1321 Commits

Author SHA1 Message Date
tchncs
bf60a9f459 add mod smartshop 2016-10-17 23:54:59 +02:00
tchncs
321a6f68a0 Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2016-10-17 22:10:17 +02:00
tchncs
428bfbdfe0 doors: update wooden trapdoor recipe 2016-10-17 22:09:59 +02:00
tchncs
28229343d1 update submodule darkage 2016-10-15 22:19:51 +02:00
tchncs
59ae1f2290 update submodule darkage 2016-10-15 14:48:32 +02:00
paramat
3d26b33e5b Default: Add coral nodes and death ABM
Original code by Sofar.
Textures by Pithydon.
Exposure to air converts live coral to coral skeleton.
Live corals drop coral skeleton.
2016-10-12 23:55:46 +01:00
tchncs
6036fbe340 update submodule illuna 2016-10-12 22:52:13 +02:00
paramat
7b30c26a45 Bucket: Add optional 'force-renew' bool to registration
River water needs to be 'liquid_renewable = false' to avoid a mess caused by
spreading of sources, however picking it up with a bucket then creates
a hole in the river. Allow a 'force-renew' of the source node if it has a
source neighbour.
2016-10-12 04:11:36 +01:00
bas080
78311a27a1 Store registered plant on namespace
Handy for when modders want to use these definitions to extend or add to the mod
2016-10-12 00:14:11 +01:00
tchncs
6888cb1e8a update submodule dragons 2016-10-11 14:54:24 +02:00
tchncs
c7344abe87 update submodule dragons 2016-10-11 14:51:52 +02:00
tchncs
e31ba2e66b add submodule teleport_potion 2016-10-11 14:34:03 +02:00
tchncs
11ef0a7e88 update submodule dragons 2016-10-11 12:46:48 +02:00
tchncs
c557fdfde4 random_messages: update default interval 2016-10-11 11:09:32 +02:00
tchncs
00a01063e4 add submodule dragons 2016-10-11 10:59:22 +02:00
tchncs
942b4bfe71 update submodule illuna 2016-10-11 10:56:16 +02:00
tchncs
07f0ffedb9 update submodule darkage 2016-10-10 12:37:28 +02:00
tchncs
51c774dda1 update main inventory slot background colors 2016-10-10 12:32:33 +02:00
tchncs
49b31b2a30 tnt: increase tnt fuse timer 2016-10-10 10:27:43 +02:00
tchncs
03cafe9fcf add missing stone definition 2016-10-10 09:56:39 +02:00
tchncs
062642045c default: add mossystone and mossystonebrick 2016-10-10 09:50:35 +02:00
tenplus1
6fdfd2554c Tnt: Various optimisations
Pass nodename to tnt.burn function where possible to reduce
use of 'get_node'.
Change 'ipairs' to 'pairs'.
Use 'nodeupdate_single(pos)' instead of 'nodeupdate(pos)' to
avoid every node triggering recursion, the loop itself takes
the place of recursion and works upwards through horizontal
planes as required.
2016-10-10 03:16:41 +01:00
tchncs
9bf9da8072 adjust gui colors 2016-10-10 00:12:24 +02:00
tchncs
22eb176770 update submodule farming 2016-10-08 19:48:31 +02:00
rubenwardy
53179b8d10 Creative: Use element instead of parameter to disable close on enter 2016-10-08 18:02:14 +01:00
tchncs
8f56ce63cc add submodule mtcandy and mtfoods 2016-10-08 12:54:14 +02:00
tchncs
2551e09465 update submodule hudbars 2016-10-08 12:27:02 +02:00
tchncs
b854c916f3 Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2016-10-06 20:13:25 +02:00
tchncs
28da5d53b5 update submodule illuna 2016-10-06 20:11:01 +02:00
tchncs
4667fc2d42 update submodule illuna 2016-10-06 18:12:45 +02:00
tchncs
e55b5acefa Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2016-10-06 11:31:52 +02:00
tchncs
902b90492e update submodule illuna 2016-10-06 11:31:40 +02:00
paramat
1906ab84f5 Default/functions: Tune speed of grass spread ABM
Through testing the chance is changed to 50 such that grass spread
speed matches that of the previous (0.4.13) ABM version.
2016-10-05 22:24:02 +01:00
Tim
1799754a8f Default: Prevent possible nil-crash on invalid book metadata 2016-10-05 22:23:49 +01:00
Tim
32f7051eb8 Fix sapling placement handling of on_rightclick and CONTENT_IGNORE 2016-10-05 22:22:15 +01:00
paramat
67fc2247fc Default: Add 'silver sand' for cold desert biome 2016-10-05 22:22:08 +01:00
tchncs
63499d11f9 merge upstream 2016-10-04 22:01:50 +02:00
tchncs
a5601fb41a update submodule illuna 2016-10-04 22:01:37 +02:00
tchncs
ce1cccfbde update submodule magical_potion 2016-10-04 16:24:41 +02:00
tchncs
9555d928ce update submodule xdecor 2016-10-03 17:43:44 +02:00
tchncs
97e8cd86e3 update submodule illuna 2016-10-03 15:23:00 +02:00
tchncs
71d8d37133 merge upstream 2016-10-03 13:34:36 +02:00
tchncs
1e40c3a10b update submodule illuna 2016-10-03 13:32:53 +02:00
tchncs
50a4c0cd36 add submodule playereffects 2016-10-02 20:50:35 +02:00
tchncs
f669a27cf8 add submodule magical_potion 2016-10-02 20:48:31 +02:00
tchncs
5a5fcca618 initial stuff: add two small fly potions 2016-10-02 20:47:29 +02:00
paramat
c0de5646d2 Default: Generalise, optimise and simplify grass spread function
Credit to tenplus1 for the suggestion to generalise for mod use.
Mods can add mod nodes to 'group:spreading_dirt_type' enabling the
function to work with mod nodes.

Add some nodes to this group.

Removing 'dirt_with_grass' etc. from 'neighbors' stops the ABM action
running everywhere and constantly, on the dirt nodes immediately below
the surface nodes. Now the action only runs in the rare case of a dirt
node with neighbouring air, grass decorations or snow.

Remove check for air above to allow grass to spread under light-
transmitting nodes such as fences, walls, plants. This causes spread
under slabs, stairs and glass, when near air, but seems worth it.

Remove unnecessary check for nil node.
2016-10-01 23:15:05 +01:00
tchncs
f2b8e5e0aa update submodule hudbars 2016-10-01 15:47:32 +02:00
tchncs
31170e6ae2 Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2016-09-30 22:23:59 +02:00
tchncs
d3aa8407c7 update submodule farming 2016-09-30 22:23:38 +02:00