From 022b94bc4f682f2a81f9cdb45424d447298a3775 Mon Sep 17 00:00:00 2001 From: Milan Date: Sat, 19 Jan 2019 12:15:10 +0100 Subject: [PATCH] replace evil pig spawn with spawn_specific, make them passive again --- mobs/pig_evil.lua | 4 ++-- spawn.lua | 3 ++- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/mobs/pig_evil.lua b/mobs/pig_evil.lua index a02b345..d19e6d2 100644 --- a/mobs/pig_evil.lua +++ b/mobs/pig_evil.lua @@ -1,8 +1,8 @@ local pigdef = { type = "monster", - passive = false, + passive = true, reach = 3, - damage = 12, + damage = 6, attack_type = "explode", explosion_radius = 4, hp_min = 62, diff --git a/spawn.lua b/spawn.lua index b0b1c29..278575b 100644 --- a/spawn.lua +++ b/spawn.lua @@ -42,7 +42,8 @@ end --mobs:register_spawn("dmobs:dragon", {"default:leaves","default:dirt_with_grass"}, 20, 10, 64000, 2, 31000) -mobs:register_spawn("dmobs:pig_evil", {"group:leaves"}, 20, 10, 2000, 510, 2000) +--name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height +mobs:spawn_specific("dmobs:pig_evil", {"group:leaves"}, "air", 10, 20, 1, 8000, 1, 510, 2000) if dmobs.dragons then --mobs:register_spawn("dmobs:dragon2", {"default:pine_needles"}, 20, 10, 64000, 2, 31000)