Fix terrain_scale bug.
parent
1c2a335cbe
commit
31260eeff6
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@ -295,7 +295,7 @@ loud_walking.terrain = function(minp, maxp, data, p2data, area, baseline, height
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index = (z - minp.z) * csize.x + (x - minp.x) + 1
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height = half_pod.y - 5
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if not (biome_name == "underground" or biome_name == 'control') then
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height = get_height(fdx, fdz, index, biomes[biome_name].terrain_scale, ocean) or height
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height = get_height(fdx, fdz, index, biomes[biome_name].terrain_scale or 1, ocean) or height
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if ocean then
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height = height - 10
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end
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