Fix global sound

master
HimbeerserverDE 2020-09-21 21:16:35 +02:00
parent ead95b3b5a
commit 4487d8b147
1 changed files with 1 additions and 1 deletions

View File

@ -31,7 +31,7 @@ local m_rules = {
local function a_action_on(pos, node)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
local sound = minetest.sound_play("alarm_" .. node.name:split(":")[2], {
to_player = obj,
to_player = obj:get_player_name(),
max_hear_distance = 20,
gain = 10.0,
loop = true,