Update settingtypes.txt for new languages
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@ -1372,8 +1372,7 @@ name (Player name) string
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# Set the language. Leave empty to use the system language.
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# A restart is required after changing this.
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language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
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language (Language) enum ,ar,ca,cs,da,de,dv,el,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi
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# Level of logging to be written to debug.txt:
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# - <nothing> (no logging)
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@ -1297,7 +1297,7 @@
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# ask_reconnect_on_crash = false
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# From how far clients know about objects, stated in mapblocks (16 nodes).
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#
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#
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# Setting this larger than active_block_range will also cause the server
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# to maintain active objects up to this distance in the direction the
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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@ -1588,7 +1588,7 @@
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# Set the language. Leave empty to use the system language.
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# A restart is required after changing this.
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# type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW
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# type: enum values: , ar, ca, cs, da, de, dv, el, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
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# language =
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# Level of logging to be written to debug.txt:
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@ -1828,7 +1828,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -1841,7 +1841,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -1854,7 +1854,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining terrain.
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@ -1880,7 +1880,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen V6
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@ -2251,7 +2251,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining structure of river canyon walls.
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@ -2264,7 +2264,7 @@
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# octaves = 4,
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# persistence = 0.75,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2277,7 +2277,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# First of two 3D noises that together define tunnels.
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@ -2290,7 +2290,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2303,7 +2303,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2316,7 +2316,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Carpathian
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@ -2542,7 +2542,7 @@
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# octaves = 5,
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# persistence = 0.55,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# First of two 3D noises that together define tunnels.
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@ -2555,7 +2555,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2568,7 +2568,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2581,7 +2581,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2594,7 +2594,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Flat
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@ -2687,7 +2687,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2700,7 +2700,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2713,7 +2713,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Fractal
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@ -2870,7 +2870,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2883,7 +2883,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2896,7 +2896,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Valleys
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@ -2969,7 +2969,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2982,7 +2982,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# The depth of dirt or other biome filler node.
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@ -3008,7 +3008,7 @@
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# octaves = 6,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Defines large-scale river channel structure.
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@ -3060,7 +3060,7 @@
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# octaves = 6,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Amplifies the valleys.
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@ -3099,7 +3099,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Advanced
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