Change dirt color
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 4.0 KiB |
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 3.9 KiB |
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@ -40,7 +40,7 @@ mroom = map.generators[0].rooms[int(math.ceil(len(map.generators[0].rooms) / 2))
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player.set_pos(mroom.cx, mroom.cy)
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CENTER = [winsize[0] / 2, winsize[1] / 2]
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BGCOLOR = pygame.Color("#3e1202")
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BGCOLOR = pygame.Color("#2d1003")
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arial = pygame.font.SysFont("Arial", 10)
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