Fix global sound
parent
ead95b3b5a
commit
4487d8b147
2
init.lua
2
init.lua
|
@ -31,7 +31,7 @@ local m_rules = {
|
|||
local function a_action_on(pos, node)
|
||||
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
|
||||
local sound = minetest.sound_play("alarm_" .. node.name:split(":")[2], {
|
||||
to_player = obj,
|
||||
to_player = obj:get_player_name(),
|
||||
max_hear_distance = 20,
|
||||
gain = 10.0,
|
||||
loop = true,
|
||||
|
|
Loading…
Reference in New Issue