Milan*
56e4678f61
drop submodule farming, boats for easier mtg merges
2017-05-22 08:48:31 +02:00
Milan*
f92ff3abc4
update submodule homedecor
...
add submodule moreblocks
2017-05-21 23:05:59 +02:00
Milan*
aadd59fc0a
update esubmodule homedecor_modpack
2017-05-21 22:37:47 +02:00
Milan*
38c0dd33d5
update submodule illuna_ethereal
2017-05-21 21:55:57 +02:00
tchncs
b28c51cd27
update submodule integral
2017-05-21 12:06:52 +02:00
Milan*
3c536e8e5a
add some worldmods to the subgame
2017-05-21 11:58:58 +02:00
Milan*
3feb689563
update submodule illuna
2017-04-02 13:41:54 +02:00
Milan*
b0ed39ec1e
update submodules ethereal, illuna
2017-04-02 13:18:14 +02:00
Milan*
7dcb844f18
add submodule digilines, turtle, basic_robot
2017-03-28 14:15:11 +02:00
Milan*
6d0a08fafe
update submodule illuna
2017-03-27 19:32:08 +02:00
Milan*
fc23cd62f2
add submodule hopper
2017-03-25 11:31:07 +01:00
Milan*
7f2d4f4fbf
merge upstream 🐈
2017-03-20 22:40:16 +01:00
Milan*
e99f72a103
update submodule illuna
2017-03-20 22:40:02 +01:00
tchncs
9f19de97fe
update submodule 3d_armor (fixes crash)
2017-03-19 15:08:21 +01:00
tchncs
52df0fae8c
update submodule 3d_armor
2017-03-19 12:57:28 +01:00
tchncs
740cab71d6
merge upstream 🐈
2017-03-19 12:56:38 +01:00
Milan*
934d0c9458
update submodule teleport_potion
2017-03-19 12:50:34 +01:00
tchncs
0f7a29f035
merge upstream 🐱
2017-03-18 20:56:32 +01:00
Milan*
ff43f66f7d
update submodule ethereal, illuna_ethereal
2017-03-18 20:50:31 +01:00
tchncs
a17260c8e9
merge upstream 🐈
2017-03-18 14:51:09 +01:00
Milan*
346adcd71e
add default:mese_ongen and use this for the mapgen as replacement for default:mese
2017-03-18 14:44:20 +01:00
tchncs
ea26028784
add submodule unifieddyes as requiered by technic
2017-03-18 08:31:17 +01:00
Milan*
2ce30050d4
update all submodules with updates
...
submodule update 3d_armor
submodule update hemp
submodule update mobs_animal
submodule update mobs_monster
submodule update mobs_redo
submodule update pipeworks
submodule update playereffects
submodule update princess
submodule update protector
submodule update technic
submodule update wine
submodule update worldedit
drop chat_bubbles
2017-03-18 08:07:57 +01:00
Milan*
f398673e4f
update submodule ethereal
2017-03-18 07:56:18 +01:00
tchncs
133cd86cb6
re-add submodule fun_caves
2017-03-17 23:05:16 +01:00
tchncs
376b009159
drop submodule fun_caves to solve conflicts
2017-03-17 23:04:38 +01:00
Milan*
9d221299d9
replace/add submodules caverealms, underworlds, fun_caves
2017-03-17 22:50:49 +01:00
Milan*
70f14fda58
update submodule ethereal
2017-03-15 11:41:51 +01:00
Milan*
464fee1dee
fix mergeconflicts
2017-03-15 11:30:00 +01:00
Milan*
37dbcf9d1f
update submodule ethereal
2017-03-15 00:34:48 +01:00
Milan*
f1a827e17a
update submodule illuna_ethereal
2017-03-15 00:34:23 +01:00
Milan*
28b042ee13
update submodule illuna_extras
2017-03-15 00:33:58 +01:00
Fixer
da69fcdf91
TNT: Clarify new TNT receipe
...
Update readme.txt with new TNT crafting recipe.
