Commit Graph

37 Commits (master)

Author SHA1 Message Date
Milan* 3df8f02941 drop handle_schematics:support recipe 2016-08-31 15:13:41 +02:00
Sokomine 4a1cc2a2f8 fixed crash in case of mg_villages not beeing installed 2016-07-18 04:36:52 +02:00
Sokomine 8d94018e5e added better support for the plotmarkers from mg_villages mod 2016-06-23 04:44:32 +02:00
Sokomine 475165af31 added option to remove a building without restoring a backup 2016-06-15 02:36:49 +02:00
Sokomine 566a51f801 if secure.enable_security is disabled, schems from all worlds are offered 2016-04-27 23:27:09 +02:00
Sokomine 94b1936320 added handling for old doors which consisted of two nodes 2016-03-20 23:57:53 +01:00
Sokomine aa4fa629d3 added acacia and aspen as wood types 2016-03-20 17:16:11 +01:00
Sokomine cb27303f15 removed some unregistered global warnings 2015-08-12 17:37:46 +02:00
Sokomine d081ab021b added texture selection for the trader types generated for farming and wood 2015-08-10 03:14:06 +02:00
Sokomine 647d8405e1 main menu now reacts as fast as possible instead of the 2-sec-delay caused by block updates 2015-07-25 18:38:48 +02:00
Sokomine 134859c40f fixed crash on windows 2015-07-23 06:35:45 +02:00
Sokomine d199cb8ffd placing of traders into villages has been moved to mobf_trader 2015-07-20 00:18:34 +02:00
Sokomine f65a1281ea added support for mccompat 2015-07-19 00:54:16 +02:00
Sokomine cd5d92becc place dirt nodes when spawning manually, but keep ground when doing so at mapgen time 2015-07-10 21:11:30 +02:00
Sokomine 4fd325d576 add a replace-unkown-with-air-button in order to speed up manual placement 2015-07-10 20:40:19 +02:00
Sokomine a6c01cb81c rotate mc schematics as needed 2015-07-10 20:39:05 +02:00
Sokomine d591af978d flip buildings along the x axis so that they appear the way they where built 2015-07-10 06:10:34 +02:00
Sokomine 140dbe9a26 added support for uncompressed mc schematic files 2015-07-10 05:53:36 +02:00
Sokomine e01ee6fe53 restore metadata for .we and .wem files 2015-07-06 18:01:02 +02:00
Sokomine 6c1d8ab6fe actively search for directories containing schematics at startup and add them to the menu 2015-07-05 03:14:24 +02:00
Sokomine c1d374be85 moved save formspec into extra function 2015-07-04 22:54:33 +02:00
Sokomine dce48769e6 support diffrent road material 2015-07-02 01:56:28 +02:00
Sokomine da7f098fa0 removed node definitions that belong into mines mod 2015-07-02 01:41:19 +02:00
Sokomine 5148658ff9 added support for new secure.enable_security feature 2015-07-01 22:02:24 +02:00
Sokomine cf2511739c using minetest.mkdir now when available 2015-06-14 04:06:42 +02:00
Sokomine cc8304b7f8 added new nodes rope and ladder 2015-06-12 18:47:03 +02:00
Sokomine 79bdea8e59 added nodes: scaffolding and a rope for mines 2015-05-24 15:12:51 +02:00
Sokomine 01c3df0a08 save only metadata of nodes that are not empty (provided that can be determined) 2015-05-24 15:11:58 +02:00
Sokomine a52149a1e6 metadata is now saved as well 2015-05-09 16:47:10 +02:00
Sokomine b68e2a95b5 wood and farming items are now correctly detected as non-ground nodes 2015-05-04 17:52:24 +02:00
Sokomine dfcaf568e0 adjusted to change in cottages - npc chests no longer exist as nodes 2015-05-03 23:11:17 +02:00
Sokomine 9de8545269 create worldname/schems/ folder when needed 2015-05-03 21:34:24 +02:00
Sokomine becec52bea node is ground is now determined in this mod for those nodes covered by replacements 2015-05-01 20:23:29 +02:00
Sokomine faca3abd8e improved readme slightly 2015-05-01 18:30:44 +02:00
Sokomine e7fc41d1ef added support for tile_images in node definition in preview 2015-05-01 18:16:31 +02:00
Sokomine dd04f9c510 minor bugfix 2015-05-01 18:10:43 +02:00
Sokomine aedba53100 extracted the handling of schematics from mg_villages and created an extra mod for it 2015-05-01 18:04:03 +02:00