Thomas--S
55fd286083
Doors: Remove use_texture_alpha from door definition
2016-07-01 07:05:19 +01:00
HybridDog
1231f72628
Wool: Use adv- and optipng to optimise texture files
2016-07-01 07:03:17 +01:00
HybridDog
15b82f5b03
Wool: Clean up code
2016-07-01 07:02:38 +01:00
tchncs
18ea8f6e7d
update submodule illuna
2016-06-29 09:59:24 +02:00
tchncs
e31d456de1
update submodule illuna
2016-06-29 09:51:41 +02:00
paramat
f796194c69
Doors: Add dedicated sounds for glass doors
...
Changed node sounds for steel door/trapdoor to stone
defaults instead of wood defaults
2016-06-27 05:32:36 +01:00
paramat
84e4ae1881
Default: New aspen tree schematics
2016-06-27 05:32:36 +01:00
tenplus1
f15f35c604
Default: Enable crafting of mese crystal fragments into mese crystal
2016-06-27 05:31:04 +01:00
tenplus1
be918d2d98
Default: Craft locked chest from chest plus steel ingot
2016-06-27 05:30:20 +01:00
tenplus1
6bf552eb10
Creative: Document creative.formspec_add in game_api.txt
2016-06-27 05:28:43 +01:00
paramat
983af7b1c0
Stairs: Code cleanup, fix various errors
...
Improve registration format
Fix groups not matching corresponding full node
Improve some descriptions
2016-06-26 06:11:16 +01:00
paramat
22dc7b2d9e
Stairs: Register stone / desert stone / sandstone / obsidian blocks
2016-06-26 06:11:16 +01:00
Tim
cd5893db02
Gitignore: Update to ignore additional ide/editors
2016-06-26 06:10:49 +01:00
paramat
9d6df824d6
Default: Add stone / desert stone / sandstone / obsidian blocks
2016-06-25 06:58:18 +01:00
tchncs
c882e33618
update submodule caverealms
2016-06-23 19:45:50 +02:00
tchncs
92c0bcfa59
update submodule mobs_redo, farming, boats, worldedit
2016-06-23 19:14:14 +02:00
tchncs
a3ecc88a45
add cottages to submodules
2016-06-23 19:08:01 +02:00
tchncs
81bf163a59
Flowers: add mushroom group to mushrooms
2016-06-22 22:49:19 +02:00
Xunto
b64202fbe9
cherry-pick from github.com/minetest/minetest_game> Default: Fix character model uv-mapping
2016-06-22 15:44:37 +02:00
Yutao Yuan
2de51ee96f
cherry-pick from github.com/minetest/minetest_game> Flowers: Fix misaligned waterlily texture
2016-06-22 15:43:33 +02:00
Auke Kok
a033f68bdc
cherry-pick from github.com/minetest/minetest_game> Doors: Clean up nodedef usage
2016-06-22 15:42:39 +02:00
Auke Kok
77cdaacaac
cherry-pick from github.com/minetest/minetest_game> Default: Make brick and plank nodes rotatable
2016-06-22 15:41:25 +02:00
Auke Kok
4c3b8376ab
cherry-pick from github.com/minetest/minetest_game> Stairs: Add mossy cobble slab and stair
2016-06-22 15:39:40 +02:00
paramat
eff782c61f
cherry-pick from github.com/minetest/minetest_game> Mapgen: Add biome fields for riverbed node and depth
2016-06-22 15:38:31 +02:00
tchncs
0fe3efbfd1
revert: Farming: allow LBM's for other mods as well.
2016-06-22 15:37:41 +02:00
Auke Kok
451e18751f
cherry-pick from github.com/minetest/minetest_game> Farming: allow LBM's for other mods as well.
2016-06-22 15:34:29 +02:00
paramat
97f0ff6c44
cherry-pick from github.com/minetest/minetest_game> Fire: Ignite tnt, gunpowder, permanent flame above coalblock
2016-06-22 15:33:49 +02:00
Auke Kok
b4b24687a3
cherry-pick from github.com/minetest/minetest_game> Doors: Pass pointed_thing to on_rightclick() callback
2016-06-22 15:32:40 +02:00
paramat
37d3fe0cb1
cherry-pick from github.com/minetest/minetest_game> Default: Bookshelf has 2 openings instead of 4
2016-06-22 15:31:23 +02:00
Auke Kok
71a593ad88
cherry-pick from github.com/minetest/minetest_game> Fire: move fire node removal out of ABM.