2017-03-14 19:05:49 +00:00
paramat
37c81f70b0
Textures: New textures for silver sandstone nodes
2017-03-14 19:05:14 +00:00
Auke Kok
7b90044574
TNT: start fire nodetimers for created fire nodes.
...
Without this patch, any fire created(placed) by tnt explosions
will remain forever on the map.
2017-03-14 19:03:34 +00:00
Milan*
6a65683b5a
add submodule fun_caves
2017-03-13 11:42:36 +01:00
Milan*
853aae28c5
update submodule illuna_ethereal
2017-03-13 10:24:27 +01:00
Milan*
b3d42c40a8
update submodule illuna_extras
2017-03-13 09:13:29 +01:00
Milan*
626784702a
add submodule illuna_extras
2017-03-13 09:13:13 +01:00
SmallJoker
b87ef5ccde
Keys: Update default.can_interact_with_node to new item meta
...
Completes a forgotten update in 9d3a526
2017-03-12 12:20:31 -07:00
paramat
07a5fca432
Leafdecay: Register leafdecay for bush leaves
2017-03-12 10:20:26 +00:00
Auke Kok
d5e19d70c2
Screwdriver: drop nodes if no longer attached.
...
This should be fairly cheap and pops off items if needed.
2017-03-12 10:20:19 +00:00
Dániel Juhász
efb81d188e
Correct rotation of attached nodes, and rotate colored nodes
2017-03-12 10:20:19 +00:00
Auke Kok
297192dd39
Screwdriver: use table lookup for facedir rotations.
...
The table was generated using the old code. A table lookup
should be faster than lots of math and branches.
Allows us to drop `nextrange()` as well.
2017-03-12 10:20:19 +00:00
Auke Kok
f14b0a6ff5
Screwdriver: allow simple wallmounted rotation.
...
Allows rotating things like signs and torches. Axis rotation
rotates over all 6 faces, face rotation flips upside down to
flat on floor only, and of course in the 4 horizontal directions.
Made the code a bit more modular to account for different rotation
schemes. Should be easier to extend from here on to other needs,
and the functions can be reused by other mods for convenience.
2017-03-12 10:20:19 +00:00
Auke Kok
0850314d74
luacheck 0.19.0 complains about unpack()
.
2017-03-11 18:38:56 -08:00
paramat
ad118ea98d
Flint & steel sounds: Fix bugs caused by nil position
...
Usage and tool break sounds were played at 'pointed_thing.above' which
can be nil if not pointing at anything or at an entity. This caused
sounds to be played to all players on a server non-positionally.
Fallback to player pos for sounds if 'pointed_thing.above' is nil.
Replace 'pt' variable with 'pointed_thing' in 'register_tool'.
2017-03-10 19:30:18 +00:00
paramat
c52ad140ae
Mapgen: Use decoration sidelen 16 for jungletrees and junglegrass
...
Currently jungletrees and junglegrass use sidelen 80 for simplicity,
but this results in a more uneven distribution of decorations. A more
even distribution helps keep rainforest darker with a more unbroken
canopy.
This is also more consistent. 80 is based on the default mapchunk
size, all other decorations use sidelen 16 or smaller to divide into
any mapchunk size.
2017-03-10 19:28:43 +00:00
paramat
0f0dd0f6e8
Tree schematics: Alter jungletree, aspen, pine, appletree
...
Denser jungletree for darker rainforest:
Highest 'jungletree' nodes now prob 255.
Add a 5th lower branch layer.
Increase lower branch layer y-slice prob to 191.
Aspen:
Extend trunk upwards by 1 node to reduce leafdecay radius to 2.
Pine:
Make lower trunk 1 node longer so that lowest branches are more often
higher off the ground, also to make pines taller.
Appletree:
Make 2 opposite branches prob 255, the other 2 prob 127, to avoid
trees with 1 or 0 branches. Therefore also add random rotation.
2017-03-10 19:28:38 +00:00
Milan*
0e35b613d2
update submodules ethereal, illuna_ethereal
2017-03-09 22:47:20 +01:00