replace evil pig spawn with spawn_specific, make them passive again

master
Milan 2019-01-19 12:15:10 +01:00
parent 82ea224187
commit 022b94bc4f
2 changed files with 4 additions and 3 deletions

View File

@ -1,8 +1,8 @@
local pigdef = { local pigdef = {
type = "monster", type = "monster",
passive = false, passive = true,
reach = 3, reach = 3,
damage = 12, damage = 6,
attack_type = "explode", attack_type = "explode",
explosion_radius = 4, explosion_radius = 4,
hp_min = 62, hp_min = 62,

View File

@ -42,7 +42,8 @@ end
--mobs:register_spawn("dmobs:dragon", {"default:leaves","default:dirt_with_grass"}, 20, 10, 64000, 2, 31000) --mobs:register_spawn("dmobs:dragon", {"default:leaves","default:dirt_with_grass"}, 20, 10, 64000, 2, 31000)
mobs:register_spawn("dmobs:pig_evil", {"group:leaves"}, 20, 10, 2000, 510, 2000) --name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("dmobs:pig_evil", {"group:leaves"}, "air", 10, 20, 1, 8000, 1, 510, 2000)
if dmobs.dragons then if dmobs.dragons then
--mobs:register_spawn("dmobs:dragon2", {"default:pine_needles"}, 20, 10, 64000, 2, 31000) --mobs:register_spawn("dmobs:dragon2", {"default:pine_needles"}, 20, 10, 64000, 2, 31000)