- Adding optional support for touch input in X11
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6180 dfc29bdd-3216-0410-991c-e03cc46cb475
It seems Debian10 dropped support for GLES1. So with my only test-platform gone, I'll disable it by default for all Linux platforms. It's still enabled in Android (for now). Thought in the long run no one should use GLES1 anymore anyway.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5893 dfc29bdd-3216-0410-991c-e03cc46cb475
Adapting both GLES drivers to new addHighLevelShaderMaterial interfaces.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5890 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix several problems with SMaterial serialization.
- SMaterial.ZWriteFineControl only using 1 bit now.
- Remove compile warnings.
- Switch Irrlicht to 8 textures per Material as default by increasing value of _IRR_MATERIAL_MAX_TEXTURES_.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5686 dfc29bdd-3216-0410-991c-e03cc46cb475
Use emscripten headers now for es2 when compiling with emscripten (instead of our own extension headers).
Try enabling es2 extensions for emscripten (compiles, but not yet tested)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5527 dfc29bdd-3216-0410-991c-e03cc46cb475
It's a reduced OGLES2 driver which tries to work only with bound buffers.
This allows emsripten to compile without "-s FULL_ES2=1" (the WebGL simulation)
which is a lot faster. Driver can already run simply examples, but is not yet complete.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5441 dfc29bdd-3216-0410-991c-e03cc46cb475
Note: To compile on Linux you currently have to enable the line with:
//#define _IRR_LINUX_PLATFORM_ //Hack
in IrrCompileConfig.h
(will try to find another solution later, but currently working on Windows)
Not yet tested at all on Windows.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5406 dfc29bdd-3216-0410-991c-e03cc46cb475
- Rewrote from scratch class related to iOS device (Application delegate is hidden inside Irrlicht -> events will be exposed outside in upcoming commit).
- Added iOS example (at now example structure for iOS looks the same like for the other platforms - without application delegate).
- Integrated iOS projects with existing XCode projects.
- Added external context manager with support for EAGL.
- Removed *.xib dependencies from iOS project.
- Added missing _IRR_OVERRIDE_ for some methods.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5213 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed version detecting mechanism for both OpenGL ES drivers.
Following features are still unavailable in ogl-es branch since rev 5181:
* Support for iOS
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5207 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed compilation issues when OpenGL ES1 driver is enabled. (there are still rendering issues related to multitexturing visible in a few examples).
Following features are still unavailable in ogl-es branch since rev 5181:
* Support for iOS
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5204 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed support for OSX.
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5203 dfc29bdd-3216-0410-991c-e03cc46cb475
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5193 dfc29bdd-3216-0410-991c-e03cc46cb475
Adding profile info in functions used that starts being noticable in executation speed, so I've disabled profiling now by default (forgive me if enabling again continues to slip in once in a while - I profile a lot currently in this branch).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4975 dfc29bdd-3216-0410-991c-e03cc46cb475
- Allow moving the camera around with the mouse in the MaterialViewer.
- Allow compiling on VS with (/Zc:wchar_t-) set.
- bugfix: CUserPointerAttribute::setString had used wrong scanf string parameters (and as far as I can see never worked).
- Can now enable/disable backround drawing for IGUITable and IGUIProfiler.
- Make profiler start/stop calls use counters to make profiling recursive functions easier.
- IGUIProfiler can now work with any profiler using the IProfiler interface.
- Allow to freeze the IGUIProfiler interface.
- Allow IGUIProfiler to display all profile groups on the same page.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4972 dfc29bdd-3216-0410-991c-e03cc46cb475
- CGOLES2Driver::createMaterialRenderers() no longer crashes on missing shaders but just prints out warnings.
- Fix some minor memory-leaks in CGOLES2Driver::createMaterialRenderers() (was using delete instead of delete[])
- Rewrite CGOLES2Driver::createMaterialRenderers() to avoid redundant code
- Irrlichtify variable names in CGOLES2Driver::createMaterialRenderers() (local variables are lower-case!)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4878 dfc29bdd-3216-0410-991c-e03cc46cb475
Implement WGL context manager
OGLES2 driver was not yet working again, might be a different problem, though. Andoird device was not tested.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4605 dfc29bdd-3216-0410-991c-e03cc46cb475
Android device should still compile and work, but was not tested.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4596 dfc29bdd-3216-0410-991c-e03cc46cb475
- Improved and better unified OpenGL and OpenGL ES2 texture interface (support for compressed textures in OpenGL ES2).
- Added support for PVRTC and PVRTC2 compressed textures format.
- Minor improved in DDS loader.
- Initial support for PVR loader (currently with limited image formats support - PVRTC, PVRTC2, DXTn). This loader will improve soon.
IMPORTANT: This commit doesn't provide integration of PVR loader with iOS, MacOSX and some Windows IDEs project files.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4529 dfc29bdd-3216-0410-991c-e03cc46cb475