Better nodebox, centered and two-sided display

master
addi 2016-07-20 08:58:53 +02:00
parent 8652e30b86
commit e395bee5f6
2 changed files with 53 additions and 10 deletions

View File

@ -16,6 +16,24 @@ local facedir = {
[0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
}
-- Works good for the most items, but not for all
local function get_drawtype(itemstring)
local def = minetest.registered_items[itemstring]
local drawtype = def.drawtype
local wield_image = def.wield_image
--minetest.debug(string.format("Item: %s dt: %s, wield: %s", itemstring, dump(drawtype),dump(wield_image)))
if wield_image ~= "" then
return "twosided"
elseif drawtype == "normal" or
drawtype == "mesh" or
drawtype == "nodebox" then
return "centered"
else
return "twosided"
end
end
local PI = math.pi
local function update_item(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
@ -24,12 +42,30 @@ local function update_item(pos, node)
local posad = facedir[node.param2]
if not posad or itemstring == "" then return end
pos = vector.add(pos, vector.multiply(posad, 6.5/16))
local yaw = PI*2 - node.param2 * PI/2
if get_drawtype(itemstring) == "centered" then
local pos = pos
local obj = minetest.add_entity(pos, "medieval:sign_item")
obj:setyaw(yaw)
obj:get_luaentity():init(itemstring)
elseif get_drawtype(itemstring)=="twosided" then
-- Front
local pos1 = vector.add(pos, vector.multiply(posad, -1/16) )
local obj1 = minetest.add_entity(pos1, "medieval:sign_item")
obj1:setyaw(yaw)
obj1:get_luaentity():init(itemstring)
-- Back
local pos2 = vector.add(pos, vector.multiply(posad, 1/16) )
local obj2 = minetest.add_entity(pos2, "medieval:sign_item")
obj2:setyaw(yaw+PI) --rotate this about 180 Degrees
obj2:get_luaentity():init(itemstring)
else
minetest.log("error", "Error: Invalid drawtype of "..itemstring)
end
pos = vector.add(pos, vector.multiply(posad, -1/16) )
local obj = minetest.add_entity(pos, "medieval:sign_item")
local yaw = math.pi*2 - node.param2 * math.pi/2
obj:setyaw(yaw)
obj:get_luaentity():init(itemstring)
end
local formspec = [[
@ -91,12 +127,19 @@ minetest.register_node("medieval:sign", {
paramtype2 = "facedir",
inventory_image = "default_sign_wood.png",
node_box = {
type = "fixed",
fixed = {-0.4375, -0.3125, 0.4375, 0.4375, 0.3125, 0.5},
type = "fixed",
fixed = {
{-0.4375, -0.375, -0.0625, 0.4375, 0.375, 0.0625}, -- NodeBox4
{-0.375, -0.4375, -0.0625, 0.375, -0.375, 0.0625}, -- NodeBox5
{-0.3125, 0.375, 0, -0.1875, 0.5, 0}, -- NodeBox6
{0.1875, 0.375, 0, 0.3125, 0.5, 0}, -- NodeBox7
{0.25, 0.375, -0.0625, 0.25, 0.5, 0.0625}, -- NodeBox8
{-0.25, 0.375, -0.0625, -0.25, 0.5, 0.0625}, -- NodeBox9
}
},
tiles = {"default_sign_wall_wood.png"},
inventory_image = "default_sign_wood.png",
wield_image = "default_sign_wood.png",
tiles = {"medieval_sign.png"},
inventory_image = "medieval_sign.png",
wield_image = "medieval_sign.png",
after_place_node = itemsign.after_place,
on_construct = itemsign.construct,
on_metadata_inventory_put = itemsign.inventory_modified,

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textures/medieval_sign.png Normal file

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