Commit Graph

  • 3df8f02941 drop handle_schematics:support recipe master Milan* 2016-08-31 15:13:41 +0200
  • 4a1cc2a2f8 fixed crash in case of mg_villages not beeing installed Sokomine 2016-07-18 04:36:52 +0200
  • 8d94018e5e added better support for the plotmarkers from mg_villages mod Sokomine 2016-06-23 04:44:32 +0200
  • 475165af31 added option to remove a building without restoring a backup Sokomine 2016-06-15 02:36:49 +0200
  • 566a51f801 if secure.enable_security is disabled, schems from all worlds are offered Sokomine 2016-04-27 23:27:09 +0200
  • 94b1936320 added handling for old doors which consisted of two nodes Sokomine 2016-03-20 23:57:53 +0100
  • aa4fa629d3 added acacia and aspen as wood types Sokomine 2016-03-20 17:16:11 +0100
  • cb27303f15 removed some unregistered global warnings Sokomine 2015-08-12 17:37:46 +0200
  • d081ab021b added texture selection for the trader types generated for farming and wood Sokomine 2015-08-10 03:14:06 +0200
  • 647d8405e1 main menu now reacts as fast as possible instead of the 2-sec-delay caused by block updates Sokomine 2015-07-25 18:38:48 +0200
  • 134859c40f fixed crash on windows Sokomine 2015-07-23 06:35:45 +0200
  • d199cb8ffd placing of traders into villages has been moved to mobf_trader Sokomine 2015-07-20 00:18:34 +0200
  • f65a1281ea added support for mccompat Sokomine 2015-07-19 00:54:16 +0200
  • cd5d92becc place dirt nodes when spawning manually, but keep ground when doing so at mapgen time Sokomine 2015-07-10 21:11:30 +0200
  • 4fd325d576 add a replace-unkown-with-air-button in order to speed up manual placement Sokomine 2015-07-10 20:40:19 +0200
  • a6c01cb81c rotate mc schematics as needed Sokomine 2015-07-10 20:39:05 +0200
  • d591af978d flip buildings along the x axis so that they appear the way they where built Sokomine 2015-07-10 06:10:34 +0200
  • 140dbe9a26 added support for uncompressed mc schematic files Sokomine 2015-07-10 05:53:36 +0200
  • e01ee6fe53 restore metadata for .we and .wem files Sokomine 2015-07-06 18:01:02 +0200
  • 6c1d8ab6fe actively search for directories containing schematics at startup and add them to the menu Sokomine 2015-07-05 03:14:24 +0200
  • c1d374be85 moved save formspec into extra function Sokomine 2015-07-04 22:54:33 +0200
  • dce48769e6 support diffrent road material Sokomine 2015-07-02 01:56:28 +0200
  • da7f098fa0 removed node definitions that belong into mines mod Sokomine 2015-07-02 01:41:19 +0200
  • 5148658ff9 added support for new secure.enable_security feature Sokomine 2015-07-01 22:02:24 +0200
  • cf2511739c using minetest.mkdir now when available Sokomine 2015-06-14 04:06:42 +0200
  • cc8304b7f8 added new nodes rope and ladder Sokomine 2015-06-12 18:47:03 +0200
  • 79bdea8e59 added nodes: scaffolding and a rope for mines Sokomine 2015-05-24 15:12:51 +0200
  • 01c3df0a08 save only metadata of nodes that are not empty (provided that can be determined) Sokomine 2015-05-24 15:11:58 +0200
  • a52149a1e6 metadata is now saved as well Sokomine 2015-05-09 16:47:10 +0200
  • b68e2a95b5 wood and farming items are now correctly detected as non-ground nodes Sokomine 2015-05-04 17:52:24 +0200
  • dfcaf568e0 adjusted to change in cottages - npc chests no longer exist as nodes Sokomine 2015-05-03 23:11:17 +0200
  • 9de8545269 create worldname/schems/ folder when needed Sokomine 2015-05-03 21:34:24 +0200
  • becec52bea node is ground is now determined in this mod for those nodes covered by replacements Sokomine 2015-05-01 20:23:29 +0200
  • faca3abd8e improved readme slightly Sokomine 2015-05-01 18:30:44 +0200
  • e7fc41d1ef added support for tile_images in node definition in preview Sokomine 2015-05-01 18:16:31 +0200
  • dd04f9c510 minor bugfix Sokomine 2015-05-01 18:10:43 +0200
  • aedba53100 extracted the handling of schematics from mg_villages and created an extra mod for it Sokomine 2015-05-01 18:04:03 +0200