29bdd-3216-0410-991c-e03cc46cb475
Android device should still compile and work, but was not tested.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4596 dfc29bdd-3216-0410-991c-e03cc46cb475