1321 Commits

Author SHA1 Message Date
tchncs
790f8c5d85 update submodule pkarcs 2016-11-06 17:36:35 +01:00
paramat
c7e2d59461 Default: Add 'acacia leaves simple' texture
A deeper, darker level of leaves is created by tiling the texture
2 by 2, reducing brightness and offsetting this.
For a denser leaf appearence with the 'simple leaves' setting.
Also used for acacia bush leaves.
2016-11-06 08:25:53 +00:00
Rui
631f7f46c7 sethome.get: Copy a return value 2016-11-05 19:59:15 -07:00
tchncs
b56b9a94ca merge upstream 🐱 2016-11-05 19:36:11 +01:00
tchncs
310f8a4204 random_messages: colorize 2016-11-05 19:35:30 +01:00
tchncs
ac4255b881 add submodule areas 2016-11-05 19:31:38 +01:00
tchncs
51f4ac1fa4 add submodule markers 2016-11-05 19:31:15 +01:00
tchncs
99920ea166 udpate submodule halloween_mobs 2016-11-05 19:14:08 +01:00
tchncs
6ee3c0ff5a add submodule ethereal 2016-11-05 19:00:11 +01:00
tchncs
52cfb48867 drop submodule darkage 2016-11-05 18:23:20 +01:00
tchncs
a95e553fe9 drop submodule plantlife_modpack 2016-11-05 18:21:41 +01:00
paramat
178db04526 Default, flowers: Improve plant selection boxes
Selection box width is limited to 14 / 16 node to visually
distinguish box from any neighbouring cubic nodes.
2016-11-05 09:14:10 +00:00
cx384
23ba2d3a0c Add and edit fuel registrations
Edited fuels: fences, wooden ladder.
New fuels:
boat, paper, book, dry shrub, stick, vessels shelf, wooden tools,
wooden door, trapdoor, fence gates, farming crops, stairs, slabs, beds.
2016-11-02 13:04:25 +00:00
Fernando Carmona Varo
7fee589e03 Tnt: Flammable TNT and gunpowder that activates when burnt
Some code simplifications.
2016-11-02 12:41:14 +00:00
Fernando Carmona Varo
5b2a896180 Bucket: Allow buckets to trigger the on_punch of entities and nodes
The purpose of this is to allow mods to be able to interact (e.g. fill up)
an empty bucket when it is used to punch a node that's not a liquid source
or when punching a custom entity (e.g. milking a cow).
2016-11-02 12:39:56 +00:00
Wuzzy
56d6eaed85 Xpanes: Use opaque texture for top+bottom of iron bar (#1357)
- Use opaque texture for top+bottom of iron bar
- Add color variation for iron bar top/bottom
- Add paramat's texture to credits
- Update license info for paramat's textures
2016-10-31 14:20:26 -07:00
Wuzzy
d92034e3f7 Add fuel slot to furnace listring 2016-10-31 14:17:38 -07:00
Wuzzy
0acd9a2ccb Add icon overlay to shelf inventory slots 2016-10-30 15:32:43 -07:00
paramat
02a82c9d7a Default: Remove unnecessary leaf 'visual scale' 2016-10-29 14:44:00 +01:00
paramat
89b9c3e69e Default: Remove 'player falling damage' sound
This plays when damage is disabled, an engine bug.
We can remove it because both sounds are identical, now it is removed
the 'player damage' sound still plays when falling damage is taken.
2016-10-29 14:42:47 +01:00
tchncs
62ae678443 drop technic_chests, add technic and protector 2016-10-28 17:09:10 +02:00
tchncs
309a6018e8 update submodule halloween_mobs 2016-10-28 07:55:02 +02:00
paramat
048aaa2616 Default: Add bush stem and leaves nodes
To allow mapgen bushes in green-grass and savanna grasslands.
Nodes for a generic bush and an acacia bush.
Stem nodes are craftable to a single wood node to provide a small
amount of wood resource in grasslands.
Fuel times are that of corresponding 'wood' nodes, 1/4 that of
corresponding tree nodes.
No leafdecay to enable use as hedges or without a nearby tree trunk.
