Commit Graph

8352 Commits (580e7e8eb902ae2faed36b4982e7e751e35f5201)

Author SHA1 Message Date
Wuzzy 580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
sfan5 6d8e2d2483 Fix core.get_player_by_name() returning unusable ObjectRef
Followup to the previous commit.
2020-03-03 21:21:41 +01:00
sfan5 1761d7d0f8 Fix core.get_connected_players() returning unusable ObjectRefs
This bug is only exposed by 91eef646a5
independent of the move of get_connected_players from Lua to C++.
Previously, there would be a small time window where the SAO had
its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was
still linked to the SAO, resulting in an ObjectRef that crashed
on certain function calls (#9387).
2020-03-03 21:21:41 +01:00
v-rob 7dffd08c1a
Add multiple element selection to `style` and `style_type` (#9380) 2020-03-01 14:39:57 +00:00
DS 0c08f948d7
GUIInventoryList: fix dropping items when clicking outside of formspec window (#9422) 2020-02-26 12:18:05 +01:00
Warr1024 244121b964
Allow texture modifiers in hotbar textures. (#9271) 2020-02-26 10:26:24 +01:00
Gao Tiesuan 8ddb6718e3
Fix incorrect spelling in lua_api.txt (#9431) 2020-02-26 02:27:54 +00:00
sfan5 e2fc93022b Fix potential problem with core.get_connected_players() 2020-02-25 16:08:47 +01:00
sfan5 6be7150cd5 Documementation: Add advice on lifetime of ObjectRefs 2020-02-23 22:24:12 +01:00
sfan5 217f3a42f4 Documentation: More precise description of ObjectRef:remove() 2020-02-23 22:24:12 +01:00
sfan5 2bb7d3aa99 Profiler: Fix wrong function name for entities 2020-02-23 22:24:12 +01:00
sfan5 0b8d3f99a5 Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
sfan5 c657fb343f Refactor Script API's log_deprecated 2020-02-23 22:24:12 +01:00
sfan5 4da057cc49 Script API: Document ObjectRef handling in a comment 2020-02-23 22:24:12 +01:00
Paramat 2df226bb41
Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415) 2020-02-22 01:11:33 +00:00
Wuzzy d507047443
Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallmounted, color, airlike, signlike, torchlike and glow (#9205) 2020-02-22 01:10:17 +00:00
SmallJoker e8a8185d24
Settings: Fix game minetest.conf flags overriding defaults (#9404)
The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags.

* Fix set_mapgen_setting
2020-02-17 19:26:32 +01:00
Danila Shutov 6958071f49
Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
SmallJoker 478e753298 Shaders: Fix OpenGL < 4.3 compatibility 2020-02-16 14:14:34 +01:00
SmallJoker 3f675490df Builtin: Fix error by digging unknown nodes 2020-02-16 14:13:52 +01:00
Hugues Ross 7ce21788f8
Add animated_image[] formspec element (#9258) 2020-02-15 15:33:18 +00:00
SmallJoker ee7d357602
Key settings: Clear with escape (#8282)
Key ESCAPE -> Cancel change
Key DELETE -> Remove entry
2020-02-14 20:36:58 +01:00
Maksim 71899e11d2
Update embedded mini-gmp to version 6.2.0 (#9396) 2020-02-14 20:36:41 +01:00
Wuzzy ff769e7df5
Add missing paramtype2 documentation (#9397) 2020-02-13 23:27:20 +01:00
Wuzzy ac5f53e364 Fix param2 set to 240 if liquid source was renewed 2020-02-13 20:38:13 +01:00
TheTermos df74d369a3
Collision detection tweak #2 (#9365) 2020-02-13 20:13:07 +01:00
Paramat c2f48eab4d
Display an error when a noise parameter has too many octaves (#9394)
Display an error and throw exception when one or more octaves of
a noise has spread < 1, causing random looking broken noise.
2020-02-12 23:15:07 +00:00
sfan5 2d5e0ce5ba Update some libraries for buildbot 2020-02-12 22:25:36 +01:00
sfan5 91eef646a5 Script API: Check that SAOs are still usable before attempting to use them 2020-02-11 19:21:12 +01:00
Paramat b14aa1c847
Warn of biome ID re-allocation when unregistering or clearing biomes (#9359) 2020-02-03 00:31:00 +00:00
SmallJoker 4eb3baa51e
StaticText: Reset background on EnrichedString change (#9340)
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01 20:41:32 +01:00
sfan5 7d29611c1b Convert sound_play uses in builtin to ephemeral 2020-02-01 20:31:41 +01:00
sfan5 c10e188594 Let node 'place' and 'dug' sounds be heard by other players 2020-02-01 20:31:41 +01:00
sfan5 ace3c76112 Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
HybridDog ea5e231959
Add table.shuffle (#8299) 2020-02-01 16:09:45 +01:00
Ben Deutsch 2b3490db1f Add limit parameter to decompressZlib
This can prevent untrusted data, such as sent over the network,
from consuming all memory with a specially crafted payload.
2020-02-01 14:05:26 +01:00
DS 1116918dbb
Formspec: Create a new class for inventorylists (#9287) 2020-02-01 13:55:13 +01:00
TheTermos 908e762479 Collision temporary fix for issue #6886 2020-01-27 19:30:11 +01:00
Hugues Ross 60544ac56f Add 9-slice background support to button formspec elements (#9290) 2020-01-26 19:35:26 +00:00
SmallJoker cde2a7f6f2
Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#9284)
Unified flags handling in C++ and Lua Settings API
     -> Reading only, for now. Writing can be implemented later, if needed.
API function to read the currently active flags
     -> was impossible from Lua

Co-authored-by: Wuzzy <wuzzy2@mail.ru>
2020-01-25 16:56:54 +01:00
SmallJoker 9cb3219f34 EnrichedString: Fix substr segfault caused by non-formatted text 2020-01-24 21:06:30 +01:00
rubenwardy 987b2c5f37 Update translation sources 2020-01-24 18:34:11 +00:00
rubenwardy e80c0bdea5 Update settingtypes.txt for new languages 2020-01-24 18:34:11 +00:00
IFRFSX 5e929c6b7f Translated using Weblate (Chinese (Simplified))
Currently translated at 65.1% (830 of 1274 strings)
2020-01-24 18:34:11 +00:00
Evert Prants 53123bbb6b Translated using Weblate (Estonian)
Currently translated at 30.0% (382 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy 73241423fb Translated using Weblate (Japanese (Kansai))
Currently translated at 0.2% (2 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy d4b8075c35 Translated using Weblate (Burmese)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy 5e6e46f059 Translated using Weblate (Kazakh)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy 992705b4db Translated using Weblate (Arabic)
Currently translated at 6.1% (78 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy 384ad7dec4 Translated using Weblate (Vietnamese)
Currently translated at 2.5% (32 of 1274 strings)
2020-01-24 18:34:11 +00:00