1041 Commits

Author SHA1 Message Date
tchncs
e4a23c029a update submodule illuna 2016-08-03 00:44:05 +02:00
tchncs
f3513e297b update submodule illuna 2016-08-03 00:10:37 +02:00
tchncs
fe1f3f59d7 update/fix wooden trapdoor recipe 2016-08-02 22:26:28 +02:00
tchncs
82ece0559d update submodule illuna 2016-08-02 19:39:23 +02:00
tchncs
3bcf0a93f4 update submodule illuna 2016-08-02 18:20:19 +02:00
tchncs
ebc4d886ac merge upstream 2016-08-02 18:17:24 +02:00
tchncs
8c8b3f9721 update submodule illuna 2016-08-02 18:16:31 +02:00
Tim
00c2dde4ea Doors: Fix potential crashes, code improvements
Fix crash when doors are placed under unknown nodes.
Share a can_dig among doors, that does not crash on nil-player.
Only set can_dig if we actually protect the door.
2016-08-01 01:21:57 +01:00
paramat
4fba897a96 Bones: Improve bones textures
Add mouth, remove jaw shadow, shade eyesockets.
Darker shading for spine and rotate texture using ^[transform2
instead of inverting texture.
Use 'node sound gravel defaults' for sounds.
2016-08-01 01:20:27 +01:00
tchncs
c391fc5668 update submodule wardrobe 2016-07-31 00:19:03 +02:00
tchncs
d0f4f39a0e update submodule bows 2016-07-29 22:40:44 +02:00
tchncs
cf669d3703 update submodule wardrobe 2016-07-29 19:08:43 +02:00
tchncs
2fe3f45624 update submodule wardrobe 2016-07-29 18:52:06 +02:00
tchncs
ed68401f07 give_initial_stuff: add wooden bow and arrows 2016-07-29 17:12:29 +02:00
tchncs
46fab90375 update submodule bows 2016-07-28 23:31:10 +02:00
tchncs
81ca075cd8 add mod bows to submodules 2016-07-28 22:53:34 +02:00
SmallJoker
ea49eb3f3d Beds, boats: Replace deprecated get_look_yaw/set_look_yaw 2016-07-27 21:39:22 +01:00
paramat
0ac096991c Default: Prevent placing sapling if grown tree intersects protection
Add a global 'intersects protection' function to functions.lua for
checking if a specified volume intersects with a protected volume.
A 3D lattice of points are checked with an adjustable interval.
Add a global 'sapling on place' function to avoid duplicated code in
nodes.lua.
2016-07-27 21:39:22 +01:00
tenplus1
2df7ce20dd Bones: Ability to change bones mode. Tidy up code
Add 'bones_mode' setting to minetest.conf -> Modes: bones, drop, keep
Remove table 'bones'
Add minetest.conf.example description
Remove protection check from may_replace
2016-07-27 21:37:49 +01:00
tchncs
0f691b2211 update submodule hudbars 2016-07-26 09:52:42 +02:00
tchncs
052f9aec6e update submodule mobs_redo, 3d_armor, mobs_monster 2016-07-24 13:47:49 +02:00
paramat
db129f4ca0 Flowers: Fix waterlily on-place itemstack code
Add 'record_protection_violation()'
2016-07-23 04:56:49 +01:00
Thomas--S
72f4c6be48 Doors: Fix orientations of trapdoor textures 2016-07-23 04:56:09 +01:00
tchncs
39615a3403 update submodule plantlife_modpack 2016-07-20 13:58:55 +02:00
tchncs
b4519760c0 update submodule plantlife_modpack 2016-07-19 23:02:48 +02:00
paramat
79dbafc13b Nyancat: Fix texture names 2016-07-18 23:47:14 +01:00
paramat
1a2eb89f17 Default/trees: Update to 'get_mapgen_setting()' 2016-07-18 23:47:14 +01:00
Thomas--S
f018e06d9b Doors: Fix trapdoor on_blast
Removing the node above was an error and is unnecessary
2016-07-18 23:45:48 +01:00
Thomas--S
9862bbc8e5 Doors: Same naming for trapdoors as for doors
This makes register_trapdoor act the same as the register_door.