Uses 'default leaves simple' texture for extra visual thickness.
2016-10-27 02:54:04 +01:00
tchncs
0677c53748 update submodule mobs_redo 2016-10-26 23:14:41 +02:00
tchncs
515aee5ae3 update submodule dragons 2016-10-26 15:26:13 +02:00
tchncs
95fbe591d0 update submodule dragons 2016-10-26 09:06:43 +02:00
paramat
581c390591 Default: Remove alpha channel from acacia tree textures 2016-10-26 07:14:12 +01:00
LNJ
138eb71db6 game_api.txt: Add new metal sounds func. 2016-10-25 14:15:53 -07:00
paramat
bca0142e7f Fire: Reduce volume of flint and steel sound 2016-10-25 04:22:17 +01:00
paramat
41a3345718 Default: Update and set volume of damage sounds
Use 'player damage' sound for both damage and falling damage.
Gains for damage sounds are set in the engine, however we cannot change
those gains as other subgames already use damage sounds based on those
gains.
Sound has been re-edited from source and normalised to 0 dB for
maximum volume, which is only just enough because gain is fixed at 0.5
in the engine.
2016-10-25 04:22:12 +01:00
Fernando Carmona Varo
3c9d71e6f7 Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
Auke Kok
fbac9be51c Change many metal nodes to use default metal sounds 2016-10-25 02:37:36 +01:00
Auke Kok
fa9a34554b Default: Add metal sound table function and metal sounds 2016-10-25 02:34:39 +01:00
tchncs
dd17a2e959 merge branch 'master' into 'master' 🐱 2016-10-24 20:30:47 +02:00
tchncs
c1d65f8ecc update submodule dragons 2016-10-24 20:30:24 +02:00
tchncs
f12b2204a1 update submodule mobs_monster 2016-10-24 10:36:05 +02:00
tchncs
388bdca60f replace submodule mobs_monster 2016-10-24 10:18:03 +02:00
tchncs
1824f68aa2 update submodule darkage 2016-10-24 10:14:16 +02:00
tchncs
8789812b27 update submodule mobs_animal 2016-10-24 09:56:57 +02:00
tchncs
31f05fe9d4 update submodule mobs_monster 2016-10-24 08:42:08 +02:00
tchncs
d84dd3e81a update submodule mobs_redo 2016-10-24 08:40:39 +02:00
paramat
f7325d26b6 Fire: Add flint and steel sound 2016-10-24 04:55:08 +01:00
paramat
9b62d8a504 Default: Add damage and falling damage sounds 2016-10-24 04:55:03 +01:00
tchncs
6417b1322c add submodule halloween_mobs 2016-10-23 12:27:31 +02:00
tchncs
8c3b812779 update submodule darkage 2016-10-23 10:06:53 +02:00
tchncs
2b767592e0 update submodule darkage 2016-10-23 09:54:25 +02:00
Fernando Carmona Varo
bcb4426ec7 Default: Destroy flammable items when in fire or lava
The check for igniters (fire/lava) will be performed every 10 secs
if the item is flammable.

if the item is found to be in lava it will then burn up and
disappear in a smoke puff.

If a non-lava igniter node is found, a combination of `flammable`
value of the item and `igniter` group value of the node will be used
to determine the chance for the item to be removed.
2016-10-23 03:48:37 +01:00
tchncs
ff17a25bc2 tnt: add group gunpowder to gunpowder 2016-10-18 08:24:08 +02:00
tchncs
e1ebbc2c6a update submodule darkage 2016-10-18 08:09:07 +02:00
paramat
4ea74466e4 Default: Fix 'leaves simple', 'jungleleaves simple' textures
'jungleleaves simple' had completely different leaf colours to
'jungleleaves', now matched.
'leaves simple' had dark green instead of black colour for transparent
pixels (the 'leaves' texture uses black), normally these pixels would
not be rendered as opaque colours but bush nodes now use this texture
and will be rendering it as opaque. The dark green pixels resulted in
a texture lacking in contrast.
2016-10-18 05:53:45 +01:00