Commit Graph

1422 Commits

Author SHA1 Message Date
Milan*
7f2d4f4fbf merge upstream 🐈 2017-03-20 22:40:16 +01:00
Milan*
e99f72a103 update submodule illuna 2017-03-20 22:40:02 +01:00
tchncs
9f19de97fe update submodule 3d_armor (fixes crash) 2017-03-19 15:08:21 +01:00
tchncs
52df0fae8c update submodule 3d_armor 2017-03-19 12:57:28 +01:00
tchncs
740cab71d6 merge upstream 🐈 2017-03-19 12:56:38 +01:00
Milan*
934d0c9458 update submodule teleport_potion 2017-03-19 12:50:34 +01:00
tchncs
0f7a29f035 merge upstream 🐱 2017-03-18 20:56:32 +01:00
Milan*
ff43f66f7d update submodule ethereal, illuna_ethereal 2017-03-18 20:50:31 +01:00
tchncs
a17260c8e9 merge upstream 🐈 2017-03-18 14:51:09 +01:00
Milan*
346adcd71e add default:mese_ongen and use this for the mapgen as replacement for default:mese 2017-03-18 14:44:20 +01:00
tchncs
ea26028784 add submodule unifieddyes as requiered by technic 2017-03-18 08:31:17 +01:00
Milan*
2ce30050d4 update all submodules with updates
submodule update 3d_armor
submodule update hemp
submodule update mobs_animal
submodule update mobs_monster
submodule update mobs_redo
submodule update pipeworks
submodule update playereffects
submodule update princess
submodule update protector
submodule update technic
submodule update wine
submodule update worldedit
drop chat_bubbles
2017-03-18 08:07:57 +01:00
Milan*
f398673e4f update submodule ethereal 2017-03-18 07:56:18 +01:00
tchncs
133cd86cb6 re-add submodule fun_caves 2017-03-17 23:05:16 +01:00
tchncs
376b009159 drop submodule fun_caves to solve conflicts 2017-03-17 23:04:38 +01:00
Milan*
9d221299d9 replace/add submodules caverealms, underworlds, fun_caves 2017-03-17 22:50:49 +01:00
Milan*
70f14fda58 update submodule ethereal 2017-03-15 11:41:51 +01:00
Milan*
464fee1dee fix mergeconflicts 2017-03-15 11:30:00 +01:00
Milan*
37dbcf9d1f update submodule ethereal 2017-03-15 00:34:48 +01:00
Milan*
f1a827e17a update submodule illuna_ethereal 2017-03-15 00:34:23 +01:00
Milan*
28b042ee13 update submodule illuna_extras 2017-03-15 00:33:58 +01:00
Fixer
da69fcdf91 TNT: Clarify new TNT receipe
Update readme.txt with new TNT crafting recipe.
2017-03-14 19:05:49 +00:00
paramat
37c81f70b0 Textures: New textures for silver sandstone nodes 2017-03-14 19:05:14 +00:00
Auke Kok
7b90044574 TNT: start fire nodetimers for created fire nodes.
Without this patch, any fire created(placed) by tnt explosions
will remain forever on the map.
2017-03-14 19:03:34 +00:00
Milan*
6a65683b5a add submodule fun_caves 2017-03-13 11:42:36 +01:00
Milan*
853aae28c5 update submodule illuna_ethereal 2017-03-13 10:24:27 +01:00
Milan*
b3d42c40a8 update submodule illuna_extras 2017-03-13 09:13:29 +01:00
Milan*
626784702a add submodule illuna_extras 2017-03-13 09:13:13 +01:00
SmallJoker
b87ef5ccde Keys: Update default.can_interact_with_node to new item meta
Completes a forgotten update in 9d3a526
2017-03-12 12:20:31 -07:00
paramat
07a5fca432 Leafdecay: Register leafdecay for bush leaves 2017-03-12 10:20:26 +00:00
Auke Kok
d5e19d70c2 Screwdriver: drop nodes if no longer attached.
This should be fairly cheap and pops off items if needed.
2017-03-12 10:20:19 +00:00
Dániel Juhász
efb81d188e Correct rotation of attached nodes, and rotate colored nodes 2017-03-12 10:20:19 +00:00
Auke Kok
297192dd39 Screwdriver: use table lookup for facedir rotations.
The table was generated using the old code. A table lookup
should be faster than lots of math and branches.