If `name` isn't prefixed, it will be prefixed with "doors:".
2016-07-18 23:43:51 +01:00
rubenwardy
3661cb61e3 Move nyancats into a separate mod
Nyancats are independent in the default mod. Nothing else uses them or
their code. Separating it into a separate mod makes it easier for
subgames to remove them. It also makes it easier for a mod to depend
on nyancats, as lots of subgames don't have them.

Default/mapgen.lua: Register biomes, ores and decorations in
singlenode mapgen. These were never disabled anyway because
singlenode was removed from the world creation menu.
2016-07-18 04:15:44 +01:00
tenplus1
e45386a069 merge upstream: Doors: Make door groups consistent with corresponding materials 2016-07-16 20:41:24 +02:00
adrido
6d418e9962 merge upstream: Beds: Only register respawn callbacks if respawn is enabled 2016-07-16 20:40:02 +02:00
tchncs
77648aac8e hopefully readd submodule boats and farming 2016-07-16 16:40:51 +02:00
Tim
23544869e3 Clean up fire ABM parameters. 2016-07-16 14:20:51 +02:00
Tim
d7b337eae2 Stop shadowing upvalues and definitions. 2016-07-16 14:18:08 +02:00
Tim
0c3d4135e1 merge upstream commit: Remove unused and clean up missused variable-value assignments. 2016-07-16 14:17:55 +02:00
tenplus1
5b36a03f02 merge upstream commit: Beds: Save respawn position when entering bed, only read bed spawns once 2016-07-16 14:17:31 +02:00
Tim
26a00db1c1 merge upstream commit: Doors: Fix missing node parameter passing 2016-07-16 14:17:04 +02:00
Tim
4f419d3953 merge upstream commit: Doors: Fix trapdoor crash on can_dig with nil-player 2016-07-16 14:16:31 +02:00
tenplus1
1f17a8b1b2 merge upstream commit: Default/trees: Faster way to detect snow around pine saplings 2016-07-16 14:15:13 +02:00
tchncs
568045a4c4 merge upstream commit: Doors: Remove unnecessary node lookups 2016-07-16 14:14:56 +02:00
tchncs
980347343a merge upstream commit: Doors: Remove unnecessary node lookups 2016-07-16 14:12:57 +02:00
Tim
0c122236ef Doors: Remove unnecessary node lookups 2016-07-16 14:12:45 +02:00
Tim
2052664a30 merge upstream commit: Always return the leftover ItemStack for on_place and on_rightclick 2016-07-16 14:11:20 +02:00
Tim
62d8261e42 merge upstream commit: Bucket: Allow liquid placed against unknown nodes instead of aborting abnormally 2016-07-16 14:10:29 +02:00
Tim
95b2def30c merge upstream commit: Bucket: Prevent crashing when placing liquid against a buildable node into an unknown node 2016-07-16 14:09:42 +02:00
paramat
d2552744b9 merge upstream commit: Doors: Code cleanup 2016-07-16 14:08:55 +02:00
paramat
6336ffb476 merge upstream commit: Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes 2016-07-16 14:08:23 +02:00
paramat
7a1505b32d merge upstream commit: Default, flowers: Use 'get_mapgen_setting()' 2016-07-16 14:00:32 +02:00
tchncs
6bafa46283 Revert "merge upstream commit: TNT: When disabled leave some useful functionality enabled"
This reverts commit c80473afe69a95bdd6410cf6a3e115cb6fcbd170.
