Better nodebox, centered and two-sided display
parent
8652e30b86
commit
e395bee5f6
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@ -16,6 +16,24 @@ local facedir = {
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[0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
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}
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-- Works good for the most items, but not for all
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local function get_drawtype(itemstring)
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local def = minetest.registered_items[itemstring]
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local drawtype = def.drawtype
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local wield_image = def.wield_image
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--minetest.debug(string.format("Item: %s dt: %s, wield: %s", itemstring, dump(drawtype),dump(wield_image)))
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if wield_image ~= "" then
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return "twosided"
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elseif drawtype == "normal" or
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drawtype == "mesh" or
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drawtype == "nodebox" then
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return "centered"
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else
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return "twosided"
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end
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end
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local PI = math.pi
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local function update_item(pos, node)
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remove_item(pos, node)
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local meta = minetest.get_meta(pos)
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@ -24,12 +42,30 @@ local function update_item(pos, node)
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local posad = facedir[node.param2]
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if not posad or itemstring == "" then return end
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pos = vector.add(pos, vector.multiply(posad, 6.5/16))
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local yaw = PI*2 - node.param2 * PI/2
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if get_drawtype(itemstring) == "centered" then
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local pos = pos
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local obj = minetest.add_entity(pos, "medieval:sign_item")
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obj:setyaw(yaw)
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obj:get_luaentity():init(itemstring)
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elseif get_drawtype(itemstring)=="twosided" then
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-- Front
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local pos1 = vector.add(pos, vector.multiply(posad, -1/16) )
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local obj1 = minetest.add_entity(pos1, "medieval:sign_item")
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obj1:setyaw(yaw)
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obj1:get_luaentity():init(itemstring)
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-- Back
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local pos2 = vector.add(pos, vector.multiply(posad, 1/16) )
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local obj2 = minetest.add_entity(pos2, "medieval:sign_item")
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obj2:setyaw(yaw+PI) --rotate this about 180 Degrees
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obj2:get_luaentity():init(itemstring)
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else
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minetest.log("error", "Error: Invalid drawtype of "..itemstring)
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end
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pos = vector.add(pos, vector.multiply(posad, -1/16) )
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local obj = minetest.add_entity(pos, "medieval:sign_item")
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local yaw = math.pi*2 - node.param2 * math.pi/2
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obj:setyaw(yaw)
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obj:get_luaentity():init(itemstring)
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end
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local formspec = [[
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@ -91,12 +127,19 @@ minetest.register_node("medieval:sign", {
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paramtype2 = "facedir",
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inventory_image = "default_sign_wood.png",
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node_box = {
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type = "fixed",
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fixed = {-0.4375, -0.3125, 0.4375, 0.4375, 0.3125, 0.5},
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type = "fixed",
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fixed = {
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{-0.4375, -0.375, -0.0625, 0.4375, 0.375, 0.0625}, -- NodeBox4
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{-0.375, -0.4375, -0.0625, 0.375, -0.375, 0.0625}, -- NodeBox5
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{-0.3125, 0.375, 0, -0.1875, 0.5, 0}, -- NodeBox6
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{0.1875, 0.375, 0, 0.3125, 0.5, 0}, -- NodeBox7
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{0.25, 0.375, -0.0625, 0.25, 0.5, 0.0625}, -- NodeBox8
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{-0.25, 0.375, -0.0625, -0.25, 0.5, 0.0625}, -- NodeBox9
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}
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},
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tiles = {"default_sign_wall_wood.png"},
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inventory_image = "default_sign_wood.png",
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wield_image = "default_sign_wood.png",
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tiles = {"medieval_sign.png"},
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inventory_image = "medieval_sign.png",
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wield_image = "medieval_sign.png",
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after_place_node = itemsign.after_place,
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on_construct = itemsign.construct,
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on_metadata_inventory_put = itemsign.inventory_modified,
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