Added Itemsigns

master
addi 2016-07-19 21:42:34 +02:00
parent 6fbac74905
commit 8652e30b86
2 changed files with 151 additions and 10 deletions

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@ -1,15 +1,19 @@
GLASS_ALPHA = 60
GLASS_VISC = 1
local MODPATH = minetest.get_modpath("medieval")
medieval = {}
--formspec background
medieval.formbg = (default.gui_bg or "")..
(default.gui_bg_img or "")..
(default.gui_slots or "")
-- Load other files --
dofile(minetest.get_modpath("medieval").."/mod_files/coloured_glass.lua")
dofile(minetest.get_modpath("medieval").."/mod_files/bars_and_plaster.lua")
dofile(minetest.get_modpath("medieval").."/mod_files/medieval_tools.lua")
dofile(minetest.get_modpath("medieval").."/mod_files/nodes.lua")
dofile(MODPATH.."/mod_files/coloured_glass.lua")
dofile(MODPATH.."/mod_files/bars_and_plaster.lua")
dofile(MODPATH.."/mod_files/medieval_tools.lua")
dofile(MODPATH.."/mod_files/nodes.lua")
dofile(MODPATH.."/mod_files/signs.lua")

137
mod_files/signs.lua Normal file
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@ -0,0 +1,137 @@
local itemsign= {}
local function remove_item(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() and
obj:get_luaentity().name == "medieval:sign_item" then
obj:remove()
end
end
end
local facedir = {
[0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
}
local function update_item(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local itemstring = inv:get_stack("item", 1):get_name()
local posad = facedir[node.param2]
if not posad or itemstring == "" then return end
pos = vector.add(pos, vector.multiply(posad, 6.5/16))
local obj = minetest.add_entity(pos, "medieval:sign_item")
local yaw = math.pi*2 - node.param2 * math.pi/2
obj:setyaw(yaw)
obj:get_luaentity():init(itemstring)
end
local formspec = [[
size[8,6]
list[context;item;0,0;1,1;]
label[0,-0.35;Item to show:]
field[2,0.3;4.1,1;text;Text:;${text}]
button_exit[6,0;2,1;submit;OK]
list[current_player;main;0,1.85;8,1;]
list[current_player;main;0,3.08;8,3;8]
listring[context;item]
listring[current_player;main]
]].. medieval.formbg
function itemsign.construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec)
local inv = meta:get_inventory()
inv:set_size("item", 1)
end
function itemsign.after_place(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
meta:set_string("owner", name)
meta:set_string("infotext", "Item Sign")
end
function itemsign.on_receive_fields(pos, formname, fields, sender)
local player_name = sender:get_player_name() or ""
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
if fields.text then
local meta = minetest.get_meta(pos)
minetest.log("action", string.format("%s wrote %q to itemsign at %s", player_name, fields.text, minetest.pos_to_string(pos)))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"' .. fields.text .. '"')
end
end
function itemsign.inventory_modified(pos, listname, index, stack, player)
local node = minetest.get_node(pos)
update_item(pos, node)
end
minetest.register_node("medieval:sign", {
drawtype = "nodebox",
description = " Trading sign",
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
--on_rotate = screwdriver.disallow,
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
inventory_image = "default_sign_wood.png",
node_box = {
type = "fixed",
fixed = {-0.4375, -0.3125, 0.4375, 0.4375, 0.3125, 0.5},
},
tiles = {"default_sign_wall_wood.png"},
inventory_image = "default_sign_wood.png",
wield_image = "default_sign_wood.png",
after_place_node = itemsign.after_place,
on_construct = itemsign.construct,
on_metadata_inventory_put = itemsign.inventory_modified,
on_metadata_inventory_take = itemsign.inventory_modified,
on_receive_fields = itemsign.on_receive_fields,
on_punch = update_item,
after_destruct = remove_item
})
minetest.register_entity("medieval:sign_item", {
visual = "wielditem",
visual_size = {x=0.33, y=0.33},
collisionbox = {0},
physical = false,
textures = {"air"},
-- Init the item with the texture
init = function(self, item)
self.data.item = item
self.object:set_properties({textures={self.data.item}})
end,
-- Everytime the item gets loaded
on_activate = function(self, staticdata)
local pos = self.object:getpos()
if minetest.get_node(pos).name ~= "medieval:sign" then
self.object:remove()
end
self.data = minetest.deserialize(staticdata) or {}
if self.data.item then
self.object:set_properties({textures={self.data.item}})
end
end,
-- Data, that shouldnt get loosed
get_staticdata = function(self)
return minetest.serialize(self.data)
end
})