2016-07-16 13:59:46 +02:00
tenplus1
c80473afe6 merge upstream commit: TNT: When disabled leave some useful functionality enabled 2016-07-16 13:58:11 +02:00
paramat
814f356208 merge upstream commit: Default/mapgen: Simplify iron ore registrations 2016-07-16 13:56:29 +02:00
paramat
cb5727b50c merge upstream commit: Default/mapgen: Add ores above y = 1024 2016-07-16 13:55:32 +02:00
paramat
8b03f29585 merge upstream commit: Default/mapgen: Clean up ore registrations 2016-07-16 13:55:03 +02:00
tenplus1
cf77ef435a merge upstream commit: Bucket: Correct liquid placing in protected areas 2016-07-16 13:54:29 +02:00
tenplus1
38ed7b998b merge upstream commit: Tidy sethome code, add global functions, round coords to 1 decimal 2016-07-16 13:53:50 +02:00
paramat
e6bda9c439 merge upstream commit: Flowers: Make waterlily floodable 2016-07-16 13:53:07 +02:00
Thomas--S
fbbe79df87 merge upstream commit: Doors: Remove use_texture_alpha from door definition 2016-07-16 13:52:29 +02:00
HybridDog
45d7eebf01 merge upstream commit: Wool: Use adv- and optipng to optimise texture files 2016-07-16 13:51:54 +02:00
HybridDog
b3c83180ec merge upstream commit: Wool: Clean up code 2016-07-16 13:51:11 +02:00
paramat
c70196dfbd merge upstream commit: Doors: Add dedicated sounds for glass doors 2016-07-16 13:50:40 +02:00
paramat
5452e8f05e merge upstream commit: Default: New aspen tree schematics 2016-07-16 13:50:06 +02:00
tenplus1
22224c265d merge upstream commit: Default: Enable crafting of mese crystal fragments into mese crystal 2016-07-16 13:49:23 +02:00
tenplus1
d239deccff merge upstream commit: Default: Craft locked chest from chest plus steel ingot 2016-07-16 13:48:39 +02:00
paramat
9c288600dd merge upstream commit: Stairs: Code cleanup, fix various errors 2016-07-16 13:47:40 +02:00
paramat
d75ccebe8f merge upstream commit: Stairs: Register stone / desert stone / sandstone / obsidian blocks 2016-07-16 13:47:01 +02:00
paramat
0533203710 merge upstream commit: Default: Add stone / desert stone / sandstone / obsidian blocks 2016-07-16 13:45:32 +02:00
paramat
4ee09a274b merge upstream commit: Stairs: Stair recipe returns 8 stairs not 6
Make it consistent with the slab recipe which conserves volume
2016-07-16 13:43:22 +02:00
tenplus1
0bd13d11cf Doors: Make door groups consistent with corresponding materials 2016-07-15 22:01:20 +01:00
adrido
d89bb69a22 Beds: Only register respawn callbacks if respawn is enabled 2016-07-15 22:00:57 +01:00
Tim
9524ff67a3 Clean up fire ABM parameters. 2016-07-15 21:58:49 +01:00
Tim
30b0a155fb Stop shadowing upvalues and definitions. 2016-07-15 21:58:49 +01:00
Tim
4473627de0 Remove unused and clean up missused variable-value assignments.
* Unused variables
* Unused values (assigned to variables, but overwritten before use)
* Defining already defined variables instead of reassigning to them.
