GreenXenith
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aec7662c0c
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Change entry point to __main__
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2021-01-29 14:01:20 -08:00 |
GreenXenith
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d820dc08c5
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Make indentation consistent
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2021-01-29 13:55:12 -08:00 |
GreenXenith
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46c6393f58
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Simplify rand function (time method broken?)
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2020-12-26 01:51:57 -08:00 |
GreenXenith
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32666d4e2d
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Cleanup
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2020-05-02 14:33:32 -07:00 |
GreenXenith
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e1d0133096
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Live and let die (player death)
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2020-05-02 14:17:35 -07:00 |
GreenXenith
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50980bedf4
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Change dirt color
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2020-05-02 12:38:55 -07:00 |
GreenXenith
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0e523beb45
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Tweak combat handling
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2020-05-02 12:28:26 -07:00 |
GreenXenith
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ce23bf8b6c
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Add combat system
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2020-05-02 02:28:38 -07:00 |
GreenXenith
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c9bd6cda07
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More enemies per level
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2020-05-01 23:25:10 -07:00 |
GreenXenith
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32f7c7871c
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Add enemies
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2020-05-01 23:02:03 -07:00 |
GreenXenith
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47462f182a
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Remove key when unlocking next level
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2020-05-01 15:27:24 -07:00 |
GreenXenith
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8ce15e4b02
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Vary map size and room dimensions/count per-level
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2020-05-01 15:21:58 -07:00 |
GreenXenith
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9f64e6c947
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Lock exits and add key
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2020-04-30 01:06:45 -07:00 |
GreenXenith
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382ef4b365
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Place exit in last room, not first (forgot to uncomment)
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2020-04-30 00:11:55 -07:00 |
GreenXenith
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6c0124ac6c
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Implement multiple dungeon levels
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2020-04-30 00:09:03 -07:00 |
GreenXenith
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0be0efeb7f
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Handle non-existent keybinds, add shift
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2020-04-30 00:07:52 -07:00 |
GreenXenith
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d760a27170
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Fix out-of-range dungeon generator errors
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2020-04-30 00:04:44 -07:00 |
GreenXenith
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c49b8529fe
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Change loot placer to function
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2020-04-29 21:46:23 -07:00 |
GreenXenith
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e681aba33c
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Remove duplicate file (how long as that been there..?)
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2020-04-29 21:43:48 -07:00 |
GreenXenith
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a8c71750e4
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Modulize rand function
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2020-04-29 21:42:39 -07:00 |
GreenXenith
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d9099ade92
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Add HUD class and coin counter
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2020-04-28 02:37:53 -07:00 |
GreenXenith
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a203700edd
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Tweak loot chances and corridor lengths
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2020-04-28 02:06:19 -07:00 |
GreenXenith
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a3ba0b9926
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Fix generator rotation crash
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2020-04-28 01:44:19 -07:00 |
GreenXenith
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da4e4a93be
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Fix scaled rendering gaps, tweak wall textures
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2020-04-28 00:54:21 -07:00 |
GreenXenith
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1c8e852140
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Add loot placer, tweak player rendering, add tile on_step
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2020-04-27 23:54:14 -07:00 |
GreenXenith
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9b38556cb2
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Widen hallways
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2020-04-27 23:53:27 -07:00 |
GreenXenith
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df64ac9c09
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Redo character sprite and fix player collisions/rendering
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2020-04-26 23:07:39 -07:00 |
GreenXenith
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9a5ca4b0de
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Better collision checking
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2020-04-24 14:38:16 -07:00 |
GreenXenith
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a408c30553
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Adjust when player is drawn
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2020-04-24 00:00:34 -07:00 |
GreenXenith
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191f06895e
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Convert to 2.5D orthographic perspective
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2020-04-23 23:51:45 -07:00 |
GreenXenith
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cb8ce89166
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Refactor map handling/generation/rendering
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2020-04-23 14:19:46 -07:00 |
GreenXenith
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4d52a67743
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Add vector rounding methods
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2020-04-04 12:14:35 -07:00 |
GreenXenith
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74433e7fd9
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Fix wall rendering at edges
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2020-03-11 12:23:50 -07:00 |
GreenXenith
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717ce5bf50
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Make rooms more frequent
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2020-03-04 13:07:11 -08:00 |
GreenXenith
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06735fcaf2
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Adjust animation speed handler
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2020-03-04 12:48:54 -08:00 |
GreenXenith
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2c926d7935
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Fix map generator
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2020-03-04 12:32:22 -08:00 |
GreenXenith
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0acd41eacc
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Mostly implement map generator
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2020-03-04 11:23:23 -08:00 |
GreenXenith
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a99f81de0c
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Start working on map generator
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2020-03-02 07:53:52 -08:00 |
GreenXenith
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a7820c3e09
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Tweak imports
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2020-02-24 18:26:29 -08:00 |
GreenXenith
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b52de108ad
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Folder restructure
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2020-02-24 18:20:51 -08:00 |