Make jungle temple placement deterministic
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@ -3,12 +3,11 @@ local modpath = minetest.get_modpath(modname)
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mcl_structures.register_structure("jungle_temple",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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y_offset = function(pr) return pr:next(-3,0) -5 end,
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chunk_probability = 200,
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chunk_probability = 5,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Jungle" },
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@ -12,7 +12,6 @@ end
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local def = {
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:grass_block","group:sand","group:grass_block_snow","mcl_core:snow"},
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fill_ratio = 1.1/80/80, -- aim for 1 per chunk, control via chunk probability
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flags = "place_center_x, place_center_z, all_floors",
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solid_ground = true,
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make_foundation = true,
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