2016-07-15 21:58:49 +01:00
tchncs
2e67cbc1b9 add horses to submodules 2016-07-15 22:58:03 +02:00
tchncs
892ab3faaa default: get darkage modpath to ensure basalt is available 2016-07-15 22:33:11 +02:00
tchncs
1e7ea09713 default: flowing lava can cool down to basalt 2016-07-15 19:06:35 +02:00
tchncs
3a42666e46 update submodule farming, worldedit 2016-07-13 18:00:33 +02:00
tenplus1
d7a7456007 Beds: Save respawn position when entering bed, only read bed spawns once
No longer require night to be skipped for resawn position to be saved
Remove constant beds.read_spawns() calls when a player joins as this
is only required once
2016-07-13 14:45:30 +01:00
Tim
b74954969c Doors: Fix missing node parameter passing 2016-07-13 14:45:18 +01:00
paramat
07141b4a2e Bones: New textures 2016-07-10 21:08:01 +01:00
Tim
fcceec0e8c Doors: Fix trapdoor crash on can_dig with nil-player (e.g. minetest.dig_node) 2016-07-10 21:07:17 +01:00
tenplus1
f1f96dbe6b Default/trees: Faster way to detect snow around pine saplings
Instead of using voxelmanip use 'find nodes in area' instead
2016-07-10 20:50:40 +01:00
Tim
594365310d Doors: Remove unnecessary node lookups 2016-07-09 16:34:28 +01:00
Tim
71c7e21669 Always return the leftover ItemStack for on_place and on_rightclick 2016-07-09 16:32:41 +01:00
paramat
e38099225c TNT: Add missing 'then' 2016-07-07 19:22:26 +01:00
Tim
5644ab4bd3 Bucket: Allow liquid placed against unknown nodes instead of aborting abnormally 2016-07-07 19:22:13 +01:00
Tim
fe450b4144 Bucket: Prevent crashing when placing liquid against a buildable node into an unknown node 2016-07-07 19:21:46 +01:00
paramat
3d44804074 Doors: Code cleanup
Remove spaces inside curly brackets
Split lines over 90 columns
2016-07-07 18:14:36 +01:00
paramat
60f6564c75 Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes 2016-07-07 18:14:36 +01:00
paramat
f17d791173 Default, flowers: Use 'get_mapgen_setting()' 2016-07-07 18:14:36 +01:00
tenplus1
497e6f6257 TNT: When disabled leave some useful functionality enabled
- Only remove the TNT craft recipe, tnt:tnt node and the ABM
- Leave tnt:tnt_burning available for explosions in 3rd party mods
2016-07-07 18:10:57 +01:00
paramat
d42f77cc5f Default/mapgen: Simplify iron ore registrations
Preserve overlapping registrations of large and small clusters
below y = -64 but now extend the small clusters up to y = 0 (the
previous highest iron ore level) in a similar to way to coal
2016-07-05 18:16:52 +01:00
paramat
d476d017a4 Default/mapgen: Add ores above y = 1024
Each ore's rarity is equal to that occuring below y= -1024
2016-07-05 18:16:52 +01:00
paramat
1886d293d7 Default/mapgen: Clean up ore registrations
Re-order registrations
Add and improve comments
Change sand blob ymax to 0 as sand does not always rise above 0
Remove dirt blobs from sandstone as it is unsuitable for
many sandstone biomes and ugly in stony sandstone desert
Change ymax of first iron region to 0
2016-07-05 18:16:52 +01:00
tenplus1
21b457c9e1 Bucket: Correct liquid placing in protected areas
- Placing liquid inside a protected area no longer returns an empty bucket
- Remove on_place function, tidy up code, return proper itemstack
- Shorten code (changes from HybridDog/patch-35)
2016-07-05 18:15:35 +01:00
tenplus1
80d49095f5 Tidy sethome code, add global functions, round coords to 1 decimal
- Global functions sethome.set(name, pos) , sethome.get(name) and sethome.go(name)
- Tidy: trim coords to one decimal place and write to table and output table in one go.
