paramat
60f6564c75
Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes
2016-07-07 18:14:36 +01:00
paramat
f17d791173
Default, flowers: Use 'get_mapgen_setting()'
2016-07-07 18:14:36 +01:00
tenplus1
497e6f6257
TNT: When disabled leave some useful functionality enabled
...
- Only remove the TNT craft recipe, tnt:tnt node and the ABM
- Leave tnt:tnt_burning available for explosions in 3rd party mods
2016-07-07 18:10:57 +01:00
tenplus1
98551edd94
Game_api.txt: Add position table reference
2016-07-05 18:18:45 +01:00
tenplus1
c5b0fe72ea
Game_api.txt: Add API information for sethome functions
...
- Documentation for sethome.get, sethome.set and sethome.go
2016-07-05 18:17:22 +01:00
paramat
d42f77cc5f
Default/mapgen: Simplify iron ore registrations
...
Preserve overlapping registrations of large and small clusters
below y = -64 but now extend the small clusters up to y = 0 (the
previous highest iron ore level) in a similar to way to coal
2016-07-05 18:16:52 +01:00
paramat
d476d017a4
Default/mapgen: Add ores above y = 1024
...
Each ore's rarity is equal to that occuring below y= -1024
2016-07-05 18:16:52 +01:00
paramat
1886d293d7
Default/mapgen: Clean up ore registrations
...
Re-order registrations
Add and improve comments
Change sand blob ymax to 0 as sand does not always rise above 0
Remove dirt blobs from sandstone as it is unsuitable for
many sandstone biomes and ugly in stony sandstone desert
Change ymax of first iron region to 0
2016-07-05 18:16:52 +01:00
tenplus1
21b457c9e1
Bucket: Correct liquid placing in protected areas
...
- Placing liquid inside a protected area no longer returns an empty bucket
- Remove on_place function, tidy up code, return proper itemstack
- Shorten code (changes from HybridDog/patch-35)
2016-07-05 18:15:35 +01:00
tenplus1
80d49095f5
Tidy sethome code, add global functions, round coords to 1 decimal
...
- Global functions sethome.set(name, pos) , sethome.get(name) and sethome.go(name)
- Tidy: trim coords to one decimal place and write to table and output table in one go.
- Add error checking
- Add t4im's homepos loader
2016-07-03 18:40:43 +02:00
paramat
f4f9e58ef2
Flowers: Make waterlily floodable
...
When waterlilies are placed near river water source make flowing river
water remove waterlilies instead of flowing around them in an ugly way
2016-07-01 07:05:53 +01:00
Thomas--S
55fd286083
Doors: Remove use_texture_alpha from door definition
2016-07-01 07:05:19 +01:00
HybridDog
1231f72628
Wool: Use adv- and optipng to optimise texture files
2016-07-01 07:03:17 +01:00
HybridDog
15b82f5b03
Wool: Clean up code
2016-07-01 07:02:38 +01:00
tchncs
18ea8f6e7d
update submodule illuna
2016-06-29 09:59:24 +02:00
tchncs
e31d456de1
update submodule illuna
2016-06-29 09:51:41 +02:00
paramat
f796194c69
Doors: Add dedicated sounds for glass doors
...
Changed node sounds for steel door/trapdoor to stone
defaults instead of wood defaults
2016-06-27 05:32:36 +01:00
paramat
84e4ae1881
Default: New aspen tree schematics
2016-06-27 05:32:36 +01:00
tenplus1
f15f35c604
Default: Enable crafting of mese crystal fragments into mese crystal
2016-06-27 05:31:04 +01:00
tenplus1
be918d2d98
Default: Craft locked chest from chest plus steel ingot
2016-06-27 05:30:20 +01:00
tenplus1
6bf552eb10
Creative: Document creative.formspec_add in game_api.txt
2016-06-27 05:28:43 +01:00
paramat
983af7b1c0
Stairs: Code cleanup, fix various errors
...