Allows us to drop `nextrange()` as well.
2017-03-12 10:20:19 +00:00
Auke Kok
f14b0a6ff5 Screwdriver: allow simple wallmounted rotation.
Allows rotating things like signs and torches. Axis rotation
rotates over all 6 faces, face rotation flips upside down to
flat on floor only, and of course in the 4 horizontal directions.

Made the code a bit more modular to account for different rotation
schemes. Should be easier to extend from here on to other needs,
and the functions can be reused by other mods for convenience.
2017-03-12 10:20:19 +00:00
Auke Kok
0850314d74 luacheck 0.19.0 complains about unpack(). 2017-03-11 18:38:56 -08:00
paramat
ad118ea98d Flint & steel sounds: Fix bugs caused by nil position
Usage and tool break sounds were played at 'pointed_thing.above' which
can be nil if not pointing at anything or at an entity. This caused
sounds to be played to all players on a server non-positionally.

Fallback to player pos for sounds if 'pointed_thing.above' is nil.

Replace 'pt' variable with 'pointed_thing' in 'register_tool'.
2017-03-10 19:30:18 +00:00
paramat
c52ad140ae Mapgen: Use decoration sidelen 16 for jungletrees and junglegrass
Currently jungletrees and junglegrass use sidelen 80 for simplicity,
but this results in a more uneven distribution of decorations. A more
even distribution helps keep rainforest darker with a more unbroken
canopy.
This is also more consistent. 80 is based on the default mapchunk
size, all other decorations use sidelen 16 or smaller to divide into
any mapchunk size.
2017-03-10 19:28:43 +00:00
paramat
0f0dd0f6e8 Tree schematics: Alter jungletree, aspen, pine, appletree
Denser jungletree for darker rainforest:
Highest 'jungletree' nodes now prob 255.
Add a 5th lower branch layer.
Increase lower branch layer y-slice prob to 191.

Aspen:
Extend trunk upwards by 1 node to reduce leafdecay radius to 2.

Pine:
Make lower trunk 1 node longer so that lowest branches are more often
higher off the ground, also to make pines taller.

Appletree:
Make 2 opposite branches prob 255, the other 2 prob 127, to avoid
trees with 1 or 0 branches. Therefore also add random rotation.
2017-03-10 19:28:38 +00:00
Milan*
0e35b613d2 update submodules ethereal, illuna_ethereal 2017-03-09 22:47:20 +01:00
Milan*
19c6231abd update submodule ethereal 2017-03-07 20:26:33 +01:00
Milan*
d0ec140fd6 update submodule geomoria 2017-03-07 09:20:55 +01:00
paramat
1f6d633037 Ladder recipe: Make wooden ladder recipe more generous
Increase to 5 ladders from 7 sticks.
More generous to help with vertical travel.

Divide the log core volume of 14 * 14 * 16 cubic pixels by the volume of
a ladder node with two 2 * 2 * 16 side pieces and four 2 * 1 * 16 rungs
(cut down to length 14), to get 12.25 ladders per log.
The recipe of 7 stick items is 7 / 16 = 0.4375 logs.
Ladders per 7 stick items = 0.4375 * 12.25 = 5.36.
2017-03-07 06:43:44 +00:00
rubenwardy
a16413f96c sfinv: Fix wrong tab being highlighted
Thank you to @ForbiddenJ for finding cause of the issue.
2017-03-07 06:43:18 +00:00
tenplus1
6d67badcac Screwdriver: Fix crash
If 'node_box' is nil 'node_box.type' causes a crash.
2017-03-07 06:37:33 +00:00
Diego Martínez
1d45b27c12 Add desert/silver sandstone-related blocks. (#1596)
Add desert and silver sand-related blocks, and stairs.
2017-03-06 19:03:30 -08:00
Milan*
07a4991896 add submodule integral 2017-03-06 22:09:29 +01:00
Diego Martínez
496521f4a1 Fix some warnings.
Also fixes the failing travis checks.
2017-03-05 09:27:53 +00:00
paramat
28ecb3b261 Dungeons: Use 'block' instead of 'brick' for nodebox stairs 2017-03-05 09:27:44 +00:00
Milan*
3c409b6f7a update submodule ethereal, illuna_ethereal 2017-03-04 22:57:56 +01:00
Milan*
eb3980906f add submodule geomoria 2017-03-04 13:05:15 +01:00