- Add error checking
- Add t4im's homepos loader
2016-07-03 18:40:43 +02:00
paramat
f4f9e58ef2 Flowers: Make waterlily floodable
When waterlilies are placed near river water source make flowing river
water remove waterlilies instead of flowing around them in an ugly way
2016-07-01 07:05:53 +01:00
Thomas--S
55fd286083 Doors: Remove use_texture_alpha from door definition 2016-07-01 07:05:19 +01:00
HybridDog
1231f72628 Wool: Use adv- and optipng to optimise texture files 2016-07-01 07:03:17 +01:00
HybridDog
15b82f5b03 Wool: Clean up code 2016-07-01 07:02:38 +01:00
tchncs
18ea8f6e7d update submodule illuna 2016-06-29 09:59:24 +02:00
tchncs
e31d456de1 update submodule illuna 2016-06-29 09:51:41 +02:00
paramat
f796194c69 Doors: Add dedicated sounds for glass doors
Changed node sounds for steel door/trapdoor to stone
defaults instead of wood defaults
2016-06-27 05:32:36 +01:00
paramat
84e4ae1881 Default: New aspen tree schematics 2016-06-27 05:32:36 +01:00
tenplus1
f15f35c604 Default: Enable crafting of mese crystal fragments into mese crystal 2016-06-27 05:31:04 +01:00
tenplus1
be918d2d98 Default: Craft locked chest from chest plus steel ingot 2016-06-27 05:30:20 +01:00
paramat
983af7b1c0 Stairs: Code cleanup, fix various errors
Improve registration format
Fix groups not matching corresponding full node
Improve some descriptions
2016-06-26 06:11:16 +01:00
paramat
22dc7b2d9e Stairs: Register stone / desert stone / sandstone / obsidian blocks 2016-06-26 06:11:16 +01:00
paramat
9d6df824d6 Default: Add stone / desert stone / sandstone / obsidian blocks 2016-06-25 06:58:18 +01:00
tchncs
c882e33618 update submodule caverealms 2016-06-23 19:45:50 +02:00
tchncs
92c0bcfa59 update submodule mobs_redo, farming, boats, worldedit 2016-06-23 19:14:14 +02:00
tchncs
a3ecc88a45 add cottages to submodules 2016-06-23 19:08:01 +02:00
tchncs
81bf163a59 Flowers: add mushroom group to mushrooms 2016-06-22 22:49:19 +02:00
Xunto
b64202fbe9 cherry-pick from github.com/minetest/minetest_game> Default: Fix character model uv-mapping 2016-06-22 15:44:37 +02:00
Yutao Yuan
2de51ee96f cherry-pick from github.com/minetest/minetest_game> Flowers: Fix misaligned waterlily texture 2016-06-22 15:43:33 +02:00
Auke Kok
a033f68bdc cherry-pick from github.com/minetest/minetest_game> Doors: Clean up nodedef usage 2016-06-22 15:42:39 +02:00
Auke Kok
77cdaacaac cherry-pick from github.com/minetest/minetest_game> Default: Make brick and plank nodes rotatable 2016-06-22 15:41:25 +02:00
Auke Kok
4c3b8376ab cherry-pick from github.com/minetest/minetest_game> Stairs: Add mossy cobble slab and stair 2016-06-22 15:39:40 +02:00
paramat
eff782c61f cherry-pick from github.com/minetest/minetest_game> Mapgen: Add biome fields for riverbed node and depth 2016-06-22 15:38:31 +02:00
tchncs
0fe3efbfd1 revert: Farming: allow LBM's for other mods as well. 2016-06-22 15:37:41 +02:00
Auke Kok
451e18751f cherry-pick from github.com/minetest/minetest_game> Farming: allow LBM's for other mods as well. 2016-06-22 15:34:29 +02:00
paramat
97f0ff6c44 cherry-pick from github.com/minetest/minetest_game> Fire: Ignite tnt, gunpowder, permanent flame above coalblock 2016-06-22 15:33:49 +02:00
Auke Kok
b4b24687a3 cherry-pick from github.com/minetest/minetest_game> Doors: Pass pointed_thing to on_rightclick() callback 2016-06-22 15:32:40 +02:00
paramat
37d3fe0cb1 cherry-pick from github.com/minetest/minetest_game> Default: Bookshelf has 2 openings instead of 4 2016-06-22 15:31:23 +02:00
Auke Kok
71a593ad88 cherry-pick from github.com/minetest/minetest_game> Fire: move fire node removal out of ABM. 2016-06-22 15:29:27 +02:00
paramat
5809c28ae3 Stairs: Stair recipe returns 8 stairs not 6
Make it consistent with the slab recipe which conserves volume
2016-06-22 02:12:57 +01:00
Xunto
e77ef553ff Default: Fix character model uv-mapping
Arm and leg textures are now edge-consistent
2016-06-22 02:12:11 +01:00
paramat
1fafed3387 Default: Remove mortar from stone brick, desert stone brick 2016-06-22 02:10:52 +01:00
Yutao Yuan
e0bec501f2 Flowers: Fix misaligned waterlily texture
Previously waterlily has misaligned top and bottom textures and looks
different when viewed from below.

