Make structure generation more deterministic
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@ -295,9 +295,9 @@ mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blocks
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local gennotify = minetest.get_mapgen_object("gennotify")
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local has = false
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for _,struct in pairs(mcl_structures.registered_structures) do
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local pr = PseudoRandom(blockseed + 42)
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if struct.deco_id then
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for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do
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local pr = PcgRandom(minetest.hash_node_position(pos) + 42)
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local realpos = vector.offset(pos,0,1,0)
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minetest.remove_node(realpos)
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minetest.fix_light(vector.offset(pos,-1,-1,-1),vector.offset(pos,1,3,1))
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@ -307,9 +307,10 @@ mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blocks
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end
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end
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elseif struct.static_pos then
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for _,p in pairs(struct.static_pos) do
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if in_cube(p,minp,maxp) then
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mcl_structures.place_structure(p,struct,pr,blockseed)
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for _, pos in pairs(struct.static_pos) do
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local pr = PcgRandom(minetest.hash_node_position(pos) + 42)
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if in_cube(pos, minp, maxp) then
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mcl_structures.place_structure(pos, struct, pr, blockseed)
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end
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end
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end
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