2016-06-22 15:29:27 +02:00
paramat
5809c28ae3
Stairs: Stair recipe returns 8 stairs not 6
...
Make it consistent with the slab recipe which conserves volume
2016-06-22 02:12:57 +01:00
Xunto
e77ef553ff
Default: Fix character model uv-mapping
...
Arm and leg textures are now edge-consistent
2016-06-22 02:12:11 +01:00
paramat
1fafed3387
Default: Remove mortar from stone brick, desert stone brick
2016-06-22 02:10:52 +01:00
Yutao Yuan
e0bec501f2
Flowers: Fix misaligned waterlily texture
...
Previously waterlily has misaligned top and bottom textures and looks
different when viewed from below.
This also hides the flower in bottom texture.
2016-06-21 02:21:00 +01:00
Auke Kok
3e9afe097c
Doors: Clean up nodedef usage
...
Allows for more properties to be passed through. Somewhat simplifies
the code as well.
2016-06-21 02:20:47 +01:00
cd2
5775c9147c
Farming: Add negative fall_damage_add_percent to straw
...
This doubles the fall height without damage to 11 nodes.
2016-06-17 23:43:41 +01:00
Auke Kok
ba1ae07b4a
Default: Make brick and plank nodes rotatable
...
Allow many crafted nodes to be rotated in any way possible.
These blocks all have slab and stair versions, which can create awkward
patterns if placed together. By allowing these to be rotated players
can create new patterns and appearances that were not before possible.
Since this wasn't possible before, there won't be any effect
to existing builds, as param2 should always be '0'. The current
screwdriver mod also refuses to rotate and alter param2, so this is
safe to enable from now on.
Personally, since these are all *crafted* nodes to begin with, it
should be apparent that they can be rotated to begin with, but I can
see people may disagree from a simplicity perspective. It also may
affect param2 usage that other mods rely on, although I'm not aware
of any mods that do this.
2016-06-17 23:41:42 +01:00
tchncs
1f19159689
update submodule bags
2016-06-15 20:48:38 +02:00
tchncs
ca1e88ed3d
update submodule ctravelnet
2016-06-15 19:38:15 +02:00
paramat
50eb079813
Creative: Add missing 'formspec_escape' to fix bug
...
Symbols used in search caused the game to hang with a grey screen,
for example searching for 'diamond;ingot'
2016-06-14 23:29:21 +01:00
paramat
da0fe31443
Boats: Raise collisionbox top surface to fix boat behaviour
...
Lowering the top surface to be level with the boat top somehow
causes the boat to fall through world if underwater. Revert to
previous position that is needed for correct behaviour
2016-06-14 23:29:21 +01:00
Auke Kok
2199be5108
Stairs: Add mossy cobble slab and stair
...
Allow water to turn cobble slab and stairs to turn into mossy versions.
There is no crafting recipe for mossy stairs and mossy slabs, the
stair/slab API has been modified to allow for a recipeitem that
is `nil`, which will omit adding a crafting recipe for these two
items. The API documentation is updated.
The slabs and stairs will turn mossy when water is adjacent, just like
cobblestone. You can either farm mossy versions by placing them in
water for a while, then collecting them, or run water over your craft.
2016-06-14 23:28:17 +01:00
tchncs
d9449fcd56
update submodule mobs_animal
2016-06-14 13:17:51 +02:00
tchncs
b4e6b5ba3c
update submodule hudbars, mobs_monster, mobs_redo
2016-06-14 13:07:44 +02:00
tchncs
ba5d33dc2e
add forked bags mod to submodules
2016-06-10 21:01:19 +02:00
tchncs
b9e4c394fd
remove old bags mod
2016-06-10 20:59:41 +02:00
tchncs
b87d427ac2
update submodule illuna, mobs_redo
2016-06-10 20:27:02 +02:00
tchncs
7375b9a8fa
add ctravelnet to submodules
2016-06-10 09:38:08 +02:00
tchncs
3f8d39113f
update submodule wardrobe
2016-06-09 12:39:50 +02:00
tchncs
f9861a86bb
add wardrobe to submodules
2016-06-09 12:30:06 +02:00