Fix global sound
parent
ead95b3b5a
commit
4487d8b147
2
init.lua
2
init.lua
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@ -31,7 +31,7 @@ local m_rules = {
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local function a_action_on(pos, node)
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local function a_action_on(pos, node)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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local sound = minetest.sound_play("alarm_" .. node.name:split(":")[2], {
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local sound = minetest.sound_play("alarm_" .. node.name:split(":")[2], {
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to_player = obj,
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to_player = obj:get_player_name(),
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max_hear_distance = 20,
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max_hear_distance = 20,
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gain = 10.0,
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gain = 10.0,
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loop = true,
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loop = true,
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