14830 Commits

Author SHA1 Message Date
goblin_mode
1b3966117e fix dolphin grace not clearing 2024-09-17 18:25:31 +00:00
goblin_mode
51be809174 fix inventory player model being able to "die" 2024-09-17 15:41:37 +00:00
goblin_mode
ee4d0669c9 remove zombie sound effects from ghasts 2024-09-17 14:36:21 +00:00
goblin_mode
0cd011c608 fix mobs not growing up incorrectly 2024-09-17 09:52:19 +00:00
goblin_mode
f11ce0f510 fix checks to nonexistent variable cause 2024-09-17 09:47:23 +00:00
cora
235b1db6ab Fix wrong recipe for chiseled netherbricks 2024-09-17 09:44:08 +00:00
goblin_mode
17cdbc3c91 fix non collectable arrows from dropping as items 2024-09-17 09:43:02 +00:00
goblin_mode
134cf39607 Fix blast function making mobs hit themselves 2024-09-16 17:14:17 +02:00
Elias Åström
28b8de0033 Lower piglin spawn chance by random tick factor 2024-09-15 22:19:19 +02:00
goblin_mode
172f1a833c remove "saplings" for bamboo and mangrove 2024-09-15 19:08:26 +00:00
goblin_mode
a09142079c add checks to is_fuel instead of comments 2024-09-15 19:06:12 +00:00
goblin_mode
de0d860411 fix crash with craftable items that have no usages 2024-09-15 19:06:12 +00:00
goblin_mode
8ab2f59a34 fix luacheck warning 2024-09-15 19:06:12 +00:00
goblin_mode
feeed56a8d add comments for possible cache poisoning 2024-09-15 19:06:12 +00:00
goblin_mode
a48a92c19c fix progressive mode 2024-09-15 19:06:12 +00:00
goblin_mode
ba6890d1b3 fix bug where item usages would be duplicated 2024-09-15 19:06:12 +00:00
goblin_mode
390e1ab413 rename _freeze_damage to _mcl_freeze_damage 2024-09-15 15:59:07 +00:00
goblin_mode
2e589741cb fix frozen hearts not showing up after rejoins 2024-09-15 15:59:07 +00:00
goblin_mode
f2a989cc92 make powder snow handle deaths and rejoining 2024-09-15 15:59:07 +00:00
goblin_mode
3d2f26f473 make powdersnow use player metadata 2024-09-15 15:59:07 +00:00
goblin_mode
664d9fb1da fix potential memory leak related to powder snow
powder snow would keep data of offline players after the inside powder
snow

also added small optimizations
2024-09-15 15:59:07 +00:00
goblin_mode
299602347b improve powder snow mapgen
trees would get replaced with powder snow previously
2024-09-15 15:59:07 +00:00
goblin_mode
5cb480c01a fix luacheck warnings 2024-09-15 15:59:07 +00:00
goblin_mode
b0f10ed687 implement frozen heart HUD 2024-09-15 15:59:07 +00:00
goblin_mode
a5a815cfc9 fix leather boots not canceling freeze damage 2024-09-15 15:59:07 +00:00
goblin_mode
a18d160d6d optimize file size of textures for freezing stages 2024-09-15 15:59:07 +00:00
goblin_mode
4494eada6a add upper limit to freeze value, fix damage 2024-09-15 15:59:07 +00:00
goblin_mode
4f05cbf32a add powder snow to mapgen 2024-09-15 15:59:07 +00:00
goblin_mode
b14270eba3 implement freezing HUD and freezing for mobs 2024-09-15 15:59:07 +00:00
goblin_mode
288d3a30ff make falling on powder snow cancel out fall damage 2024-09-15 15:59:07 +00:00
goblin_mode
1224354980 add powder snow 2024-09-15 15:59:07 +00:00
kno10
767d6d0b8f Use empty schematics instead of "structblocks" as placeholders for struct placement 2024-09-15 15:01:34 +00:00
kno10
b8b8b69e53 fix pools deep underground 2024-09-15 15:01:34 +00:00
cora
a4f60f72f6 Remove leftover "fill_ratio" from nether bulwarks 2024-09-15 15:01:34 +00:00
cora
82f2171f7d Add debug option to keep temporary struct blocks 2024-09-15 15:01:34 +00:00
cora
deae34c102 Allow multiple structures (of different type) in one chunk 2024-09-15 15:01:34 +00:00
cora
ecc5a866c6 Make nether outposts and bulwarks use the new "once per chunk" method 2024-09-15 15:01:34 +00:00
cora
56aa10dc77 Make most structures use the new "one per chunk" scheme 2024-09-15 15:01:34 +00:00
kno10
fd675afb00 Remove unused line 2024-09-15 15:01:34 +00:00
cora
1719b2110a Properly place back "biome dust" when removing struct blocks 2024-09-15 15:01:34 +00:00
cora
d060653c18 Make jungle temple placement deterministic 2024-09-15 15:01:34 +00:00
kno10
bc7ea949b9 Remove fix_light call after removing structblock
this is somewhat expensive and appears to be fixed by adding paramtype =
"light" (or even without the latter ?).
2024-09-15 15:01:34 +00:00
kno10
cacf526fd8 Remove costly fix_light gennotify
Crimson and warped forests appear to work just fine without
2024-09-15 15:01:34 +00:00
cora
46e2c11e7e mcl_structures: default to max. 1 per chunk for "chunk_probability" structures 2024-09-15 15:01:34 +00:00
cora
0bee0e97fd Remove unused code in mcl_structures 2024-09-15 15:01:34 +00:00
cora
d27acfb432 Make "static_pos" structures use blockseed as PR seed again 2024-09-15 15:01:34 +00:00
kno10
d915fbe8e8 Make structure generation more deterministic 2024-09-15 15:01:34 +00:00
kno10
e76443d5a8 Avoid multiple ruined portals in the same chunk
This reduces the fill rate from 38 to 1 spawn attempts, and to counter this effect increases the chunk probability by a factor of 40.

This should yield roughly the same amount of portals, but never produce two in the same map generation chunk. Before, they would frequently cluster. (Although out of the 38 attempts, apparently only 0-3 are usually successful).
2024-09-15 15:01:34 +00:00
cora
53cdd93fee Make levitation effect use gravity instead of on_step velocity 2024-09-15 11:08:05 +00:00
cora
fe91467120
Fix wrong function call / typo in craftguide 2024-09-15 01:03:05 +02:00