Improve registration format
Fix groups not matching corresponding full node
Improve some descriptions
2016-06-26 06:11:16 +01:00
paramat
22dc7b2d9e
Stairs: Register stone / desert stone / sandstone / obsidian blocks
2016-06-26 06:11:16 +01:00
Tim
cd5893db02
Gitignore: Update to ignore additional ide/editors
2016-06-26 06:10:49 +01:00
paramat
9d6df824d6
Default: Add stone / desert stone / sandstone / obsidian blocks
2016-06-25 06:58:18 +01:00
tchncs
c882e33618
update submodule caverealms
2016-06-23 19:45:50 +02:00
tchncs
92c0bcfa59
update submodule mobs_redo, farming, boats, worldedit
2016-06-23 19:14:14 +02:00
tchncs
a3ecc88a45
add cottages to submodules
2016-06-23 19:08:01 +02:00
tchncs
81bf163a59
Flowers: add mushroom group to mushrooms
2016-06-22 22:49:19 +02:00
Xunto
b64202fbe9
cherry-pick from github.com/minetest/minetest_game> Default: Fix character model uv-mapping
2016-06-22 15:44:37 +02:00
Yutao Yuan
2de51ee96f
cherry-pick from github.com/minetest/minetest_game> Flowers: Fix misaligned waterlily texture
2016-06-22 15:43:33 +02:00
Auke Kok
a033f68bdc
cherry-pick from github.com/minetest/minetest_game> Doors: Clean up nodedef usage
2016-06-22 15:42:39 +02:00
Auke Kok
77cdaacaac
cherry-pick from github.com/minetest/minetest_game> Default: Make brick and plank nodes rotatable
2016-06-22 15:41:25 +02:00
Auke Kok
4c3b8376ab
cherry-pick from github.com/minetest/minetest_game> Stairs: Add mossy cobble slab and stair
2016-06-22 15:39:40 +02:00
paramat
eff782c61f
cherry-pick from github.com/minetest/minetest_game> Mapgen: Add biome fields for riverbed node and depth
2016-06-22 15:38:31 +02:00
tchncs
0fe3efbfd1
revert: Farming: allow LBM's for other mods as well.
2016-06-22 15:37:41 +02:00
Auke Kok
451e18751f
cherry-pick from github.com/minetest/minetest_game> Farming: allow LBM's for other mods as well.
2016-06-22 15:34:29 +02:00
paramat
97f0ff6c44
cherry-pick from github.com/minetest/minetest_game> Fire: Ignite tnt, gunpowder, permanent flame above coalblock
2016-06-22 15:33:49 +02:00
Auke Kok
b4b24687a3
cherry-pick from github.com/minetest/minetest_game> Doors: Pass pointed_thing to on_rightclick() callback
2016-06-22 15:32:40 +02:00
paramat
37d3fe0cb1
cherry-pick from github.com/minetest/minetest_game> Default: Bookshelf has 2 openings instead of 4
2016-06-22 15:31:23 +02:00
Auke Kok
71a593ad88
cherry-pick from github.com/minetest/minetest_game> Fire: move fire node removal out of ABM.
2016-06-22 15:29:27 +02:00
paramat
5809c28ae3
Stairs: Stair recipe returns 8 stairs not 6
...
Make it consistent with the slab recipe which conserves volume
2016-06-22 02:12:57 +01:00
Xunto
e77ef553ff
Default: Fix character model uv-mapping
...
Arm and leg textures are now edge-consistent
2016-06-22 02:12:11 +01:00
paramat
1fafed3387
Default: Remove mortar from stone brick, desert stone brick
2016-06-22 02:10:52 +01:00
Yutao Yuan
e0bec501f2
Flowers: Fix misaligned waterlily texture
...
Previously waterlily has misaligned top and bottom textures and looks
different when viewed from below.
This also hides the flower in bottom texture.
2016-06-21 02:21:00 +01:00
Auke Kok
3e9afe097c
Doors: Clean up nodedef usage
...
Allows for more properties to be passed through. Somewhat simplifies
the code as well.
2016-06-21 02:20:47 +01:00
cd2
5775c9147c
Farming: Add negative fall_damage_add_percent to straw
...
This doubles the fall height without damage to 11 nodes.
2016-06-17 23:43:41 +01:00
Auke Kok
ba1ae07b4a
Default: Make brick and plank nodes rotatable
...
Allow many crafted nodes to be rotated in any way possible.
These blocks all have slab and stair versions, which can create awkward
patterns if placed together. By allowing these to be rotated players
can create new patterns and appearances that were not before possible.
Since this wasn't possible before, there won't be any effect
to existing builds, as param2 should always be '0'. The current
screwdriver mod also refuses to rotate and alter param2, so this is
safe to enable from now on.
Personally, since these are all *crafted* nodes to begin with, it
should be apparent that they can be rotated to begin with, but I can
see people may disagree from a simplicity perspective. It also may
affect param2 usage that other mods rely on, although I'm not aware
of any mods that do this.
2016-06-17 23:41:42 +01:00
tchncs
1f19159689
update submodule bags
2016-06-15 20:48:38 +02:00
tchncs
ca1e88ed3d
update submodule ctravelnet
2016-06-15 19:38:15 +02:00