This also hides the flower in bottom texture.
2016-06-21 02:21:00 +01:00
Auke Kok
3e9afe097c Doors: Clean up nodedef usage
Allows for more properties to be passed through. Somewhat simplifies
the code as well.
2016-06-21 02:20:47 +01:00
cd2
5775c9147c Farming: Add negative fall_damage_add_percent to straw
This doubles the fall height without damage to 11 nodes.
2016-06-17 23:43:41 +01:00
Auke Kok
ba1ae07b4a Default: Make brick and plank nodes rotatable
Allow many crafted nodes to be rotated in any way possible.

These blocks all have slab and stair versions, which can create awkward
patterns if placed together. By allowing these to be rotated players
can create new patterns and appearances that were not before possible.

Since this wasn't possible before, there won't be any effect
to existing builds, as param2 should always be '0'. The current
screwdriver mod also refuses to rotate and alter param2, so this is
safe to enable from now on.

Personally, since these are all *crafted* nodes to begin with, it
should be apparent that they can be rotated to begin with, but I can
see people may disagree from a simplicity perspective. It also may
affect param2 usage that other mods rely on, although I'm not aware
of any mods that do this.
2016-06-17 23:41:42 +01:00
tchncs
1f19159689 update submodule bags 2016-06-15 20:48:38 +02:00
tchncs
ca1e88ed3d update submodule ctravelnet 2016-06-15 19:38:15 +02:00
paramat
50eb079813 Creative: Add missing 'formspec_escape' to fix bug
Symbols used in search caused the game to hang with a grey screen,
for example searching for 'diamond;ingot'
2016-06-14 23:29:21 +01:00
paramat
da0fe31443 Boats: Raise collisionbox top surface to fix boat behaviour
Lowering the top surface to be level with the boat top somehow
causes the boat to fall through world if underwater. Revert to
previous position that is needed for correct behaviour
2016-06-14 23:29:21 +01:00
Auke Kok
2199be5108 Stairs: Add mossy cobble slab and stair
Allow water to turn cobble slab and stairs to turn into mossy versions.

There is no crafting recipe for mossy stairs and mossy slabs, the
stair/slab API has been modified to allow for a recipeitem that
is `nil`, which will omit adding a crafting recipe for these two
items. The API documentation is updated.

The slabs and stairs will turn mossy when water is adjacent, just like
cobblestone. You can either farm mossy versions by placing them in
water for a while, then collecting them, or run water over your craft.
2016-06-14 23:28:17 +01:00
tchncs
d9449fcd56 update submodule mobs_animal 2016-06-14 13:17:51 +02:00
tchncs
b4e6b5ba3c update submodule hudbars, mobs_monster, mobs_redo 2016-06-14 13:07:44 +02:00
tchncs
ba5d33dc2e add forked bags mod to submodules 2016-06-10 21:01:19 +02:00
tchncs
b9e4c394fd remove old bags mod 2016-06-10 20:59:41 +02:00
tchncs
b87d427ac2 update submodule illuna, mobs_redo 2016-06-10 20:27:02 +02:00
tchncs
7375b9a8fa add ctravelnet to submodules 2016-06-10 09:38:08 +02:00
tchncs
3f8d39113f update submodule wardrobe 2016-06-09 12:39:50 +02:00
tchncs
f9861a86bb add wardrobe to submodules 2016-06-09 12:30:06 +02:00
tchncs
72e72d0bd3 update submodule illuna 2016-06-08 20:02:26 +02:00
tchncs
72f68f9de0 update submdoule illuna 2016-06-08 19:54:34 +02:00
tchncs
10d1f448b2 update submodule darkage, mobs_redo 2016-06-08 13:18:50 +02:00
paramat
b5ea7d17b2 Mapgen: Add biome fields for riverbed node and depth 2016-06-05 19:15:50 +01:00
tchncs
f9b87f3300 update submdoule illuna and mobs_redo 2016-06-05 19:04:44 +02:00