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Migrating from MineClone 2 to Mineclonia
This document describes things to be aware of when migrating worlds from MineClone 2 to Mineclonia. Currently migrating from MineClone 2 to Mineclonia is fully supported but not the other way around. If you want to try Mineclonia and have the option of going back, then we recommend taking a backup of your world first.
The current revision of this document describes the compatibility between Mineclonia 0.83.1 and MineClone 2 0.83.1.
Overworld depth increase
In Mineclonia 0.83.0 the overworld depth was increased from 64 to 128 nodes to match Minecraft 1.18. Mineclonia will automatically update worlds from MineClone 2 and older Mineclonia versions by replacing the bedrock layer and void underneath with newly generated mapchunks. This means that migrated worlds will no longer be compatible with MineClone 2 until they also increase the overworld depth.
Node name changes
In Mineclonia 0.84.0 a new mod called mcl_trees
was added to consolidate the
registration of wooden items into an API. This has resulted in a change of the
node ids for trees, wood and leaves. mcl_core:acaciawood
for example is
changed to mcl_trees:wood_acacia
. In Mineclonia old node ids like
mcl_core:acaciawood
is aliased to new ones like mcl_trees:wood_acacia
, but
MineClone 2 does not have the inverse of such aliases. This means that a
MineClone 2 world can be migrated to Mineclonia, but attempting to migrate it
back will result in a lot of unknown nodes for trees and planks.
Feature differences
This section describes feature differences between MineClone 2 and Mineclonia which can cause small incompatibilities.
MineClone 2 features not in Mineclonia
Mineclonia does not have the following items in MineClone 2:
- Hamburgers
Such items will become unknown items when a MineClone 2 world is migrated to Mineclonia.
Nether portal differences
In Mineclonia 0.82.0 nether portals were reworked. The biggest update was regarding how they link with each other. In Mineclonia nether portals link with each other according to distance using the rules described here. This allows for constructing nether portals in both the Nether and the Overworld and having them work together, something not possible in MineClone 2. In MineClone 2 a player-constructed nether portal will only link with an autogenerated nether portal.
Nether portals built in MineClone 2 will automatically be updated to work in Mineclonia. Nether portals will still function if a Mineclonia world is migrated to MineClone 2, but then they will not lead to the same locations anymore.