(was in wrong folder in last commit, so only source folder got checked in).
Also adapt ES1 and ES2 driver to remove texture from OGL texture cache
(that was fixed in GL driver in the parts that got merged).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5780 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix several problems with SMaterial serialization.
- SMaterial.ZWriteFineControl only using 1 bit now.
- Remove compile warnings.
- Switch Irrlicht to 8 textures per Material as default by increasing value of _IRR_MATERIAL_MAX_TEXTURES_.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5686 dfc29bdd-3216-0410-991c-e03cc46cb475
It's a reduced OGLES2 driver which tries to work only with bound buffers.
This allows emsripten to compile without "-s FULL_ES2=1" (the WebGL simulation)
which is a lot faster. Driver can already run simply examples, but is not yet complete.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5441 dfc29bdd-3216-0410-991c-e03cc46cb475
Improve emscripten example documenation.
Mention addition of emscripten support in changes.txt
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5413 dfc29bdd-3216-0410-991c-e03cc46cb475
Sorry, accidentally only the android sub-folder got checked-in and the rest was missing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5366 dfc29bdd-3216-0410-991c-e03cc46cb475
- Initialize ContextManager pointer and release it's memory at the end.
- Fix: Prevent division by 0 in CGUIScrollBar::setPos
- Fix: addFileArchive now grab()'s the archive when you pass one in by pointer.
Android example now no longer crashes. But it's textures are still broken.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5211 dfc29bdd-3216-0410-991c-e03cc46cb475
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5198 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed cubemap texture support for OpenGL drivers.
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5191 dfc29bdd-3216-0410-991c-e03cc46cb475
- Allow moving the camera around with the mouse in the MaterialViewer.
- Allow compiling on VS with (/Zc:wchar_t-) set.
- bugfix: CUserPointerAttribute::setString had used wrong scanf string parameters (and as far as I can see never worked).
- Can now enable/disable backround drawing for IGUITable and IGUIProfiler.
- Make profiler start/stop calls use counters to make profiling recursive functions easier.
- IGUIProfiler can now work with any profiler using the IProfiler interface.
- Allow to freeze the IGUIProfiler interface.
- Allow IGUIProfiler to display all profile groups on the same page.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4972 dfc29bdd-3216-0410-991c-e03cc46cb475
- Bugfix: Cloning CBillboardSceneNode now copies colors and sizes.
- Last fix to enable numkeys on X11 had broken the normal DELETE key on X11. So reworked the fix some more.
- Array index was used before limit check
- Add an array with driver name strings for the driver enums.
- Cleaning up Meshviewer example.
Also added a project target for LinuxGLES2 for the MaterielViewer cbp (this should be done for all examples at some point).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4955 dfc29bdd-3216-0410-991c-e03cc46cb475
- EditBox works now with numpad on X11
- Remove unnecessary cast
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4938 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix bug with multiple SetPixelFormat calls.
- Fixed bug related to memory release in PNG image loader. Thanks elephoenix for it.
- Fix crash in CGUIListBox when users pressed end key folled by any other key in an empty, focused list box (thanks at porcus for report and patch).
- Fix use of enabling defines for wal2 (halflife) image loader. Thanks to hendu for noticing.
- Fix proper screenshot creation in test by inserting the stabilizeScreenBackground call.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4937 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added helper functions for converting between wchar and utf-8.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4936 dfc29bdd-3216-0410-991c-e03cc46cb475
- Reduce amount of logging output in skinned mesh loading a little bit.
- Removed DllMain from the static windows build
- Fixed several selection, highlighting and clipping bugs in CGUITreeview
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4931 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added NETWM support for maximize/minimize under Linux. Fixed aliasing in X11 text conversion.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4930 dfc29bdd-3216-0410-991c-e03cc46cb475
- Ignore some more files (*.d, *.layout, *.depend)
- Fixed issue with missing separate blending entry in OpenGL query feature.
- ISceneNode::deserializeAttributes uses now old values for parameters which are not in the attributes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4928 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix compile troubles on VS. Thx @Foaly for reporting.
- Animated dwarfes are more fun.
- Reset group-page as well when calling CGUIProfiler::firstPage.
- Ignore binary 17.
- Add examples 17 and 30+ to Linux build support.
- Fix warnings.
- Fix typo in comment.
- CGUIProfiler can now handle it when a group doesn't fit on a single page.
- Add interface for easier access to scrollbars for IGUIListBox, IGUITreeView and IGUITable
- Add IGUITable::getItemHeight
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4853 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix serializing colors as strings and add a general test for serializing attributes as strings.
- Link to X11 on c::b project file for tests (got changed recently in other project files).
- Fix IAttributes::setAttribute implementation for textures (did do nothing before).
- Fix recently introduced crash when there is no hovered element but a focused gui element. Thanks @ christianclavet for reporting.
- Fixed D3D8 compilation issues.
- Fixed one problem with Borland compiler, but gave up after that. (Borland 5.5 just doesn't cut it anymore).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4852 dfc29bdd-3216-0410-991c-e03cc46cb475
NOTE: not yet 100% certain if bridgecalls are deleted in the correct place - will have to let Nadro check that later on.
- Minor improvement in SMaterial::isTransparent method.
- Added separate blending support for both OpenGL and D3D9.
- Added blend factor to SMaterial.
- Improved transparent nodes handling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4846 dfc29bdd-3216-0410-991c-e03cc46cb475
- IGUITable can now disable the active column.
- IGUIElement::getElementFromPoint now virtual.
- remove redundant includes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4841 dfc29bdd-3216-0410-991c-e03cc46cb475
- Example 22 no longer select a random texture after loading a new texture (thanks at mongoose7 for reporting).
- Fix bug in IGUISkin serialization which messed up serialization of the button-pressed offsets (Thanks at @Midnight for reporting).
- Remove force blending mechanism and improve blending handling in material renderers.
- Fixed issue with wrongly enabled Z-writing for transparent shader materials. Thanks Hendu for this fix.
- Fixed issue with missing blending when transparent shader material is used with blending operation set to EBO_NONE.
- IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set.
- Crashfix for CGUIEditBox. CGUIEditBox::setMultiLine must break text when changed or other functions like getTextDimension can crash afterward for strings with newline characters.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4838 dfc29bdd-3216-0410-991c-e03cc46cb475